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Eike

@zet23t.bsky.social

Game dev / game artist Favorite tools: C, Aseprite, Blender Working on: 8-bitBot, a programming puzzle game Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/ Twitter: @zet23t Blog: https://quakatoo.com

827 Followers  |  1,314 Following  |  1,224 Posts  |  Joined: 21.10.2023  |  2.1509

Latest posts by zet23t.bsky.social on Bluesky

Thank you - this is what I am settling for now.
Sometimes ideas just don't work out. Well, maybe I will revisit it at one point later on. As you say, I have to focus on other things first.

12.12.2025 07:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not sure about this idea: Clouds flowing around the level. There could be different types of such backgrounds... at lest I was thinking so. I am not really happy with how it looks atm and it would need a lot more work to look the way I imagined it ๐Ÿฅฒ
#gamedev #indiedev #solodev #raylib

10.12.2025 19:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Mild progress. Just have to figure out why the cloud is not just white...

#gamedev #indiedev #solodev #raylib #devlog

09.12.2025 21:54 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have a vague idea to add some cloud-like structures for the background / foreground artstyle (I love clouds). I think this WIP result shows something neat: the outlines visible, because the clouds are not rendering into the depth texture.
#gamedev #indiedev #solodev #raylib

09.12.2025 17:51 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well, the levels define the background colors. And for some reasons, I like those colorful backgrounds ๐Ÿ˜….
I'll try to collect some more opinions and will ask my artist friends for their professional opinions.

09.12.2025 04:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still trying to decrease visual boringness: Adding a white fade out grid and a skirt of colors that adds to the previously existing top-down color gradient. I think it makes it more interesting without distracting from the diorama center scene. What do you think?

#gamedev #indiedev #solodev #raylib

08.12.2025 22:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Didn't find much time to work on 8-bitBot today. But with the little time I had, I tried to rework the UI skin a bit to look less grey. What is more effort is to restructure the UI elements as well, like hiding the up/down buttons when not needed.
#gamedev #indiedev #solodev #raylib

07.12.2025 21:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm sorry to have missed your question. I am currently trying to maintain multiple accounts, which is somewhat complicated.

My entire code structure follows the immediate pattern as it does for imgui: i do have a state struct, but all ui and object render commands are derived from it.

07.12.2025 20:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I made a few minor visual UI changes: The drag-able window has a gripper in the title bar and I am rounding off the corners of the panels. I keep thinking that I should also improve the looks of the programming interface on the left, but lack good ideas atm.
#gamedev #indiedev #solodev #raylib

07.12.2025 13:19 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Adding more language options: Since my UI rendering is mostly stateless, changing languages will take instant effect in nearly all situations. I also have a hotkey to toggle through the translations so I can quickly test potential layout issues with long texts quickly.

#gamedev #indiedev #solodev

06.12.2025 17:30 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Small detail: I include the full alphabet of these languages because, in theory, there is a free text field for level descriptions in the sandbox editor. It is just useless because the text area does not support IME. But one can at least paste from clipboard ๐Ÿ˜….
Now, how about adding emojis? ๐Ÿ™ƒ

06.12.2025 14:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I think... it works ๐Ÿคฏ
Chinese, Korean and Japanese fonts next to each other, all on a single font object - merged from 3 Noto Sans fonts for each language and packaged in 2 font sizes with Latin and Cyrillic letters on 2 font atlases.

#gamedev #indiedev #solodev #raylib

06.12.2025 14:43 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Trying to add Chinese as well... but somehow, some glyphs are missing ๐Ÿค”

#gamedev #indiedev #solodev #raylib

06.12.2025 07:58 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My watch: you slept too short and badly last night

Also my watch: good job, that's better than yesterday

06.12.2025 04:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Right... it would be just apples and leafs falling down.

I actually intended to have ground leafs that need to be cleaned up, too...

It's all coming together ๐Ÿซ 

05.12.2025 19:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And here I just thought...

Maybe apple trees. That need to be harvested. By bumping into them.

Sneaky ๐Ÿง 

05.12.2025 19:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I actually thought about that earlier ๐Ÿ™ˆ
But I won't do that ๐Ÿคž.
In this game.
I think.

05.12.2025 19:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Luckily fixable in the snow placement shader: Only consider cleared area information when the area is at ground level. Though, if necessary, I could encode the clear height level in the imprint texture. But I don't intend to have bots moving on different height levels.

05.12.2025 16:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Annoying: When clearing snow on the ground, it clears snow above the ground, too.

#gamedev #indiedev #solodev #raylib

05.12.2025 16:00 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Trying out how a pinned instruction dialogue feels. It is still a bit buggy, but this was easier to work out than I anticipated. When I wrote the foundations, I didn't anticipate this kind of UI system...

#gamedev #indiedev #solodev #raylib

05.12.2025 10:49 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is what an absolutely unreasonable person I am. Earlier this year, I took a few days to learn Lua and how to use the TIC-80 fantasy console, so I could build a rudimentary shader pipeline and abstract generative motion graphics program.
#ProcGen #GameDev #PixelArt

05.12.2025 04:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
8-bitBot,devlog update: Autostepping the program
The game shown here is 8-bitBot, a cozy programming puzzle game that you can wish list here on steam https://store.steampowered.com/app/3959370?utm_source=yt&utm_campaign=2 There is also a demo that is playable in browser on itch.io: https://zet23t.itch.io/8-bitbot I am right now trying to address 8-bitBot,devlog update: Autostepping the program

Trying out a new thing: a video devlog where I show a new (and frequently requested) feature I am working out: youtu.be/sRiyK0Wdv0U
#gamedev #indiedev #solodev #raylib #devlog

04.12.2025 18:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still somewhat wonky, but this is the change now: When clicking an instruction slot, the playback jumps automatically to the first occurrence of the code executing this instruction. It works for simple cases, but I have to test what happens when the code gets complicated.
#gamedev #indiedev #solodev

04.12.2025 16:25 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I would simply execute the program in the background and register which instructions hit the slot (or breakpoint). I could then also display how often it is hit and allow jumping through the instances. Or just provide a next/prev ๐Ÿค”. But first I have to get rid of this huge overlap to see the level.

04.12.2025 14:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alright, time to work off some feedback I got: People asked to add a "ghost mode" or some helper to make it easier to plan the program. My vague idea: Modify this menu to add a "auto step" toggle that will execute the program until hitting the selected slot.

#gamedev #indiedev #solodev #raylib

04.12.2025 14:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Multi-language texts in objects. I'm not sure what this will be useful for, but it is a good thing to have. I hope.

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
(you can find the steam link in my bio)

04.12.2025 08:59 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today I added the ability to my primitive object system to draw texts and sprites. You might see where I used this, if you watch the video ๐Ÿ˜…

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame

03.12.2025 22:07 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Here's my attempt to improve it: bsky.app/profile/zet2...

03.12.2025 16:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I got the feedback that the sounds for plowing through the snow sounds off, since it sounds like not involving any snow - fair point! I looked for free sound samples and updated the sounds. It won't win prizes, but I think this is an improvement ๐Ÿ™‚

#gamedev #indiedev #solodev #raylib #devlog

03.12.2025 16:47 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

You are right!
I looked for sounds in a sound asset pack that I purchased and, of course, it does not have this case; so I took a sample that sounded closest according to my memory... I will check if I can find some sources and adapt the sound or if I have to replace it completely.

03.12.2025 10:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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