Slang Shading Language and Compiler

Slang Shading Language and Compiler

@shader-slang.bsky.social

Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.

310 Followers 182 Following 31 Posts Joined Nov 2024
2 weeks ago

A couple of great Slang Shader talks are ready for viewing:

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1 month ago
Join us at the Shading Languages Symposium next week in San Diego

We are very excited for next week's Shading Language Symposium in San Diego!

This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading […]

[Original post on fosstodon.org]

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1 month ago
MaterialX Adds Support for Slang Shader Generation – ASWF

MaterialX adds support for Slang Shader generation!

Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd

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2 months ago
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Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event!

www.khronos.org/events/shadi...
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

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4 months ago
Shading Languages Symposium conference program announced

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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4 months ago

The recording from this session is now available: youtu.be/gUE-RIOwQKI?...

#Slang #autodiff #shader #graphics #neural #rendering #gpu

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4 months ago

Starting at 8am!

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4 months ago

Join us in 1 week!

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5 months ago
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This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today!

Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming

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5 months ago
Preview
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events

Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...

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5 months ago
Preview
Getting Started with Slang: Automatic Differentiation

Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff.

Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU

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5 months ago
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The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists.

Learn more: www.khronos.org/events/shadi...
#shading #language

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6 months ago

Join us this morning for the next Getting Started with Slang webinar. Today, we will be focusing on Modularization. Register and join us!

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6 months ago
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Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain.

Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow

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6 months ago
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Slang event at #SIGGRAPH2025 @shader-slang.bsky.social 💖

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7 months ago
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Presentation - SIGGRAPH 2025 Conference Schedule

It's almost time for the @khronos.org Fast Forward! I'll be giving a tiny preview of what's on deck for the Wednesday @shader-slang.bsky.social BoF. East Building, room 15, starting at 10am.

s2025.conference-schedule.org/presentation...

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7 months ago
Inaugural Shading Languages Symposium Call for Submissions

Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.

Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl

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7 months ago
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Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slang’s type-safe generics and C++ templates: shader-slang.org/event/2025/0...
#slang #shaders

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7 months ago
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Join Us at SIGGRAPH 2025!

Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.

Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader

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7 months ago
Preview
Neural Graphics: Speeding It Up with Wave Intrinsics

This new Slang blog focuses on how you can make use of wave intrinsics-- which you may already be familiar with from traditional compute approaches-- to get more performance out of the familiar 2D Gaussian splatting example.

shader-slang.org/blog/2025/07...
#slang

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7 months ago
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Everything is back up and running in my vulkan renderer after implementing automatic shader mapping/binding using the @shader-slang.bsky.social API.

It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.

#vulkan #gameengine #rendering #gamedev

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8 months ago

Starting in 1 hour!

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8 months ago

This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.

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8 months ago
Preview
Release v2025.12 · shader-slang/slang === Breaking changes === No breaking changes === All changes for this release === 46d0d97 Emit sample index when constructing a OpImageTexelPointer (#7563) 0f098b9 Remove redundant [payload] attrib...

New Slang v2025.12 release includes support for emitting sample indices during OpImageTexelPointer construction, removal of redundant [payload] attributes, a fix for a spirv-opt bug, new arguments for controlling floating point denormal modes, and more..
github.com/shader-slang...

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8 months ago
Preview
Getting Started with Slang: Reflections API

Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API.

When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API

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8 months ago

I can also clarify the answers to some of the Qs I got in Q&A:
- For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]

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8 months ago
Preview
Getting Started with Slang: Reflections API

Next in the Getting Started with Slang series, we have a webinar on the Reflections API. Join us on July 8th as we explain the underlying mental model for how #Slang reflects shader code.

Learn more and register: shader-slang.org/event/2025/0...
#shader #API #reflections

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8 months ago
YouTube
HPG 2025: Day 1 - June 23rd YouTube video by High-Performance Graphics

Video of Shannon's talk at HPG is now available!

www.youtube.com/watch?v=SPWD...

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8 months ago
Preview
High-Performance Graphics 2025 High-Performance Graphics 2025 - June 23-25 Copenhagen

Hi Copenhagen! I'm excited to be giving the first of the Hot3D talks tomorrow at HPG. Hope to see some of my fellow graphics nerds there!

highperformancegraphics.org/2025/program...

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9 months ago

No fancy engine stuff to show this month, but I've implemented @shader-slang.bsky.social and currently working on automated shader layout + binding. I feel like I'm almost there!

#vulkan #gameengine #gamedev

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