The stack in question. Just simple grayscale editing and blurring.
11.08.2025 00:51 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0@lungjaw.bsky.social
Senior 3D Artist formerly at Blizzard. Posts are my own. lungjaw.com
The stack in question. Just simple grayscale editing and blurring.
11.08.2025 00:51 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0Refined the node stack that generates a heightmap from my painted wood plank texture. Enjoy this wooden pea.
11.08.2025 00:42 โ ๐ 54 ๐ 5 ๐ฌ 3 ๐ 0They look like frames of a fig walk cycle!
07.08.2025 22:14 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Some diffuse only variations of the guy from my profile pic. Painted in Substance Painter.
06.08.2025 17:45 โ ๐ 40 ๐ 5 ๐ฌ 0 ๐ 0A quick experiment in Substance Designer. Creating displacement for one of my hand painted textures.
06.08.2025 16:56 โ ๐ 25 ๐ 2 ๐ฌ 0 ๐ 0Digging through my old work. I made a hand painted model of the Temple Run app icon many years ago. I didn't work on the game, I just really liked the icon and wanted to paint some gold.
02.08.2025 18:45 โ ๐ 97 ๐ 5 ๐ฌ 3 ๐ 0The graph.
28.07.2025 18:59 โ ๐ 56 ๐ 12 ๐ฌ 2 ๐ 0A mossy bark material I made in Substance Designer this weekend. #substancedesigner
27.07.2025 23:46 โ ๐ 103 ๐ 13 ๐ฌ 4 ๐ 1More path tracing in Designer's viewport. Wood, so to speak.
22.07.2025 21:14 โ ๐ 20 ๐ 2 ๐ฌ 0 ๐ 0Messing with Substance Designer's new Path Tracer with my rock material.
21.07.2025 23:13 โ ๐ 43 ๐ 4 ๐ฌ 1 ๐ 0Some simple bricks. Made while hunched over my laptop.
13.07.2025 22:14 โ ๐ 63 ๐ 5 ๐ฌ 1 ๐ 0Dirtball.
10.07.2025 16:17 โ ๐ 28 ๐ 7 ๐ฌ 3 ๐ 0Dirt!
10.07.2025 16:08 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 1Sandstone, with much help from @phrisk.bsky.social!
10.07.2025 03:38 โ ๐ 83 ๐ 5 ๐ฌ 4 ๐ 2Some plankies.
10.07.2025 03:16 โ ๐ 31 ๐ 2 ๐ฌ 0 ๐ 1Thanks for the kind words everyone. Ya boy is unemployed!
02.07.2025 23:20 โ ๐ 30 ๐ 6 ๐ฌ 1 ๐ 0Today is my birthday! I just got laid off! ๐๐ Anyway here is my work. lungjaw.com
02.07.2025 16:07 โ ๐ 273 ๐ 140 ๐ฌ 25 ๐ 2WIP. An anti air fella
30.06.2025 03:52 โ ๐ 32 ๐ 4 ๐ฌ 0 ๐ 0Plus the "Towers of Doom" color variant.
02.06.2025 23:23 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0Heroes of the Storm is 10 years old today! I started one year later as an Associate Environment Artist. My first assignment was to redesign the "King's Crest" healing fountain to be more in-line with the game's final art style.
02.06.2025 23:22 โ ๐ 75 ๐ 11 ๐ฌ 2 ๐ 0We had a Heroes of the Storm dev team 10 year reunion! It was really nice to see my old team, and yes it really does take this many people (and more) to make HotS.
30.05.2025 16:46 โ ๐ 33 ๐ 0 ๐ฌ 1 ๐ 1The wood details on this are mostly hand painted height layers and sculpted cracks and planes. I'm using a little anisotropic noise for the grain effect.
26.05.2025 21:07 โ ๐ 37 ๐ 9 ๐ฌ 0 ๐ 0My Sweeney Todd bust is now up on Artstation. Check out all the woody details in very high resolution here: www.artstation.com/artwork/NqzwKJ
25.05.2025 23:00 โ ๐ 39 ๐ 12 ๐ฌ 1 ๐ 1A render of my Sweeney Todd bust sculpt in Marmoset. Fully textured one coming soon!
25.05.2025 18:31 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0Something I continue to experiment with in my projects is the Plasticity to game engine pipeline. I really love Plasticity for fast hard surface modeling.
20.05.2025 18:39 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0I take screenshots all the time when I'm working. It really keeps me motivated to keep pushing a project forward. www.artstation.com/artwork/vbR5Ba #UnrealEngine #UE5
19.05.2025 16:45 โ ๐ 43 ๐ 3 ๐ฌ 1 ๐ 0Most of the textures on this are hand painted btw.
19.05.2025 15:40 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0My latest project in Unreal 5 is now up on Artstation! You can check out the breakdowns and hi-res images here. www.artstation.com/artwork/vbR5Ba
19.05.2025 15:15 โ ๐ 62 ๐ 12 ๐ฌ 4 ๐ 1Me when I get to start texturing.
30.04.2025 17:56 โ ๐ 69 ๐ 6 ๐ฌ 2 ๐ 0