Julien Kaspar's Avatar

Julien Kaspar

@julienkaspart.bsky.social

3D artist / crash test dummy @Blender in Amsterdam, Netherlands. ๐Ÿ–Œ๐ŸŽฅ๐ŸŽฎ He/Him ๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ‡ฉ๐Ÿ‡ช Working on short films & games. Support our us and Blender development at: studio.blender.org My art: https://www.artgram.co/c/julienkaspar

727 Followers  |  137 Following  |  67 Posts  |  Joined: 19.10.2024  |  2.3691

Latest posts by julienkaspart.bsky.social on Bluesky

I cannot overstate just how awful this stupid fucking bill proposal is

- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals

it needs to be stopped, post haste

27.08.2025 16:21 โ€” ๐Ÿ‘ 4918    ๐Ÿ” 4223    ๐Ÿ’ฌ 86    ๐Ÿ“Œ 176

I'll be a the Godot Fest this year to present our game :D
Looking forward to seeing being among the Godot Community again in Munich!

30.08.2025 07:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I hope we can make it a timed paywall. Not a huge fan either, but we gotta eat.
If I carve out the time I'd love to make a video about the theory (no code snippets) and make that free.

29.08.2025 09:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I finally finished my deep-dive article on DOGWALK, like I promised :D
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...

#b3d #godotengine #gamedev

28.08.2025 13:06 โ€” ๐Ÿ‘ 267    ๐Ÿ” 58    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2

Actually most of the complaints were about the frame rate. Performance optimization is hard ๐Ÿ˜…

24.07.2025 17:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Thank you for playing DOGWALK - Blender Studio A recap of the outstanding community response since the release of the project.

We passed 1000 reviews recently! Still Overwhelmingly Positive :3
Thank you all so much!!! This went way above my expectations.
studio.blender.org/blog/thank-y...

#b3d #godotengine #gamedev

24.07.2025 14:32 โ€” ๐Ÿ‘ 52    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! ๐Ÿ˜
TODAY it's even more!
THANK YOU ALL SO MUCH!

16.07.2025 07:35 โ€” ๐Ÿ‘ 34    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Godot Showcase - Dogwalk โ€“ Godot Engine Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.

A new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK ๐Ÿถ, @studio.blender.org โ€™s open-project made with Godot and Blender.

godotengine.org/article/godo...

15.07.2025 06:44 โ€” ๐Ÿ‘ 350    ๐Ÿ” 56    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 4

I'm so glad you liked it :3
Thanks for spreading the word!

14.07.2025 20:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
DOGWALK Release Party YouTube video by Blender Studio

It's almost time! The game and our live stream will go up in one hour!
See you there :D

www.youtube.com/live/7eRlX4b...

#b3d #godotengine # gamedev

11.07.2025 13:46 โ€” ๐Ÿ‘ 32    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! ๐Ÿถ ๐ŸŽ‰

#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...

10.07.2025 15:58 โ€” ๐Ÿ‘ 90    ๐Ÿ” 21    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
Nuclear-Powered Underwater Creatures - Blender Studio Log 23
YouTube video by Blender Studio Nuclear-Powered Underwater Creatures - Blender Studio Log 23

New Blender Studio Log is up!
I still love Haru's editing on these :D
News on Singularity and all other projects going on right now.

www.youtube.com/watch?v=bnND...

#b3d

07.07.2025 12:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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DOGWALK will be officially released on July 11th, 17.30 CEST ๐ŸŽ‰ join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure โ˜ƒ๏ธ

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...

01.07.2025 12:48 โ€” ๐Ÿ‘ 423    ๐Ÿ” 123    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 9
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I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev

24.06.2025 07:45 โ€” ๐Ÿ‘ 214    ๐Ÿ” 44    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
Ribbon Mouths  - Blender Studio Log 22
YouTube video by Blender Studio Ribbon Mouths - Blender Studio Log 22

Another Studio Log is up! We're working on a lot at the same time right now :D

www.youtube.com/watch?v=UbdV...

#b3d #godotengine

23.06.2025 14:49 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)

18.06.2025 11:47 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes.

This is an early version in the video (we had dozens of animations in the end),

#b3d #godotengine #gamedev

18.06.2025 11:47 โ€” ๐Ÿ‘ 75    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D

17.06.2025 07:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm really working to make Wild Cosmos a polished experience and hope players will notice.

If you like what I make, simply sharing it around helps greatly.

I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.

15.06.2025 08:36 โ€” ๐Ÿ‘ 181    ๐Ÿ” 48    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

The support would always be appreciated!
Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.

14.06.2025 07:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
DOGWALK on Steam Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.

Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk

09.06.2025 13:40 โ€” ๐Ÿ‘ 204    ๐Ÿ” 53    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation.
But I can also see other ways of doing it.

05.06.2025 07:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated ๐Ÿ‘

05.06.2025 07:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Luckily no. The actual movementis still at 60 FPS and every input still triggers an immediate feedback and state changes. That's the most important thing.

05.06.2025 06:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This kind of approach to 3D animation in games is very inspired by how 2D animated sprites in games move at a low fps, while still feeling responsive and smooth.

04.06.2025 08:35 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's some original tests. I had to do multiple things:
- Limit and step the possible rotations & animation blending factors
- Update only when in sync with the frame-time of the current animation

There's way more going on but I'll save that for a full dev log article.

04.06.2025 08:35 โ€” ๐Ÿ‘ 22    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Implementing stop-motion style animation for DOGWALK was fascinating.
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!

#b3d #godotengine #gamedev

04.06.2025 08:35 โ€” ๐Ÿ‘ 322    ๐Ÿ” 43    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
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Big shout-out to @nozomugames.com for the line collision code sample and @majormcdoom.bsky.social for the 3D Line plugin!
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D

#b3d #godotengine #gamedev

29.05.2025 08:48 โ€” ๐Ÿ‘ 139    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For prototyping it was fun to use 3D Sprites as fast and easy placeholders of characters and their states.
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.

studio.blender.org/projects/pro...

#b3d #godotengine #gamedev

27.05.2025 13:22 โ€” ๐Ÿ‘ 129    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Space, Socks, and Sandals - Blender Studio Log 20
YouTube video by Blender Studio Space, Socks, and Sandals - Blender Studio Log 20

Another Blender Studio Log is up!! This time not much about the game anymore, but a look into the next projects.

www.youtube.com/watch?v=6yzt...

#b3d

27.05.2025 06:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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