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Xenthos

@xenthos.bsky.social

Artist, modder & Souls + MH fan. Working on Dark Souls: Furnace of War, an overhaul mod for DSR. No ETA. Posts arenโ€™t always related. Discord: discord.gg/kBmbUudQUF Profile art: @auroraunity.bsky.social Diana ๐Ÿ’š

363 Followers  |  281 Following  |  189 Posts  |  Joined: 15.10.2023  |  2.0766

Latest posts by xenthos.bsky.social on Bluesky


This post is how I found out </3

10.01.2026 21:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

It happened so fast yet also in slow motion. Just insane. I joked to my mom that in another timeline I died, but I seriously feel very, very lucky. That couldโ€™ve gone a hundred other ways.

04.01.2026 10:09 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

The moment keeps replaying in my head. It was a rush of thoughts like, โ€œIโ€™ve hydroplaned before, I can stop this,โ€ to then,
โ€œI canโ€™t stop it, Iโ€™m gonna hit another carโ€
โ€œOh god I didnโ€™t but Iโ€™m now rolling, is this where I die?โ€
โ€œPlease finish rolling this last time at least so Iโ€™m not upside-downโ€

04.01.2026 10:04 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hydroplaned on an off-ramp and had an accident. Car rolled 2 or 3 times down a hill. Very fortunately for me, it finished rolling upright, not quite in water, and I wasnโ€™t injured at all.
Surreal experience to say the least. I feel so lucky for the car being my biggest concern.

04.01.2026 09:55 โ€” ๐Ÿ‘ 26    ๐Ÿ” 0    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

Iโ€™d love to see more of how you handled that! Looks great

30.11.2025 22:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Dark Souls Extended Extending vanilla areas.

extremely cool mod and goated modder, they actually gave me the sauce of map editing and did some stuff for the new fading flame

www.nexusmods.com/darksoulsrem...

14.11.2025 01:10 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Cinquedea's now got Beast Claw R2 feints (instead of other daggers' parry R2 feints) and Raging Beast skill to complement its bestial themeing. Feints also allow for a nice quick follow-up incantation cast to keep pressure.

13.11.2025 20:32 โ€” ๐Ÿ‘ 46    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I also made some color corrections to my Royal Swordsman icons. I really spent a stupid amount of time on these... but I have a better setup now. I should be able to knock my future icons out quicker.

Here they are with some vanilla icons. I'm happy with how well I matched the style!

10.11.2025 22:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

New Alva equipment render icons.
For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol

10.11.2025 19:23 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

its kinda crazy how long spears are in dark souls 1

08.11.2025 20:54 โ€” ๐Ÿ‘ 198    ๐Ÿ” 58    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 2
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Alva armor revamp.
Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great!
I'll be doing the icon renders next.

07.11.2025 22:24 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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The Immortal armor set from one of my favorite games, Dragon's Dogma! Sovereign's Mantle optional
Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs!

07.11.2025 07:58 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Royal Swordsman
Quite happy with how the renders came out!
For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more.
I also plan to rerender all of the icons in DS1's style for consistency.

07.11.2025 01:02 โ€” ๐Ÿ‘ 57    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Asch next, Asch next!
These are wonderful btw I love them

02.11.2025 20:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.

31.10.2025 17:18 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.

31.10.2025 17:18 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still got plenty left to do, but I at least imported the correct weapon finally lol. Had some corrections to make for the difference in length.

31.10.2025 03:39 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

All this for a grab I'm gonna have to disable in areas with low ceilings ๐Ÿ—ฟ

30.10.2025 18:44 โ€” ๐Ÿ‘ 28    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Not too bad so far.

28.10.2025 21:38 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not too bad so far.

28.10.2025 21:38 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This will probably end up being my most ambitious animation to date with how much I have planned for the whole thing haha

28.10.2025 18:19 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I have a couple unhinged ideas for Sephiroth's moveset lmao
I apologize in advance for making him the coolest thing in my mod

28.10.2025 18:11 โ€” ๐Ÿ‘ 33    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Gave it a new coat of paint! The pose resembles Dissidia's a lot more, and it stands out from the dodge. This took a lot of finetuning but I'm finally happy with it.

28.10.2025 04:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!

24.10.2025 18:56 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!

24.10.2025 18:56 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

lmaooo ty
I think it will feel more cool, less funny if I add some sounds and ffx, but yeah Iโ€™ve been laughing at it since I first got it in

24.10.2025 03:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also, forgive any rough transitions you see. Idk why, but even vanilla sprinting ignores the transition animations sometimes lol. Toggling between weapons also looks p jank but thereโ€™s not a whole lot I can do about that unless Iโ€™m willing to do wayyy more new anims and states.

23.10.2025 20:58 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Preview of the stamina cost in comparison to regular sprinting. Not only does it drain your stamina faster, the initial jump also has a decent cost, inspired by the super sprint in Nightreign.

23.10.2025 20:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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