Before becoming nothing, those distortions are everything... And that is quite a lot of work!
Black hole edges turn into mesmerizing colors for Singularity. 🌈 ⬛️
#b3d #OpenMovie #BlenderStudio #singularity
@julienkaspart.bsky.social
3D artist / crash test dummy @Blender in Amsterdam, Netherlands. 🖌🎥🎮 He/Him 🇬🇧🇩🇪 Working on short films & games. Support our us and Blender development at: studio.blender.org My art: https://www.artgram.co/c/julienkaspar
Before becoming nothing, those distortions are everything... And that is quite a lot of work!
Black hole edges turn into mesmerizing colors for Singularity. 🌈 ⬛️
#b3d #OpenMovie #BlenderStudio #singularity
This looks insane. I love your art experiments. Hugely inspiring ♥️
13.02.2026 12:59 — 👍 2 🔁 0 💬 1 📌 0
I couldn't resist 😅
The world has to know!
The original demo OST for Dogwalk is finally online for listening!
bmogreen.bandcamp.com/track/dogwal...
I love this little piece from Max de Kroon. It gave a good overview of the sound of different areas and moments in the game. Some parts like the ice waltz and ending are completely unique :3
Thanks man :3
02.01.2026 11:05 — 👍 1 🔁 0 💬 0 📌 0This looks insane!
02.01.2026 11:04 — 👍 0 🔁 0 💬 0 📌 0
Oh yeah we ended the year with another game jam and WON!
9 people and 9 days can get you quite far. So happy with how this turned out:
itch.io/jam/godot-wi...
#b3d #godot
I cannot overstate just how awful this stupid fucking bill proposal is
- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals
it needs to be stopped, post haste
I'll be a the Godot Fest this year to present our game :D
Looking forward to seeing being among the Godot Community again in Munich!
I hope we can make it a timed paywall. Not a huge fan either, but we gotta eat.
If I carve out the time I'd love to make a video about the theory (no code snippets) and make that free.
I finally finished my deep-dive article on DOGWALK, like I promised :D
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...
#b3d #godotengine #gamedev
Actually most of the complaints were about the frame rate. Performance optimization is hard 😅
24.07.2025 17:34 — 👍 3 🔁 0 💬 1 📌 0
We passed 1000 reviews recently! Still Overwhelmingly Positive :3
Thank you all so much!!! This went way above my expectations.
studio.blender.org/blog/thank-y...
#b3d #godotengine #gamedev
Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! 😍
TODAY it's even more!
THANK YOU ALL SO MUCH!
A new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK 🐶, @studio.blender.org ’s open-project made with Godot and Blender.
godotengine.org/article/godo...
I'm so glad you liked it :3
Thanks for spreading the word!
It's almost time! The game and our live stream will go up in one hour!
See you there :D
www.youtube.com/live/7eRlX4b...
#b3d #godotengine # gamedev
Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! 🐶 🎉
#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...
New Blender Studio Log is up!
I still love Haru's editing on these :D
News on Singularity and all other projects going on right now.
www.youtube.com/watch?v=bnND...
#b3d
DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️
#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
Another Studio Log is up! We're working on a lot at the same time right now :D
www.youtube.com/watch?v=UbdV...
#b3d #godotengine
Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)
18.06.2025 11:47 — 👍 18 🔁 1 💬 1 📌 0
When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes.
This is an early version in the video (we had dozens of animations in the end),
#b3d #godotengine #gamedev
This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D
17.06.2025 07:09 — 👍 2 🔁 0 💬 0 📌 0
I'm really working to make Wild Cosmos a polished experience and hope players will notice.
If you like what I make, simply sharing it around helps greatly.
I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.
The support would always be appreciated!
Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.
Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...
Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...
#b3d #godotengine #gamedev #BlenderStudio #dogwalk
Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation.
But I can also see other ways of doing it.
Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated 👍
05.06.2025 07:01 — 👍 1 🔁 0 💬 0 📌 0