wholesome overload ๐ฅน
02.12.2025 08:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@nicoptere.bsky.social
creative coder https://www.barradeau.com
wholesome overload ๐ฅน
02.12.2025 08:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Mapterhorn v0.0.5 was released: Sweden, Poland, The Netherlands, Sicily, and parts of Sardinia got high-resolution terrain data.
Total PMTiles file size: 2.6 TiB.
The raw source data is now also available for download (2.9 TiB).
mapterhorn.com
Enjoy!
this has bothered me for like... whenever PBR materials existed.
maybe not suited for real-time games but thanks for scratching that itch :)
Training LLMs end to end is hard. But way more people should, and will, be doing it in the future.
The @hf.co Research team is excited to share their new e-book that covers the full pipeline:
ยท pre-training,
ยท post-training,
ยท infra.
200+ pages of what worked and what didnโt. โคต๏ธ
Hanke Chen, Yuan Liu, Minchen Li
TRELLISWorld: Training-Free World Generation from Object Generators
https://arxiv.org/abs/2510.23880
Krea released the weights of their real-time video model www.krea.ai/blog/krea-re...
Curious about the real-time perfs on consumer hardware, also curious about the vid2vid feature.
The HF model card is here: huggingface.co/krea/krea-re...
super cool & in-depth interactive intro/explainer about Physically Based Rendering imadr.me/pbr/
the author shares mostly on X ( > @imadr_ )
Well this was a delightful read.
www.makingsoftware.com/chapters/col...
The Notebooks 2.0 gallery now has a dedicated page! observablehq.com/notebook-kit...
26.08.2025 04:03 โ ๐ 20 ๐ 3 ๐ฌ 0 ๐ 1I wrote this article explaining algorithms for physarum-style simulations
bleuje.com/physarum-exp...
I'm a bit of a control freak & I can't really trust or use something I don't understand (at least professionally), this being said I use tools I don't fully understand every day so ... you know :)
for FFmpeg, internet works just as well as a LLM yet with LLMs, the answers are more "tailored"
I "vibe coded" a JS form and thanks god I knew what I was doing... you shouldn't trust these tools beyond extremely basic and well documented things. for instance, I don't think you need Python for what you are doing, but hey, if it works... ^^'
01.07.2025 07:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐ฎ that's great! I knew about the (amazing) Korean alphabet backstory but never looked into the glyphs or glyphs combinations! super interesting :)
26.06.2025 08:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0looks good :)
not sure what the glyphs are but this type of layout exploration always reminds me of a 2014 article by Flipboard fr-fr.about.flipboard.com/2014/03/24/l... where they explain how they create and choose the layouts ( cdn.flipboard.com/wp-content/u... cdn.flipboard.com/wp-content/u... )
GenAI FILP-FLOPS www.syntilay.com
FINALLY!!
Full case study of Spirit Plant - our biggest project to date - is finally live! ๐ผ๏ธ๐ฑ๐ท
Learn more about
- the installation concept
- tech behind the generative plants and simulation
- UI/UX design
- and more...
variable.io/expo-2025-sp...
haha nice!
thanks for the heads up :)
can't believe it was almost 10 years ago...
another image to 3D model, excellent NV Synth, more faithful to the source image than TRELLIS, max 1536^3 resolution and it creates watertight meshes (=3D print ready)! lizhihao6.github.io/Sparc3D/ hf demo: huggingface.co/spaces/ilcve...
not sure about the GPU requirements, probably high...
So good they even used it to create a ยซย Detroit : become humanย ยป Apple engineer for the video ! ๐
Seriously, thatโs great news % Appleโs implementation quirks ๐
(credit @briankaris.bsky.social )
30.05.2025 14:43 โ ๐ 31 ๐ 3 ๐ฌ 0 ๐ 0FR too
27.05.2025 09:01 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0like MetaHuman but StyleGAN + Gaussian Splatting.
it has the quirks of StyleGAN (asymmetrical / melty features) only renders half the model but it's precise (hairs & thin features) & provides a solid latent inversion and some tricks to improve the GS model.
project: fraunhoferhhi.github.io/cgs-gan/
instant subscription :)
26.05.2025 12:35 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Today is the day!
Inspect and tweak any @threejs.org website with ThreeTools Chrome extension.
Registrations for the beta open at 5:00PM (CET)
three.tools
After a hiatus, I am freelancing again !
available now for creative development work โ
In 2025 I would love to work on beautiful interfaces, storytelling & micro-interactions among other things :)
๐ฎhello@florianmorel.com
๐ florianmorel.com
(Remote from Taipei, UTC+8)
thanks for your reply ๐
I will follow up by mail then :)
@froyok.fr this will sound like a bold move but since I can't use DMs, I'll give it a shot:
hello, if you happen to live near Paris, I'd really like to meet you (professionally). I don't come back often to Paris and there's a "gathering" on the 19, 20 & 21st of may, this would be a good opportunity.
not sure if it counts but has a datviz feel to it :) www.youtube.com/watch?v=URbF...
09.05.2025 07:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 03D model generation often produces monolithic models with no semantics. here are some efforts in trying to make sense of the a 3D model to make them more usable (untested)
PartField
github.com/nv-tlabs/Par...
SAMPart3D
github.com/Pointcept/SA...
Primitive Anything
github.com/PrimitiveAny...
that's for when you need to estimate the pose of multiple pigeons in 3D =>
alexhang212.github.io/3D-MuPPET/