Iβd love to see more of how you handled that! Looks great
30.11.2025 22:22 β π 2 π 0 π¬ 0 π 0@xenthos.bsky.social
Artist, modder & Souls + MH fan. Working on Dark Souls: Furnace of War, an overhaul mod for DSR. No ETA. Posts arenβt always related. Discord: discord.gg/kBmbUudQUF Profile art: @auroraunity.bsky.social Donate for the project: patreon.com/xenthos Diana π
Iβd love to see more of how you handled that! Looks great
30.11.2025 22:22 β π 2 π 0 π¬ 0 π 0extremely cool mod and goated modder, they actually gave me the sauce of map editing and did some stuff for the new fading flame
www.nexusmods.com/darksoulsrem...
The Undertaker
#Nightreign
#art
#BRart
Cinquedea's now got Beast Claw R2 feints (instead of other daggers' parry R2 feints) and Raging Beast skill to complement its bestial themeing. Feints also allow for a nice quick follow-up incantation cast to keep pressure.
13.11.2025 20:32 β π 45 π 6 π¬ 1 π 0I also made some color corrections to my Royal Swordsman icons. I really spent a stupid amount of time on these... but I have a better setup now. I should be able to knock my future icons out quicker.
Here they are with some vanilla icons. I'm happy with how well I matched the style!
New Alva equipment render icons.
For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol
its kinda crazy how long spears are in dark souls 1
08.11.2025 20:54 β π 195 π 58 π¬ 9 π 1Alva armor revamp.
Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great!
I'll be doing the icon renders next.
The Immortal armor set from one of my favorite games, Dragon's Dogma! Sovereign's Mantle optional
Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs!
Royal Swordsman
Quite happy with how the renders came out!
For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more.
I also plan to rerender all of the icons in DS1's style for consistency.
Asch next, Asch next!
These are wonderful btw I love them
Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
31.10.2025 17:18 β π 17 π 3 π¬ 0 π 0Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
31.10.2025 17:18 β π 17 π 3 π¬ 0 π 0Still got plenty left to do, but I at least imported the correct weapon finally lol. Had some corrections to make for the difference in length.
31.10.2025 03:39 β π 12 π 2 π¬ 0 π 0All this for a grab I'm gonna have to disable in areas with low ceilings πΏ
30.10.2025 18:44 β π 28 π 5 π¬ 3 π 0Not too bad so far.
28.10.2025 21:38 β π 15 π 3 π¬ 0 π 0Not too bad so far.
28.10.2025 21:38 β π 15 π 3 π¬ 0 π 0This will probably end up being my most ambitious animation to date with how much I have planned for the whole thing haha
28.10.2025 18:19 β π 11 π 0 π¬ 1 π 0I have a couple unhinged ideas for Sephiroth's moveset lmao
I apologize in advance for making him the coolest thing in my mod
Gave it a new coat of paint! The pose resembles Dissidia's a lot more, and it stands out from the dodge. This took a lot of finetuning but I'm finally happy with it.
28.10.2025 04:29 β π 2 π 0 π¬ 0 π 0Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
lmaooo ty
I think it will feel more cool, less funny if I add some sounds and ffx, but yeah Iβve been laughing at it since I first got it in
Also, forgive any rough transitions you see. Idk why, but even vanilla sprinting ignores the transition animations sometimes lol. Toggling between weapons also looks p jank but thereβs not a whole lot I can do about that unless Iβm willing to do wayyy more new anims and states.
23.10.2025 20:58 β π 4 π 0 π¬ 0 π 0Preview of the stamina cost in comparison to regular sprinting. Not only does it drain your stamina faster, the initial jump also has a decent cost, inspired by the super sprint in Nightreign.
23.10.2025 20:28 β π 4 π 0 π¬ 1 π 0Couple notes, by the way.
1) It's faster than regular sprinting, but will cost more stamina.
2) I WISH I could do custom physics for the hair. I may try animating it by hand for some anims. That comes with some complications but we'll see if I manage to overcome them.
It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP)
23.10.2025 17:25 β π 31 π 7 π¬ 2 π 0Sephiroth from Final Fantasy 7 peering over Firelink Shrine in Dark Souls
16.10.2025 23:43 β π 38 π 10 π¬ 1 π 0