That is a fine evening right there. Maybe add in Down Periscope for comedic relief (poor aging bits aside), or U-571 if you want to go WW II.
08.03.2026 19:55 — 👍 0 🔁 0 💬 1 📌 0@jemerson.bsky.social
VFX Artist | Professor | Opinions are my own. | MPA & Finance | He/Him Topics: #visualeffects #vfx #fx #rtvfx #realtimevfx #techart #gamedev #finance #publicpolicy #education https://johnemerson.artstation.com/
That is a fine evening right there. Maybe add in Down Periscope for comedic relief (poor aging bits aside), or U-571 if you want to go WW II.
08.03.2026 19:55 — 👍 0 🔁 0 💬 1 📌 0I kind of like the idea that there are Hutt enforcers in their crime organizations and not just all bosses whose sole trait is being a rich worm. Gives me hope for a Hutt jedi someday.
07.03.2026 14:11 — 👍 2 🔁 0 💬 1 📌 0Is it too much as an fx artist to dream of doing this for my business cards? Has been in the back of my mind for around 5 years now.
27.02.2026 19:04 — 👍 1 🔁 0 💬 0 📌 0Welcome back .hack! Didn't even know CyberConnect2 was still around. www.cc2.co.jp/hackzero/en/
21.02.2026 17:32 — 👍 0 🔁 0 💬 0 📌 0Having fun adding quantization to post processor shaders and UI shaders to make a game look low resolution arbitrarily. #Shaders #GameDev
19.02.2026 20:37 — 👍 4 🔁 1 💬 0 📌 0Its always some checkbox. I think I read all of the project settings today trying to find what I had missed. Then a Google search later (because of course) and I realize enabled isn't what I need. I need enabled with stencils. 🙄
18.02.2026 00:34 — 👍 1 🔁 0 💬 0 📌 0Annnnd now I have to go relisten to the phenomenal Yuki Kajiura soundtrack.
18.02.2026 00:03 — 👍 1 🔁 0 💬 0 📌 0Trying to understand why a shader that works fine in one project does not work in another. Same exact setup, same engine version. Just... why?
17.02.2026 04:22 — 👍 1 🔁 0 💬 1 📌 0"share a fight scene made by actual humans" its all of them, movies are made by humans. vfx artists are humans.
14.02.2026 20:20 — 👍 16 🔁 3 💬 2 📌 0One of the reasons I want to develop a Nintendo title someday is for the sweet box art. I mean the eye candy that expands upon what you see in game circa the 1980's/90's, not just a marketing made and approved comp shot. . . Something that adds weight.
18.01.2026 01:05 — 👍 2 🔁 0 💬 0 📌 0Finally finished setting up the project my students will be working in this semester. Feels good to have that done. Now to just finalize blackboard (the educational app that drives me insane).
18.01.2026 00:59 — 👍 0 🔁 0 💬 0 📌 0Started replaying Dark Cloud earlier this year. Spent too much time developing the town and laying it out precisely.
24.12.2025 15:33 — 👍 1 🔁 0 💬 0 📌 0Torn between setting up a Halo like template project for my students or an ARPG. Right now leaning towards the latter so I don't have to deal with multiplayer replication.
23.12.2025 22:43 — 👍 0 🔁 0 💬 0 📌 0The classic wrap around: youtu.be/uDTPv4gHd54?...
23.12.2025 01:03 — 👍 1 🔁 0 💬 0 📌 0Decided to wrap the explosion work here. There are things I could clean up further, but its OK to call a thing done. #realtimevfx #gamedev youtu.be/mfZKI2FUVbc?...
23.12.2025 01:03 — 👍 7 🔁 2 💬 1 📌 0Watching Sesame Street and can't help but notice Abby and all fairy magic sparkles do not have alpha opacity multiplied. I know nobody probably cares, it does not diminish the show at all and she is my daughter's favorite, but the fx artist in me really wants to fix it.
13.12.2025 16:40 — 👍 3 🔁 0 💬 0 📌 0Explosions gonna explode. Still a little left to do for clean up, but not bad. #realtimevfx #gamedev vimeo.com/1145778298?s...
12.12.2025 03:41 — 👍 5 🔁 1 💬 0 📌 0We have had 3 live action Sonic movies and only 1 Pikachu movie. That ain't right. Pikachu is worth at least a sequel, if not a trilogy.
11.12.2025 03:47 — 👍 0 🔁 0 💬 0 📌 0Today is a day when arts degrees are worthless, but the product of those degrees is so valuable it would kill an entire industry if they were made to pay for it.
08.10.2025 10:29 — 👍 27042 🔁 10278 💬 424 📌 184Is Figma still the tool for this? Cause that's how I'm doing it at least.
08.10.2025 14:59 — 👍 1 🔁 0 💬 1 📌 0Tron: Legacy
20.09.2025 23:38 — 👍 1 🔁 0 💬 0 📌 0Or just use A (kei), AA (midi), AAA (formerly AA or AAA depending), and Majors (former AAAA) at the top. Easy to understand and use. Just knuckle balling here.
17.09.2025 22:35 — 👍 0 🔁 0 💬 0 📌 0My only problem with this is the naming. We started with baseball terminology to describe the bigs so why not just keep using that? A (Kei), High A (Midi), AA, and AAA work.
17.09.2025 22:31 — 👍 0 🔁 0 💬 1 📌 0Getting that next level up on my demo project out there. Enjoying stretching myself in non-VFX ways. #UnrealEngine #gamedev youtu.be/sysc1B44VTc
16.09.2025 21:23 — 👍 10 🔁 3 💬 0 📌 0Started making the demo scene today and realized I had worked with a key mesh asset 2.5 times it's imported size so my scale was completely off for the rest of the world. Thankfully it was only 1 day and I can easily correct but... dang.
13.09.2025 03:13 — 👍 2 🔁 0 💬 0 📌 0As someone who never saw the anime and was not over attached, I loved it and I wish it got more seasons. I'm convinced fandoms are killing their own stories because, gasp, someone chose to try it in a different medium. Here's hoping One Piece keeps rocking!
12.09.2025 23:47 — 👍 2 🔁 0 💬 0 📌 0Reminder for all the USA freelance and business owners. Quarterly tax payments coming due soon. I just spent an hour categorizing 2 months worth that I had back burnered. Don't be like me.
12.09.2025 21:27 — 👍 1 🔁 0 💬 0 📌 0Some basic math today revealed I need around 800 dialogue entries for the demo of my game without considering duplicate use. At a max of 250 characters per entry that is 200,000 keypresses. I better start writing before the carpal tunnel gets me. #gamedev
11.09.2025 03:11 — 👍 11 🔁 3 💬 0 📌 0