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Slang Shading Language and Compiler

@shader-slang.bsky.social

Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.

289 Followers  |  165 Following  |  25 Posts  |  Joined: 20.11.2024  |  1.8537

Latest posts by shader-slang.bsky.social on Bluesky

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This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today!

Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming

08.10.2025 14:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events

Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...

07.10.2025 21:00 โ€” ๐Ÿ‘ 15    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting Started with Slang: Automatic Differentiation

Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff.

Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU

07.10.2025 17:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists.

Learn more: www.khronos.org/events/shadi...
#shading #language

18.09.2025 13:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Join us this morning for the next Getting Started with Slang webinar. Today, we will be focusing on Modularization. Register and join us!

09.09.2025 13:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Join us tomorrow for Getting Started with Slang: Modularization! Weโ€™ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain.

Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow

08.09.2025 16:32 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Slang event at #SIGGRAPH2025 @shader-slang.bsky.social ๐Ÿ’–

13.08.2025 22:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Presentation - SIGGRAPH 2025 Conference Schedule

It's almost time for the @khronos.org Fast Forward! I'll be giving a tiny preview of what's on deck for the Wednesday @shader-slang.bsky.social BoF. East Building, room 15, starting at 10am.

s2025.conference-schedule.org/presentation...

11.08.2025 16:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Inaugural Shading Languages Symposium Call for Submissions

Inaugural Shading Languages Symposium Call for Submissions

Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.

Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl

07.08.2025 17:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slangโ€™s type-safe generics and C++ templates: shader-slang.org/event/2025/0...
#slang #shaders

06.08.2025 18:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Join Us at SIGGRAPH 2025!

Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.

Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader

31.07.2025 23:46 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Neural Graphics: Speeding It Up with Wave Intrinsics

This new Slang blog focuses on how you can make use of wave intrinsics-- which you may already be familiar with from traditional compute approaches-- to get more performance out of the familiar 2D Gaussian splatting example.

shader-slang.org/blog/2025/07...
#slang

22.07.2025 13:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Everything is back up and running in my vulkan renderer after implementing automatic shader mapping/binding using the @shader-slang.bsky.social API.

It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.

#vulkan #gameengine #rendering #gamedev

13.07.2025 19:05 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Starting in 1 hour!

08.07.2025 14:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.

07.07.2025 14:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release v2025.12 ยท shader-slang/slang === Breaking changes === No breaking changes === All changes for this release === 46d0d97 Emit sample index when constructing a OpImageTexelPointer (#7563) 0f098b9 Remove redundant [payload] attrib...

New Slang v2025.12 release includes support for emitting sample indices during OpImageTexelPointer construction, removal of redundant [payload] attributes, a fix for a spirv-opt bug, new arguments for controlling floating point denormal modes, and more..
github.com/shader-slang...

03.07.2025 16:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Getting Started with Slang: Reflections API

Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API.

When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API

01.07.2025 14:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

I can also clarify the answers to some of the Qs I got in Q&A:
- For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]

25.06.2025 14:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Getting Started with Slang: Reflections API

Next in the Getting Started with Slang series, we have a webinar on the Reflections API. Join us on July 8th as we explain the underlying mental model for how #Slang reflects shader code.

Learn more and register: shader-slang.org/event/2025/0...
#shader #API #reflections

25.06.2025 14:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
HPGย 2025: Dayย 1 - June 23rd
YouTube video by High-Performance Graphics HPGย 2025: Dayย 1 - June 23rd

Video of Shannon's talk at HPG is now available!

www.youtube.com/watch?v=SPWD...

25.06.2025 14:13 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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High-Performance Graphics 2025 High-Performance Graphics 2025 - June 23-25 Copenhagen

Hi Copenhagen! I'm excited to be giving the first of the Hot3D talks tomorrow at HPG. Hope to see some of my fellow graphics nerds there!

highperformancegraphics.org/2025/program...

22.06.2025 17:54 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No fancy engine stuff to show this month, but I've implemented @shader-slang.bsky.social and currently working on automated shader layout + binding. I feel like I'm almost there!

#vulkan #gameengine #gamedev

04.06.2025 18:21 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shaders for Vulkan samples now also available in slang A new shading language enters the ring Unlike other 3D graphics apis, Vulkan did decouple human readable shaders from the api using SPIR-V as an intermediate representation. This makes it possible to ...

Finally finished adding @shader-slang.bsky.social shaders to all my (almost 100) @vulkan.org open source samples and wrote a bit about it here:

www.saschawillems.de/blog/2025/06...

tl;dr: I very much enjoyed this :)

03.06.2025 14:53 โ€” ๐Ÿ‘ 46    ๐Ÿ” 10    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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Nvidia adds Vulkan compatibility to Smooth Motion frame generation, complete with a boost for emulators Smooth Motion now supports the same games as AFMF/AFMF2, but still only supports RTX 50 series GPUs

NVIDIA Adds Vulkan Support to Smooth Motion Frame Generation โ€” A Boost for Many Games and Emulators
www.tomshardware.com/pc-component...

02.06.2025 15:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The recording of this talk has been posted! We got some great questions during Q&A. Check it out if you weren't able to attend in person! youtu.be/oGAzYih8I3Q?...

23.05.2025 16:15 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Join the Shader Slang Discord Server! Join the Shader Slang community on Discord! Ask questions, share ideas, or work with developers. | 643 members

Did you know that Slang has a Discord server? Join the discussion: khr.io/slangdiscord

21.05.2025 23:20 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting Started with Slang: Draw Your First Splat

Join us tomorrow, May 20th, for a hands-on session demonstrating how to draw your first Gaussian Splat using Slang!

Learn more and register: shader-slang.org/event/2025/0...

19.05.2025 13:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Register now for next week's virtual meetup on how to draw your a Gaussian Splat with Slang!

16.05.2025 14:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Neural Graphics: From First Principles to Performance

Building on a previous blog on how gradient descent is used to drive Gaussian splatting representations, Working Group Chair, Shannon Woods, explains the changes need to go from that simple example to an implementation that achieves real-time performance.

shader-slang.org/blog/2025/04...

14.05.2025 16:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting Started with Slang: Draw Your First Splat

Getting Started with Slang: Draw Your First Splat

Join us on May 20th for a virtual meetup on how to draw your first Gaussian Splat with Slang! Perfect for graphics programmers interested in getting started with neural techniques.

Learn more and register: shader-slang.org/event/2025/0...

08.05.2025 16:49 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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