The Boogeyman has arrived.
#gamedev #indiedev #lowpoly #bevy
@bevy.org.bsky.social
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevy.org
The Boogeyman has arrived.
#gamedev #indiedev #lowpoly #bevy
Abysm today: After fixing the bug from yesterday, which turned out to take much more time than anticipated, I added two new chambers: Villa to episode 2 and Alternis, shown below, to episode 3. Revisions are inevitable. #puzzlegame #gamedev #solodev #indiedev #pixelart #bevy #rustlang #abysm
03.08.2025 21:22 β π 16 π 6 π¬ 0 π 0Before and after view of a moon's terrain. The "after" image contains some green rocks spread across the surface.
Experimenting with some close-up terrain detail textures. I like how putting some green rocks on the closest moon to the gas giant ties the scene together :)
#bevy #gamedev
hmmm... might be actually making something #gamedev #indiegame #bevy
03.08.2025 11:32 β π 20 π 8 π¬ 0 π 0finally implemented systems for adding new rows and shifting tiles upward, along with little timers for each board
inching closer to an actual game loop :)
#bevy #bevyecs #rust #rustlang
having fun implementing mood changing system that will track what music is playing depending on the zone.
I imagine in a real world this system would rather interact with fmod//wwise
#bevy #rust #gamedev
I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d
The game is source-available -> arrekin.com
#bevy #gamedev #towerdefence #rustlang
Just some puters chilling in the forest.
I had this idea for a game for some time now. I won't be able to sleep if I don't start working on it so here I am. I hope to work on it regularly.
#bevy #game #pixelart
new blog post on how to integrate Game Center saves with your #bevy 0.16 game https://doomy.org/bevy-ios/
31.07.2025 23:47 β π 5 π 2 π¬ 0 π 0made some major progressβwe have 3D models and a second board now! had to learn quite a bit about blender, custom traits, and generic systems to get here
music is not finalβ¦(unfortunately??)
#bevy #bevyecs #rust #rustlang
Before and after comparison of the moon from far away. The "after" image has much higher detail in the color and normals. The polygon count is still low but that is not visible from this distance.
The solution: Just fall back to the color and normal from the texture I generate for the map view. More detail without having to increase the polygon count!
#bevy #gamedev
new update to 'Gentle People', my band management sim. #gamedev #bevyengine josh04.itch.io/gentle-peopl...
28.07.2025 19:55 β π 6 π 5 π¬ 0 π 0Dashboard is coming along π
Just got the "phone" widget in (cell towers are down, so phones have limited use), showing the distance to the next landmark (GPS is ok still)
Plus that classy 90's watch to display date/time π
More to come, but it's slow going...
#gamedev #indiedev #solodev #bevy
Alright, it's time for some serious #bevy project management. Our planned 0.17 release candidate date of August 4th is approaching quickly, and we still have an alarming 78 issues and PRs in our milestone: github.com/bevyengin...
Surely we can get that number down, right?
I added the Terraria hammer.
#lowpoly #indiegame #bevy
it's also available as a pretty low effort plugin now
github.com/olekspickle/...
#bevy #rust #gamedev
Tech tree for upcoming shop management game
Something new is growing behind the scenes π± Tech Trees are coming to the shop...
Pick your path. Unlock upgrades. Grow your store.
Join the mailing list and save your spot for the upcoming beta subscribepage.io/micromanagem...
#gamedev #indiegame #bevyengine
Pixel art dungeon with a multi-eyes boss monster emitting a simple green circle effect while spawning new brood.
Abysm today: writing shaders isn't exactly my forte, but I watched a player take on this boss fight, and realized that better feedback was necessary. The effect turned out simple but is hopefully effective for communicating what is going on. #gamedev #screenshotsaturday #pixelart #shader #bevy #wgsl
26.07.2025 21:11 β π 18 π 4 π¬ 0 π 0Spent 2 of the last 3 weeks fundamentally reworking the animation system in #rareepisteme and, it's not *great* now but it is now something that can be improved by changing how animations are fired, not something that's fundamentally broken and missing tons of information. #screenshotsaturday #bevy
26.07.2025 16:06 β π 10 π 3 π¬ 1 π 0WAKE UP HONEY, 3D PARTICLE FOR BEVY HANABI JUST DROPPED
github.com/hexroll/omag...
#bevy #rust #hanabi #particles
Several late nights & a complete re-work of the travel UI code (long story), but I finally got image rotations working! Still got lots to do, artwork is nowhere near complete but it's nice to see *something* working π
#gamedev #indiedev #solodev #pixelart #bevy
ok, now it feels like a top down camera alright!
#bevy #rust #gamedev
Rough outline for "The Second" environment.
This is the first environment that has lights other than lasers, so I hacked together support for mesh lights. Also, basic V2 events are not supported yet so elements like the chevron are omitted.
#beatsaber #bevy
After today's 5 hour stream and a little work after to cleanup, player to player trading is fully added to my modestly multiplayer online role playing game.
#gamedev #mmo #rpg #bevyengine #bevy #rust #rustlang #pixelart #indiedev
Got my #minesweeper clone working!
Made in #Bevy with #Rust
#gamedev #indiedev
got another break from work search
experimenting with top down camera
#bevy #rust #gamedev
www.reddit.com/r/bevy/s/n3g... #bevy #rust #gamedev #proceduralgeneration
21.07.2025 11:32 β π 10 π 2 π¬ 0 π 0Very WIP transport management project with #bevy.
UI Programming was an *experience*, but eventually I plan on turning this into a game about... War logistics, I suppose?
#gamedev #indiedev
Just published an initial release of my #bevy service management framework. It's like systemd, for Bevy.
Manage dependencies and service lifecycles. Thoroughly tested, and in use for my own projects :)
(Also, this is my first crate release! π)
crates.io/crates/q_ser...
This ended up being incredibly aggravating, and there's room for improvement, but got lightning effects in now π
I've also added a settings menu option to disable the white "flash" effect for accessibility (parallax can be disabled too)
#indiegamedev #solodev #bevy