@squaresteed.bsky.social
18+ only! I make dumb fetishy stuff. Patreon: http://patreon.com/SquareSteed
Posting requests from the last few months:
26.11.2025 17:39 โ ๐ 92 ๐ 24 ๐ฌ 3 ๐ 0Found this old render when I was looking through my folders for something. Kinda miss this trend.
16.11.2025 23:34 โ ๐ 45 ๐ 4 ๐ฌ 2 ๐ 0Fun fact: One of the advantages of having a pov style camera is that you can add in random blinking to hide any graphical glitches.
02.11.2025 16:54 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0A short one to end off with. Happy Haloween everyone!
31.10.2025 14:25 โ ๐ 109 ๐ 22 ๐ฌ 0 ๐ 0I watched Soul Eater when I was a kid on an obscure cable channel that simulcasted to a bunch of europian countries at night. As a result, half of the episodes were in the wrong language, which made for an... unique viewing experience.
31.10.2025 07:00 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 02nd Haloween animation. The third one is actually not finished yet, so wish me luck that I can do it on time.
See you tomorrow hopefuly...
First out of 3 Halloween animations this year as voted on by my lovely patrons. (Note to self, next time a poll ends with a 3 way tie, just do a tie breaker vote.)
See you tomorrow for the next one.
I am slowly coming around to the concept of clothes stretching along with the body. It's anoying as hell to setup in 3D, but it's nice to be able to work with character designs that aren't just "girl in a croptop and shorts".
18.10.2025 11:11 โ ๐ 16 ๐ 1 ๐ฌ 0 ๐ 0๐
17.10.2025 19:56 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0How about we add a couple of days to October? Not a lot, just 50 or so...
My ass is so not on schedule...
Cant that be done by raycasting from each point in its normal direction?
12.10.2025 20:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐
11.10.2025 17:14 โ ๐ 12 ๐ 0 ๐ฌ 1 ๐ 0Not at the moment, sorry.
03.09.2025 20:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Thanks! Procedural animations are bit hard to pull off in Blender sadly. I tried to do a bit of fake caustics at least, but to do it for real I would have to render with a path tracer. And those dont play well with the toon shading (and would increase the render time by couple of months).
27.08.2025 08:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0For the elongated parts I use geometry nodes to generate the geometry along curves and merge it with the main mesh. The rig controls the points of the curve and uses drivers to let me add/remove them as needed.
26.08.2025 22:48 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Blender
26.08.2025 16:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Really wanted to make an animation of a stretchy character moving an doing stuff underwater. It just weirdly fits. The model is from Genshin btw.
Sadly I had to watch a bunch of GI videos to make this and now my recomendeds are filled with gacha slop...
Uncompressed video: mega.nz/file/w0VSHLj...