The Time Loom, the device you will use to choose timelines and enter missions, is now implemented into the game. Here's a look at the progression from sketch, to 3D model, to completion.
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26.02.2026 21:16 โ
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This week C created a world aligned material setup for materials so they can be applied to meshes of any size without being distorted, even if the mesh is resized.
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20.02.2026 21:13 โ
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Here's more progress on Mission 3 of A Minute of Your Time. The terrain has been fleshed out more the timeline and Epochal Eclipse have been integrated.
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13.02.2026 20:50 โ
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I made the sound effect for the Epochal Eclipse. The eclipse is an important part of the storyline and the gameplay, so the sound sound needs be noticeable. Also, the music of each level needs to be designed around the eclipse sound.
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06.02.2026 22:54 โ
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Here's a first look at Mission 3, beginning with the original blueprint and sculpting the terrain. This mission is going to be super eerie. This is also the first look at an idea I have for the background music of the level.
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30.01.2026 21:38 โ
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Adding the blueprint for the minute-long timeline into Level 1. This will allow the player to go backwards and forwards in time to search for anomalies
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23.01.2026 20:43 โ
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Here's another look at Mission 1 of A Minute of Your Time, now with the Epochal Eclipse integrated.
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16.01.2026 20:48 โ
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Some more progress on T.A.C.O. Headquarters. Adding little details to make the place feel like a real office, and seeing how the music feels with the overall vibe.
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09.01.2026 21:51 โ
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What is the Epochal Eclipse? It's a rare event that occurs in A Minute of Your Time.
During the eclipse, the timelines become unstable and time anomalies are more likely to occur. Your job as a T.A.C.O. agent is to find and fix them.
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02.01.2026 19:47 โ
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Here's our End of 2025 Recap. It's been a good starting year for JACE Gaming. We're looking forward to 2026, where we plan to have a playable demo for A Minute of Your Time!
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26.12.2025 20:19 โ
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We started implementing Auto Save! Complete with a notification when the game is started and an icon appearing to indicate it is happening.
It's funny how much goes into basic game functions that we take for granted in modern gaming.
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19.12.2025 21:32 โ
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More progress on coding the title screen. The buttons highlight when moused over and now work properly!
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12.12.2025 19:30 โ
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Hereโs the first look at the Epochal Eclipse,
During the Eclipse, the Standard Thread (the "main" timeline) becomes unstable, increasing the chance of anomalies. Your mission as a T.A.C.O. agent is to track them down and restore order.
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10.12.2025 21:58 โ
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An idea for the background music of TACO HQ during idle time/between missions. The vibe is "futuristic elevator music"
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05.12.2025 20:36 โ
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Early implementation of the main menu for A Minute of Your Time in Unreal
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28.11.2025 20:11 โ
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Early HUD implementation for A Minute of Your Time. Still lots of placeholders, but the foundations of the player interface are coming together in Unreal.
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26.11.2025 21:29 โ
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Mission 1 of A Minute of Your Time is taking shape โ from concept art to blockout to adding details.
The world is starting to form, one layer at a time!
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21.11.2025 20:27 โ
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Hereโs a look at how the Time Loom went from early concept art to a 3D model.
One piece at a time, the world of A Minute of Your Time keeps taking shape. โณ
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19.11.2025 18:49 โ
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Two new glimpses into the world of A Minute of Your Time โณ
The Time Loom, found within T.A.C.O. Headquarters โ and the Stone Arch, a key structure from Mission 3.
Their purpose? Thatโs classifiedโฆ for now. ๐
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12.11.2025 21:39 โ
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We're excited to announce our first game is officially in development! ๐ฎ
It's called A Minute of Your Time โ and it's a first-person Spot-the-Anomaly puzzle game with story, mystery, and multiple endings.
Follow for dev updates โณ
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29.10.2025 14:34 โ
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We should be announcing the project next week!
24.10.2025 23:39 โ
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Now that youโve met the JACE team โ hereโs our origin story:
It all started with a 10-day Game Jam and a project called Tomb Service.
Our experience inspired us to create JACE.
Try Tomb Service for free ๐ ofilos.itch.io/tomb-service
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24.10.2025 19:39 โ
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Meet J โ JACE's programmer. โ๏ธ
J's the one who takes ideas and turns them into playable concepts in Unreal Engine. Every system, every spark of imagination โ brought to life through code.
Stay tuned for game announcement soon ๐
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22.10.2025 13:01 โ
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๐ฎ Meet A โ the Game Designer at the helm of JACE.
A is the bridge between vision and reality, keeping visuals, mechanics, and player experience in sync.
Follow along as it all merges into the Standard Thread.
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17.10.2025 14:23 โ
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Meet C โ the Level Designer bringing JACEโs visions to life.
C builds spaces that tell stories, guiding players through worlds that unfold with every decision and detail.
Every great journey starts with one level. ๐
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15.10.2025 14:40 โ
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๐ถ Meet the JACE team: โEโ ๐ค
E creates the music, sound effects, and voice acting that will bring our world to life.
E also handles social media and marketing โ so if youโre seeing this, hey, thatโs me ๐ Stay tuned for music and sound! ๐ง
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10.10.2025 18:12 โ
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