Arnaud Morisset's Avatar

Arnaud Morisset

@widokast.bsky.social

👶 Father. 👨‍🍳 Home Cook. 👨‍💻 Software Engineer.

10 Followers  |  50 Following  |  31 Posts  |  Joined: 20.10.2025  |  2.1953

Latest posts by widokast.bsky.social on Bluesky

Cœur sur Joseph ❤️

09.02.2026 12:36 — 👍 1    🔁 0    💬 1    📌 0

What people are struggling with is less about the novel aspects of developing with AI, and more about the table stakes.

It's not the AI part that's so hard (turns out systems have never been that deterministic), it's the software part.

100x as much software, 100x as fast as before.

04.02.2026 23:19 — 👍 28    🔁 2    💬 5    📌 0
A screenshot of Picotron built-in Lua code editor.

A screenshot of Picotron built-in Lua code editor.

Do I miss hand-crafting code?

Maybe. A little. That’s probably why I’m playing with Picotron, writing Lua by hand in a code editor without even autocompletion.

But that’s a hobby, not work. 😉

04.02.2026 10:58 — 👍 0    🔁 0    💬 0    📌 0

I might be missing a thing or two, but one thing is clear: “hand-crafting code” isn’t on the list.

Since I’ve introduced LLMs into my workflow, all these priorities have remained the same.

Delivery, maintainability, and stability metrics are still strong—sometimes even better.

04.02.2026 10:56 — 👍 0    🔁 0    💬 1    📌 0

...
- Relying on automated tests.
- Investing in an evolutionary architecture.
- Following DevOps and Platform Engineering practices.
- Using an efficient system to organize work (Lean, Agile—whatever works; I’ll leave the debates to others).

04.02.2026 10:55 — 👍 0    🔁 0    💬 1    📌 0

Here’s what actually worked for me:

- Bringing business experts and developers together (in the same room, Slack, Gather, etc.).
- Encouraging collaboration among developers (pairing, mob programming, or simply sharing knowledge).
- Maintaining fast feedback loops while programming.
...

04.02.2026 10:55 — 👍 1    🔁 0    💬 1    📌 0

Was “crafting the perfect line” or “writing all the code by hand” the most effective way to meet those expectations?

I don’t think so.

04.02.2026 10:54 — 👍 0    🔁 0    💬 1    📌 0

So what was expected?

- Delivering on time.
- Understanding the business.
- Ensuring the software platform is stable.
- Solving issues when they arise.
- Ensuring the software architecture doesn’t block new features.
- Occasionally, improving the developer tooling.

04.02.2026 10:54 — 👍 1    🔁 0    💬 1    📌 0

I have mixed feelings about this.

Kelsey’s stance was also mine for a long time.

However, I’ve realized something lately:

Crafting the perfect line of code or finding the ideal variable name was never expected of me.

Not by my employer. Not by my tech lead. Not by my peers.

04.02.2026 10:53 — 👍 0    🔁 0    💬 1    📌 0
Game Programming Patterns

Dac, merci pour les infos !

A titre perso, je m'en tiens à ce bouquin: gameprogrammingpatterns.com

Quand je me rends compte qu'un bout de code va devenir difficile à utiliser, je check ce livre.

Ça me semble un bon compromis.

Après je bidouille juste, je ne fais pas de vrais prod. 🙈

02.02.2026 11:04 — 👍 1    🔁 0    💬 1    📌 0

Ma compréhension est que la plupart des jeux sont des projets "fire and forget". On les développes, on les sorts et éventuellement on les portes sur une autre plateforme. Fin.

Le projet est fini avant d'atteindre le stade où ces patterns apporte leurs ROI.

02.02.2026 10:40 — 👍 0    🔁 0    💬 1    📌 0

Pour avoir bossé sur des codes bases de plus de 10 ans avec certaines qui utilisaient ces pratiques et d'autres non, celles avec design pattern and co était quand même les plus agréables à maintenir. Pour autant, je me verrais pas essayer de transposer toutes ces pratiques sur du gamedev.

02.02.2026 10:34 — 👍 5    🔁 0    💬 2    📌 0

Je n'ai toujours pas compris d'où sort cette lute constante entre clean code (and co) vs les game dev. 🤔

Clean Code, Clean Arch, Design Patterns, etc. ce sont des concepts qui sont nées dans le monde de l'informatique de gestion, pour faire en sorte que des logiciels soient maintenable 10 ans après

02.02.2026 10:32 — 👍 4    🔁 0    💬 1    📌 0
Preview
Scared Homer Simpson GIF by reactionseditor - Find & Share on GIPHY Discover & share this Scared Homer Simpson GIF by reactionseditor with everyone you know. GIPHY is how you search, share, discover, and create GIFs.

Moi qui mélange un yaourt La Laitière avec du lait et qui jette tout ça dans une yaourtière Moulinex.

