Bevy's Avatar

Bevy

@bevy.org.bsky.social

Official account for Bevy: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevy.org

3,426 Followers  |  0 Following  |  9 Posts  |  Joined: 19.10.2024  |  1.4711

Latest posts by bevy.org on Bluesky

Video thumbnail

The Boogeyman has arrived.

#gamedev #indiedev #lowpoly #bevy

04.08.2025 10:07 β€” πŸ‘ 34    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Abysm today: After fixing the bug from yesterday, which turned out to take much more time than anticipated, I added two new chambers: Villa to episode 2 and Alternis, shown below, to episode 3. Revisions are inevitable. #puzzlegame #gamedev #solodev #indiedev #pixelart #bevy #rustlang #abysm

03.08.2025 21:22 β€” πŸ‘ 16    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Before and after view of a moon's terrain. The "after" image contains some green rocks spread across the surface.

Before and after view of a moon's terrain. The "after" image contains some green rocks spread across the surface.

Experimenting with some close-up terrain detail textures. I like how putting some green rocks on the closest moon to the gas giant ties the scene together :)

#bevy #gamedev

03.08.2025 11:36 β€” πŸ‘ 22    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

hmmm... might be actually making something #gamedev #indiegame #bevy

03.08.2025 11:32 β€” πŸ‘ 20    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

finally implemented systems for adding new rows and shifting tiles upward, along with little timers for each board

inching closer to an actual game loop :)

#bevy #bevyecs #rust #rustlang

03.08.2025 00:48 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Post image

having fun implementing mood changing system that will track what music is playing depending on the zone.

I imagine in a real world this system would rather interact with fmod//wwise

#bevy #rust #gamedev

01.08.2025 15:32 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang

01.08.2025 10:19 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Post image

Just some puters chilling in the forest.

I had this idea for a game for some time now. I won't be able to sleep if I don't start working on it so here I am. I hope to work on it regularly.

#bevy #game #pixelart

01.08.2025 06:00 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Using Game Center with Bevy on iOS to manage save files Adding platform-specific functionality like Game Center for your Bevy 0.16 game can be tricky to setup. Here's how to do it.

new blog post on how to integrate Game Center saves with your #bevy 0.16 game https://doomy.org/bevy-ios/

31.07.2025 23:47 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

made some major progressβ€”we have 3D models and a second board now! had to learn quite a bit about blender, custom traits, and generic systems to get here

music is not final…(unfortunately??)

#bevy #bevyecs #rust #rustlang

31.07.2025 22:16 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Before and after comparison of the moon from far away. The "after" image has much higher detail in the color and normals. The polygon count is still low but that is not visible from this distance.

Before and after comparison of the moon from far away. The "after" image has much higher detail in the color and normals. The polygon count is still low but that is not visible from this distance.

The solution: Just fall back to the color and normal from the texture I generate for the map view. More detail without having to increase the polygon count!

#bevy #gamedev

31.07.2025 19:15 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Preview
Progress #17 Genres come into and out of fashion. Genres have their own info page. Bands enter and leave the bank market. Map is drawn with perspective. Map is twice as large. Hopefully fixed a bug where the big f...

new update to 'Gentle People', my band management sim. #gamedev #bevyengine josh04.itch.io/gentle-peopl...

28.07.2025 19:55 β€” πŸ‘ 6    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Dashboard is coming along πŸ˜€

Just got the "phone" widget in (cell towers are down, so phones have limited use), showing the distance to the next landmark (GPS is ok still)

Plus that classy 90's watch to display date/time 😏

More to come, but it's slow going...

#gamedev #indiedev #solodev #bevy

30.07.2025 22:21 β€” πŸ‘ 17    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
Preview
bevyengine/bevy A refreshingly simple data-driven game engine built in Rust - bevyengine/bevy

Alright, it's time for some serious #bevy project management. Our planned 0.17 release candidate date of August 4th is approaching quickly, and we still have an alarming 78 issues and PRs in our milestone: github.com/bevyengin...

Surely we can get that number down, right?

