Actually most of the complaints were about the frame rate. Performance optimization is hard ๐
24.07.2025 17:34 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0@julienkaspart.bsky.social
3D artist / crash test dummy @Blender in Amsterdam, Netherlands. ๐๐ฅ๐ฎ He/Him ๐ฌ๐ง๐ฉ๐ช Working on short films & games. Support our us and Blender development at: studio.blender.org My art: https://www.artgram.co/c/julienkaspar
Actually most of the complaints were about the frame rate. Performance optimization is hard ๐
24.07.2025 17:34 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0We passed 1000 reviews recently! Still Overwhelmingly Positive :3
Thank you all so much!!! This went way above my expectations.
studio.blender.org/blog/thank-y...
#b3d #godotengine #gamedev
Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! ๐
TODAY it's even more!
THANK YOU ALL SO MUCH!
A new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK ๐ถ, @studio.blender.org โs open-project made with Godot and Blender.
godotengine.org/article/godo...
I'm so glad you liked it :3
Thanks for spreading the word!
It's almost time! The game and our live stream will go up in one hour!
See you there :D
www.youtube.com/live/7eRlX4b...
#b3d #godotengine # gamedev
Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! ๐ถ ๐
#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...
New Blender Studio Log is up!
I still love Haru's editing on these :D
News on Singularity and all other projects going on right now.
www.youtube.com/watch?v=bnND...
#b3d
DOGWALK will be officially released on July 11th, 17.30 CEST ๐ join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure โ๏ธ
#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
Another Studio Log is up! We're working on a lot at the same time right now :D
www.youtube.com/watch?v=UbdV...
#b3d #godotengine
Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)
18.06.2025 11:47 โ ๐ 18 ๐ 1 ๐ฌ 1 ๐ 0When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes.
This is an early version in the video (we had dozens of animations in the end),
#b3d #godotengine #gamedev
This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D
17.06.2025 07:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I'm really working to make Wild Cosmos a polished experience and hope players will notice.
If you like what I make, simply sharing it around helps greatly.
I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.
The support would always be appreciated!
Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.
Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...
Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...
#b3d #godotengine #gamedev #BlenderStudio #dogwalk
Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation.
But I can also see other ways of doing it.
Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated ๐
05.06.2025 07:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Luckily no. The actual movementis still at 60 FPS and every input still triggers an immediate feedback and state changes. That's the most important thing.
05.06.2025 06:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0This kind of approach to 3D animation in games is very inspired by how 2D animated sprites in games move at a low fps, while still feeling responsive and smooth.
04.06.2025 08:35 โ ๐ 20 ๐ 1 ๐ฌ 0 ๐ 0Here's some original tests. I had to do multiple things:
- Limit and step the possible rotations & animation blending factors
- Update only when in sync with the frame-time of the current animation
There's way more going on but I'll save that for a full dev log article.
Implementing stop-motion style animation for DOGWALK was fascinating.
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!
#b3d #godotengine #gamedev
Big shout-out to @nozomugames.com for the line collision code sample and @majormcdoom.bsky.social for the 3D Line plugin!
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D
#b3d #godotengine #gamedev
For prototyping it was fun to use 3D Sprites as fast and easy placeholders of characters and their states.
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.
studio.blender.org/projects/pro...
#b3d #godotengine #gamedev
Another Blender Studio Log is up!! This time not much about the game anymore, but a look into the next projects.
www.youtube.com/watch?v=6yzt...
#b3d
I'm working on a new free character with the Blender Studio :D
#b3d
Vivien Lulkowski, our art director, put together this keyframe concept to fill in the blanks.
There's a bunch more on our early production logs:
studio.blender.org/projects/pro...
This is the earliest mockup of DOGWALK from November last year! Just my crude animation to pitch the idea to the team.
It's crazy how much imagination and faith is still involved to see the final game in this haha
#b3d #godotengine #gamedev
While the Steam page is still in progress, download & try the game on our website!
studio.blender.org/blog/dogwalk...
If you want to support our projects, consider signing up.
Us crash-test dummies do our best to stress-test Blender so it is production ready & bug-free.
#b3d #godotengine #gamedev