30.01.2026 14:15 — 👍 2    🔁 0    💬 2    📌 0
Bilbo looking at his phone top

on bottom is ChatGPT

After all, why not? Why shouldn't I keep it?

You're absolutely right — you found it, it's been with you a long while, and it's only natural to feel fond of something that's served you so well, especially when someone like Gandalf suddenly seems to want it for himself.

Bilbo looking at his phone top on bottom is ChatGPT After all, why not? Why shouldn't I keep it? You're absolutely right — you found it, it's been with you a long while, and it's only natural to feel fond of something that's served you so well, especially when someone like Gandalf suddenly seems to want it for himself.

28.01.2026 01:51 — 👍 25413    🔁 6953    💬 7    📌 156

Okay folks, looks like I switched over to the enemy.

Claude Code is nice.

27.01.2026 17:01 — 👍 0    🔁 0    💬 0    📌 0

A bit, I’m mostly working with Picotron so the environment is self-contained and doesn’t provide any AI stuff. Sometimes I ask a question about my code to Claude Web to have a quick insight and some food for thought.

24.01.2026 13:18 — 👍 2    🔁 0    💬 0    📌 0
Post image Post image

New homemade pizza attempt 🍕

23.01.2026 19:47 — 👍 0    🔁 0    💬 0    📌 0
Preview
TyGAMES - Bilan et Transformation SCIC | Notion | Damien Mayance Un éditeur de jeux vidéo coopératif, ça se tente ? 💡 En novembre 2022, on a créé TyGAMES pour : - assurer la distribution de nos jeux sur PC, consoles et mobile - mutualiser les coûts de fonctionnem...

Coucou les #gamedevs

On tente un projet un peu fou avec @ty.games : faire un éditeur coopératif breton.

On en parle là :
www.linkedin.com/posts/damien...

23.01.2026 09:46 — 👍 47    🔁 32    💬 4    📌 3

C’est mon prochain objectif. J’ai un mini PC qui attend tranquillement dans un placard. 😄

20.01.2026 09:40 — 👍 1    🔁 0    💬 0    📌 0

Same.

Je paye pour Fastmail, 1Password et Cozy Cloud.

Même mes potes dev ne comprennent pas. 🙃

20.01.2026 06:09 — 👍 2    🔁 0    💬 1    📌 0
Video thumbnail

Chronicles IV: Ebonheim is a classic dungeon-crawling CRPG with a non-procedural world, nuanced character building, and brutal, turn-based tactical combat.

Wishlist today at store.steampowered.com/app/3919080/...

#indiegames #sologamedev #ultima #roguelike #gamedev

04.08.2025 14:25 — 👍 87    🔁 21    💬 2    📌 4
Post image

First attempt (New York Style)

17.01.2026 20:19 — 👍 0    🔁 0    💬 1    📌 0
Post image

My wife got me a pizza oven for Christmas. Now, I need to practice. 👨‍🍳 🍕

17.01.2026 20:18 — 👍 1    🔁 0    💬 1    📌 0
A modern looking cyclops runs gleefully towards splore.p64

A modern looking cyclops runs gleefully towards splore.p64

#picotron 0.2.2 is up on lexaloffle and humble: picotron.net

- Splore (ctrl-1 to toggle fullscreen!)
- Native Window Exports
- Search Across Files
- File chooser() / Generalised Drag & Drop
- Updated Manual with more sections & examples

Changelog: www.lexaloffle.com/dl/docs/pico...

14.01.2026 10:50 — 👍 124    🔁 29    💬 7    📌 1
Post image

This reflective acrylic sheet shows how 1980s illustrators were able to trace real-life objects on the computer. Once it was aligned, it reflected whatever was in front of it over the monitor's display, allowing artists to trace it in a tool like MacPaint or MS Paint. Simple, low tech and effective.

05.01.2026 17:09 — 👍 1360    🔁 414    💬 12    📌 26

Une bonne année à toutes et à tous. 🎉

Sauf aux designers de vêtement pour bébé qui mettent les attaches dans le dos.

06.01.2026 15:02 — 👍 0    🔁 0    💬 0    📌 0

Les mecs ils ont pris la marque la plus connue du monde de l’informatique (tout le monde connaît Office, même les plus vieux du moment qu’ils ont utilisé un ordinateur au travail) pour la faire disparaître au profit d’un truc que PERSONNE ne veut.

05.01.2026 19:55 — 👍 49    🔁 8    💬 7    📌 0

La base est déjà ne pas appeler "medicament" ce qui n'en est pas

30.12.2025 21:10 — 👍 215    🔁 52    💬 9    📌 1

Oh Picotron is 2D too, Voxatron is the one based on voxel (yeah, names are too close) 😄

29.12.2025 15:44 — 👍 1    🔁 0    💬 1    📌 0

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