28.07.2025 20:38 β€” πŸ‘ 26    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1
Video thumbnail

I added the Terraria hammer.
#lowpoly #indiegame #bevy

30.07.2025 12:40 β€” πŸ‘ 31    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

it's also available as a pretty low effort plugin now

github.com/olekspickle/...

#bevy #rust #gamedev

27.07.2025 17:51 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Tech tree for upcoming shop management game

Tech tree for upcoming shop management game

Something new is growing behind the scenes 🌱 Tech Trees are coming to the shop...

Pick your path. Unlock upgrades. Grow your store.

Join the mailing list and save your spot for the upcoming beta subscribepage.io/micromanagem...

#gamedev #indiegame #bevyengine

23.07.2025 20:46 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Pixel art dungeon with a multi-eyes boss monster emitting a simple green circle effect while spawning new brood.

Pixel art dungeon with a multi-eyes boss monster emitting a simple green circle effect while spawning new brood.

Abysm today: writing shaders isn't exactly my forte, but I watched a player take on this boss fight, and realized that better feedback was necessary. The effect turned out simple but is hopefully effective for communicating what is going on. #gamedev #screenshotsaturday #pixelart #shader #bevy #wgsl

26.07.2025 21:11 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Spent 2 of the last 3 weeks fundamentally reworking the animation system in #rareepisteme and, it's not *great* now but it is now something that can be improved by changing how animations are fired, not something that's fundamentally broken and missing tons of information. #screenshotsaturday #bevy

26.07.2025 16:06 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

WAKE UP HONEY, 3D PARTICLE FOR BEVY HANABI JUST DROPPED

github.com/hexroll/omag...

#bevy #rust #hanabi #particles

26.07.2025 10:01 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Several late nights & a complete re-work of the travel UI code (long story), but I finally got image rotations working! Still got lots to do, artwork is nowhere near complete but it's nice to see *something* working πŸ˜†

#gamedev #indiedev #solodev #pixelart #bevy

26.07.2025 07:00 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

ok, now it feels like a top down camera alright!

#bevy #rust #gamedev

24.07.2025 20:06 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
Video thumbnail

Rough outline for "The Second" environment.

This is the first environment that has lights other than lasers, so I hacked together support for mesh lights. Also, basic V2 events are not supported yet so elements like the chevron are omitted.

#beatsaber #bevy

23.07.2025 19:02 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

After today's 5 hour stream and a little work after to cleanup, player to player trading is fully added to my modestly multiplayer online role playing game.

#gamedev #mmo #rpg #bevyengine #bevy #rust #rustlang #pixelart #indiedev

22.07.2025 23:06 β€” πŸ‘ 27    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Got my #minesweeper clone working!

Made in #Bevy with #Rust

#gamedev #indiedev

22.07.2025 22:33 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

got another break from work search

experimenting with top down camera

#bevy #rust #gamedev

22.07.2025 19:35 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Preview
From the bevy community on Reddit: My brain no longer works after 3 days thinking about nothing but procedurally generated road intersection meshes Explore this post and more from the bevy community

www.reddit.com/r/bevy/s/n3g... #bevy #rust #gamedev #proceduralgeneration

21.07.2025 11:32 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Very WIP transport management project with #bevy.

UI Programming was an *experience*, but eventually I plan on turning this into a game about... War logistics, I suppose?

#gamedev #indiedev

20.07.2025 20:09 β€” πŸ‘ 47    πŸ” 8    πŸ’¬ 2    πŸ“Œ 1

Just published an initial release of my #bevy service management framework. It's like systemd, for Bevy.

Manage dependencies and service lifecycles. Thoroughly tested, and in use for my own projects :)

(Also, this is my first crate release! πŸŽ‰)

crates.io/crates/q_ser...

19.07.2025 16:13 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

This ended up being incredibly aggravating, and there's room for improvement, but got lightning effects in now πŸŽ‰

I've also added a settings menu option to disable the white "flash" effect for accessibility (parallax can be disabled too)

#indiegamedev #solodev #bevy

18.07.2025 22:49 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0