A couple of great Slang Shader talks are ready for viewing:
24.02.2026 18:57 β π 6 π 3 π¬ 0 π 0A couple of great Slang Shader talks are ready for viewing:
24.02.2026 18:57 β π 6 π 3 π¬ 0 π 0Join us at the Shading Languages Symposium next week in San Diego
We are very excited for next week's Shading Language Symposium in San Diego!
This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading [β¦]
[Original post on fosstodon.org]
MaterialX adds support for Slang Shader generation!
Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event!
www.khronos.org/events/shadi...
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL
Shading Languages Symposium conference program announced
We are excited to announce the Shading Language Symposium's conference program is now available!
Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming
The recording from this session is now available: youtu.be/gUE-RIOwQKI?...
#Slang #autodiff #shader #graphics #neural #rendering #gpu
Starting at 8am!
21.10.2025 14:36 β π 0 π 0 π¬ 0 π 0Join us in 1 week!
14.10.2025 16:53 β π 0 π 0 π¬ 0 π 1
This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today!
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
07.10.2025 21:00 β π 15 π 8 π¬ 0 π 0
Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff.
Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU
The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists.
Learn more: www.khronos.org/events/shadi...
#shading #language
Join us this morning for the next Getting Started with Slang webinar. Today, we will be focusing on Modularization. Register and join us!
09.09.2025 13:02 β π 4 π 2 π¬ 0 π 0
Join us tomorrow for Getting Started with Slang: Modularization! Weβll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain.
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
Slang event at #SIGGRAPH2025 @shader-slang.bsky.social π
13.08.2025 22:12 β π 3 π 1 π¬ 1 π 0
It's almost time for the @khronos.org Fast Forward! I'll be giving a tiny preview of what's on deck for the Wednesday @shader-slang.bsky.social BoF. East Building, room 15, starting at 10am.
s2025.conference-schedule.org/presentation...
Inaugural Shading Languages Symposium Call for Submissions
Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.
Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl
Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slangβs type-safe generics and C++ templates: shader-slang.org/event/2025/0...
#slang #shaders
Join Us at SIGGRAPH 2025!
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
This new Slang blog focuses on how you can make use of wave intrinsics-- which you may already be familiar with from traditional compute approaches-- to get more performance out of the familiar 2D Gaussian splatting example.
shader-slang.org/blog/2025/07...
#slang
Everything is back up and running in my vulkan renderer after implementing automatic shader mapping/binding using the @shader-slang.bsky.social API.
It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.
#vulkan #gameengine #rendering #gamedev
Starting in 1 hour!
08.07.2025 14:00 β π 0 π 0 π¬ 0 π 0This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
07.07.2025 14:28 β π 8 π 3 π¬ 0 π 0
New Slang v2025.12 release includes support for emitting sample indices during OpImageTexelPointer construction, removal of redundant [payload] attributes, a fix for a spirv-opt bug, new arguments for controlling floating point denormal modes, and more..
github.com/shader-slang...
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API.
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
I can also clarify the answers to some of the Qs I got in Q&A:
- For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]
Next in the Getting Started with Slang series, we have a webinar on the Reflections API. Join us on July 8th as we explain the underlying mental model for how #Slang reflects shader code.
Learn more and register: shader-slang.org/event/2025/0...
#shader #API #reflections
Video of Shannon's talk at HPG is now available!
www.youtube.com/watch?v=SPWD...
Hi Copenhagen! I'm excited to be giving the first of the Hot3D talks tomorrow at HPG. Hope to see some of my fellow graphics nerds there!
highperformancegraphics.org/2025/program...
No fancy engine stuff to show this month, but I've implemented @shader-slang.bsky.social and currently working on automated shader layout + binding. I feel like I'm almost there!
#vulkan #gameengine #gamedev