Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995
14.05.2025 06:38 — 👍 20279 🔁 7689 💬 357 📌 414Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995
14.05.2025 06:38 — 👍 20279 🔁 7689 💬 357 📌 414understandable, hope you feel better
22.02.2025 22:58 — 👍 1 🔁 0 💬 0 📌 0others i can think of are ultima 7 and the star ocean games (though i only really played the second one, on playstation 1, i think the others also have crafting)
22.02.2025 22:07 — 👍 0 🔁 0 💬 0 📌 0what do you mean by "graphical", aren't all crafting systems graphical? the earliest big one i remember that popularized crafting was world of warcraft, but it existed way back in the 80s in games like dungeon master. and a lot of mainstream games had simple crafting like RE1 w/ simple item mixing
22.02.2025 21:59 — 👍 0 🔁 0 💬 0 📌 0i haven't used it but i've used gimp, which is another photoshop alternative. one thing i find that helps is watching tutorials on youtube for it, those probably exist for affinity as well
22.02.2025 21:54 — 👍 1 🔁 0 💬 1 📌 0yes i'm still working saturated dreamers. yes i named minecraft. that answers all your most common questions i think. here's a random bit of art from saturated dreamers. these types of gateways transition you between the two major modes of the game: zeldalike exploration, and shmup.
26.01.2025 15:40 — 👍 4 🔁 2 💬 0 📌 0hello fools
19.11.2024 18:08 — 👍 1 🔁 0 💬 0 📌 0