Struggling to get good video recording of the dark colours of the TUI game.
30.10.2025 20:39 β π 0 π 0 π¬ 0 π 0@onionarmy.bsky.social
Senior Software Engineer at Trimble SketchUp. Flickr: https://flickr.com/photos/onionarmy/albums Instagram: @thomasthomassen (he/him)
Struggling to get good video recording of the dark colours of the TUI game.
30.10.2025 20:39 β π 0 π 0 π¬ 0 π 0Implemented the FOLL command. Robots can how follow other robots.
However, they lack the ability to evaluate their own state so they won't evade when they have the doll or getting too damaged. (yet)
www.youtube.com/watch?v=dj_3...
#gamedev #tui
Also testing out the Beeline Moto II GPS. Really like that it's possible to rate road sections. Something I've been missing on other GPS units. App is pretty easy to use as well. Promising first impression.
15.10.2025 14:27 β π 0 π 0 π¬ 0 π 0Getting to the last bit of the motorcycle season here in Norway. Soon they will start to salt the roads which I don't want to make the bike suffer through. Days are also getting shorter. But loving the autumn colours. ππ
#motorcycle #scrambler
Robots now have vision - but still lacking the ability to pick up anything. Do they end up hovering around their target.
www.youtube.com/watch?v=RvJA...
#gamedev #tui
Many thanks to @stuffwithstuff.com for his excellent Crafting Interpreters book that inspired me to tinker with lexing and parsing the RSL language which in turn snowballs into a little simulator. (Influentially I'm also finding great use of this Game Programming Patterns book. A++)
03.09.2025 20:38 β π 1 π 0 π¬ 0 π 0In the early 2000s I played droidarena, an online multiplayer game. It featured bots that played against each other controlled by RSL scripts.(Robot Scripting Language)
It was a simple assembly like language and I started toying with an interpreter for it.
#gamedev
www.youtube.com/watch?v=KSvd...
Toilet paper during pandemics
14.08.2025 07:54 β π 3 π 0 π¬ 0 π 0It's so fun to ride! π€©
The standard 10/90 tyres works better than I expected. Will probably replace with something like 50/50 tyres once these are worn out.
New bike π€©
Rides well on both tarmac and gravel. Sounds and looks great as well!
#motorcycle
@stuffwithstuff.com where do you prefer reports of dead links in your books? (Game programming/Crafting interpreters)
(Love the books btw! I feel they fill some key missing gaps many other articles/books misses)
Heh, a Skippy GPT could be fun. I have to try that.
Last week I tried to create a "Charles Henry Higginsworth III from Boston, Massachusetts" GPT, but it wasn't too good. Doesn't seem to have enough knowledge of the side story in After On.
Looks stunning!
Where is this?
π
14.03.2025 12:56 β π 0 π 0 π¬ 0 π 0And that's not really a rare use-case. I wish IDEs came with more tools like this built-in.
06.03.2025 22:04 β π 0 π 0 π¬ 0 π 0But I kept mixing up my Y:0=top or Y:0=bottom as I was moving data between image formats and third party APIs... Kept drawing the data for hand on a grid paper until I bit the bullet and just generated it for every failed test. Made it a lot easier to see what my code really did and iterate faster.
06.03.2025 21:54 β π 0 π 0 π¬ 1 π 0Probably very similar logic. All I'm doing is walking the dualgrid of a bitmap filtered to a threshold to extract "features". Then doing a DouglasPeucker simplification.
06.03.2025 21:51 β π 0 π 0 π¬ 1 π 0I have however been thinking of test-visualization and how IDEs could support ways to display generated images along with their test-runners. Would help the test workflow - especially in TDD.
06.03.2025 21:46 β π 1 π 0 π¬ 0 π 0The SVG logic was rather simple for this grid-viz. I used tinyxml2 to craft the data, and it was mostly doing that in a handful of loops.
But for nodes like you describe, then graphviz or similar is probably better.
Here is an example SVG: www.thomthom.net/thoughts/wp-...
(From an unpublished blog post I've been working on - on the topic of test visualisation.)
I have used SVG as a nice test visualisation output tool. Easy to author without fancy libs. (XML lib helps)
I found that I could easily create interactive SVGs as well. I was doing a bitmap tracing algorithm and I needed to visualize the data and steps.
I might have to have a another look. While YARD docs and Solargraphs has worked ok, I have wished for deeper static analysis that's able to follow deeper into the call chains.
26.02.2025 16:14 β π 1 π 0 π¬ 0 π 0Interesting. I looked into RBS a couple of years ago. But found tooling support challenging. It was then easier to stick with YARD doc comments for IDE type insight.
I felt type annotation in Ruby wasn't complete and fragmented. Compared to Python, PHP and Typescript.
Things have improved?
...I may have been thinking this myself recently... ...been struggling to find one that feels right...
23.01.2025 21:48 β π 0 π 0 π¬ 0 π 0I got tired of waiting up in Norway... found a fix! :D (First ride this last weekend)
13.01.2025 10:32 β π 2 π 0 π¬ 1 π 0Kitty Cat Kill Sat: A Feline Space Adventure www.goodreads.com/book/show/14...
I enjoyed it. Fun. Light read. L
Got layers.
@worldbollardassoc.bsky.social are these accepted as bollards? :) π
01.01.2025 23:18 β π 9 π 0 π¬ 0 π 0Like guitars...
And photo cameras...
...and... π¬ππ
Yea... I got a second one just before the season ended. And even now I'm looking at other bikes thinking; "yeah, why not have a third one..." π
11.12.2024 17:03 β π 1 π 0 π¬ 1 π 0I got my license in 2022. Have a BMW F750 GS as my main bike. I like exploring side roads. Gravel is fine, but I don't feel super confident with mud, sand, grass etc. Did a course, but still hard to "let go".
Bought a secondary CRF 250 to have something lighter and cheaper to push my abilities.