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SquareSteed

@squaresteed.bsky.social

18+ only! I make dumb fetishy stuff. Patreon: http://patreon.com/SquareSteed

630 Followers  |  68 Following  |  96 Posts  |  Joined: 03.12.2023  |  2.1392

Latest posts by squaresteed.bsky.social on Bluesky

Not at the moment, sorry.

03.09.2025 20:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! Procedural animations are bit hard to pull off in Blender sadly. I tried to do a bit of fake caustics at least, but to do it for real I would have to render with a path tracer. And those dont play well with the toon shading (and would increase the render time by couple of months).

27.08.2025 08:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For the elongated parts I use geometry nodes to generate the geometry along curves and merge it with the main mesh. The rig controls the points of the curve and uses drivers to let me add/remove them as needed.

26.08.2025 22:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Blender

26.08.2025 16:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Really wanted to make an animation of a stretchy character moving an doing stuff underwater. It just weirdly fits. The model is from Genshin btw.
Sadly I had to watch a bunch of GI videos to make this and now my recomendeds are filled with gacha slop...

Uncompressed video: mega.nz/file/w0VSHLj...

26.08.2025 14:08 โ€” ๐Ÿ‘ 173    ๐Ÿ” 48    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 0
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Dumping some requests again

26.08.2025 00:31 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ok, fixed the fish crashing issue.

Now instead, trying to close Blender causes Blender to crash, which is... fine I guess.

25.08.2025 23:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I need all the fish! Everyone knows that the more fish you have, the better the animation.

25.08.2025 23:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜ญMy Blender keeps crashing due to too many fish!๐Ÿ˜ญ

25.08.2025 20:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Almost done with the summer animation...

Its still summer, right?

24.08.2025 09:06 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Converting 3rd party models into animation ready stretchies is such a pain.
Its like those gacha-slop artists paid no attention to the "ease at which she can be converted to noodles" aspect at all when designing these characters.

Amateurs!

21.07.2025 17:54 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A remake of my very first stretchy animation is now up on Patreon!

17.07.2025 17:23 โ€” ๐Ÿ‘ 55    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thnx! Actually made that hand model like 3 years ago, but ended up not using it, since I thought it was too lame of a joke. My standard of humor finally fell low enough for me to use it now XD

25.05.2025 22:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Felt like the last Jazz animation wasn't ๐˜Š๐˜ช๐˜ฏ๐˜ฆ๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ค enough, so I decided to fix that by tweaking her powers a bit for all future projects. Don't worry, you'll barely be able to tell the difference...

25.05.2025 17:26 โ€” ๐Ÿ‘ 41    ๐Ÿ” 3    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

That's what I'm saying! If she could also remain in a t-pose for the entirity of her theft, that would be ideal XD

21.05.2025 14:23 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I feel like there must have been an easier way to steal that swimsuit...

21.05.2025 13:23 โ€” ๐Ÿ‘ 150    ๐Ÿ” 25    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

I am quickly finding out that the best way to animate stretchy limbs is straight ahead while the rest of the body should be animated pose-to-pose. That makes my animation process a bloody mess.

18.05.2025 17:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Still working on that Jazz animation. I underestimated how tricky it is gonna be animating her wrapping around while also slipping under the swimsuit. Doesn't help that I put the mannequin into such a daft pose.

14.05.2025 19:42 โ€” ๐Ÿ‘ 35    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Last one

10.05.2025 10:14 โ€” ๐Ÿ‘ 52    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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