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KoboGames

@kobogames.bsky.social

Just a silly little Kobold trying to make games.

8 Followers  |  6 Following  |  70 Posts  |  Joined: 02.01.2026  |  1.9953

Latest posts by kobogames.bsky.social on Bluesky

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That's all for this week! Thanks for checking in as usual. A reminder that you can also find me on telegram at: t.me/fRvI_ATDHDhk...

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Maph

Maph

Maph

Maph

And did some math

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Slash effect

Slash effect

So instead of finishing the launch, I made my first VFX

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Material maker example

Material maker example

I decided to make a hit effect, and in doing so I found www.materialmaker.org . This is a program similar to Blender nodes used to make materials and images specifically for Godot. I of course have gotten sucked into playing with it. Here's a random example.

14.02.2026 00:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I was working on getting that setup and working today, but then I got distracted by another neat thing... I wanted to make the launch button cool ~ And these moments of hyperfixation are both why I want to make stuff, but also why I always seem off task. I'm trying to embrace them for this though.

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Simple UI

Simple UI

Since I wanted to get a bit of Godot work ready, Orbo was imported into there and I created a simple UI.

14.02.2026 00:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
2 ball

2 ball

Orbo

Orbo

EyeOrbo

EyeOrbo

This ball was used for two days learning a bunch about blender shading. I ended up with a subsurface scattered double orb, a neat translucency effect, and a creepy eyeball. I haven't gotten it properly in Godot yet but I moved the model to there.

14.02.2026 00:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Yay me

Yay me

Then I made a ball.

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
It's a squirrel, no a ferret, no an otter.... it's an ARBITRARY MUSTALID!

It's a squirrel, no a ferret, no an otter.... it's an ARBITRARY MUSTALID!

It's a squirrel, no a ferret, no an otter.... it's an ARBITRARY MUSTALID!

It's a squirrel, no a ferret, no an otter.... it's an ARBITRARY MUSTALID!

A lot of it comes back to that humanoid. Here's where I called it with that project for now. I found out I have a lot of fun making mustelid inspired critters, so they may end up showing up a lot!

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A number of friends have heard my fevered ramblings about where I wanna take Kobogame now. I won't spoil it here, at least not yet, but I'm now excited for not just the game, but the world, the characters, and my story!

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Then over the next several days I just played with the sculpting tools and it slowly formed. During this time I kept having random dreams about where to take the story of my game as well!

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Chonker

Chonker

Chonker

Chonker

I found the inflate tool ~

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A human.

A human.

This misshaped mess is what my sick brain decided was good. I learnt a bit about grid filling and modifiers, but largely the goal was just to get two arms, two legs, and a mouth. It looks just like us.

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The next thing I did was randomly get deeply sucked into an idea I dreamt in one of my sick nights. For whatever reason I dreamt all night about sculpting in it, so I woke up and decided I was going to do so. So I created a very simple 3d model to start.

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

So the first thing I did this week was get terribly sick on Saturday... yeah, I started coming down with it Friday night. Remember when I said I was getting the shakes from hunger? Nah I was getting sick. I still did some neat stuff, but I didn't continue the movement, and I took it a bit easy.

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's Friday!

14.02.2026 00:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wait it actually exists?!

13.02.2026 03:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm a bit disappointed but I'm going to put this here again which was what I had a month ago. It lets me see for myself that progress is being made. Thanks again for checking in, and have a great weekend.

07.02.2026 00:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sadly I couldn't finish ironing it out before my self-imposed deadline so this is the current state of KoboGame. It's so close to working, but I'm struggling a bit with the facing direction, and not having the actions clash.

07.02.2026 00:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I had a lot of fun working on this and trying to get it right. We had some silliness like my jump impulse being a magnitude too large (Read Kobold flew into the air the first time I tried to jump, and wouldn't reach the ground until I got bored). I also didn't clear my buffer properly seen here.

07.02.2026 00:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Dust clouds from walking!

Dust clouds from walking!

We have cute little dust clouds now! I can probably refine them, but again later.

07.02.2026 00:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm doing it in a slightly more complicated way than needed so that I can program my enemies to simply try to input actions much like the player. Complexity now for simplicity later.

07.02.2026 00:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This week was me learning how particle effects work, and getting my code to cause the character to move. I was so close to the latter working properly.

07.02.2026 00:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I need to stop and write this as I need food. I'm starting to get the shakes a bit. I really wanted to get it working well for this! Alas...

07.02.2026 00:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
KOBO

KOBO

Thanks for checking in this week. Next week I hope I can really show the bulk of what I have been working on. Until then!

30.01.2026 23:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Code snippets

Code snippets

Code snippets

Code snippets

Code snippets

Code snippets

Most of the week was spent designing my code in a way to allow easy changes, reuse of methods, and error handling. Here's a couple code snippets of what I've done. All these print() functions will be moved into a log component when I get to testing with others.

30.01.2026 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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30.01.2026 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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And finally I have started working on the code and getting him moving in Godot. I have a decent chunk of my movement code done, but not enough to show. Here's a couple teasers though.

30.01.2026 23:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Stick

Stick

Club

Club

Otherwise I have created Kobo's (name pending) first weapon! He'll be going clubbing soon.

30.01.2026 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You know this is an odd feeling. This is the first time I have ever felt too excited to sleep because I wanted to go to work! I had a giddy moment on Wednesday night thinking about all the stuff I wanted to do.

30.01.2026 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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