Viewfinder if free for the month on PS+ so I'm giving it a go. Just wanted to highlight small detail I really enjoyed, which is how the audio for ambience adjusts based on the art style of your surrounding area.
15.09.2025 13:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Scared to search for an example to include here in case I get spoilers but I recently started playing Indiana Jones and the Great Circle and the sound design for hand-to-hand combat did NOT disappoint
05.09.2025 10:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Finished my play through of Dredge and even though I got the worse version of the bad ending, I still had a really good time with it.
05.08.2025 12:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
"keep an ear out" hell yeah that's exactly what I'm gonna do, I love doing that in fact
29.07.2025 11:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 1
TL:DR Dredge has a really engaging, well thought out approach to audio and I'll probably be doing more train of thought posts about it as I play through.
28.07.2025 14:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 1
I love games that create a-rhythmic soundscapes which forces the player to actively listen. It's such a clever use of audio, especially in horror games, that doesn't rely on asset creation or even innovative implementation to build tension and keep the player engaged.
28.07.2025 14:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Compare that to this night-time clip. The player's reduced vision is taken advantage of by including sounds which are not clearly define as either diegetic or non-diegetic. As the player's mental state deteriorates, these "trans-diegetic" sounds increase in frequency, creating a sense of panic.
28.07.2025 14:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Here is some daytime gameplay. It's only a short clip unfortunately but everything is calm and serene. There's some melancholic, eerie music playing and some sparse wildlife. The player's vision is complete unimpeded, as its a clear and sunny day.
28.07.2025 14:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Finally got round to playing Dredge and after only a couple of hours of gameplay, I'm really loving the creative choices made with the audio for this game, in particular the contrast between day and night ambiences.
28.07.2025 14:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The audio direction in this game is amazing but in particular I love the reserved use of music to emphasise certain emotions. Obviously I'm biased as a sound designer but the diegetic soundscape being given room to breathe elevated the experience of the game massively for me.
25.07.2025 13:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Finished my playthrough of Jusant yesterday and this post will have some minor spoilers.
I loved the creative choice for the beginning of the credits to be accompanied only by rainfall. It felt so calm and tranquil, like finally being able to rest after the journey taken throughout the game.
25.07.2025 13:44 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The mix is also used to sell the space - the footsteps and foley are so much quieter in this area because the wind is masking them. However, the wind isn't actually "louder" in real terms because that would get fatiguing, so the other elements are pulled back to imply the loud wind.
18.07.2025 10:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
18.07.2025 10:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Been playing a little more Jusant and recorded some examples of the dynamic reverb in action. So simple but so effective in selling the space
18.07.2025 10:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
...which will only begin to decrease when things like financial barriers to entry are lifted, and opportunities are made equally available to everyone.
Thank you for reading my off-the-cuff rambling :)
17.07.2025 10:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by TheJamVEVO
The Jam - Strange Town
...put together, including my time at University.
I'm lucky to have never felt genuinely discriminated against because of my class - any comments made have been lighthearted banter. But, it still highlights a clear divide between class backgrounds in the games industry...
youtu.be/QwP__XXyh0I?...
17.07.2025 10:26 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Does the UK video games industry have a class problem?
A non-profit organisation is trying to create more pathways into the sector for working-class people.
Very interesting read, particularly the part about working class people currently in games feeling "othered". As someone who is working class, I can definitely relate to that feeling. I've had more comments on my accent from games industry folk than other people...
www.bbc.com/news/article...
17.07.2025 10:26 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
...and also sells the scale of the environments you find yourself in throughout the game. While playing I felt very insignificant and small and I think if the overall soundscape was teeming with wildlife and background music, a lot of that feeling would be reduced.
14.07.2025 10:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I also love the creative decision to use reserve music for "moments" in Jusant, rather than having something playing at all times. For me it creates both a feeling of isolation, but also of peacefulness and calmness. The sparse approach to ambience reinforces that...
www.youtube.com/watch?v=Bmw_...
14.07.2025 10:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by No Commentary Casual Gaming
Jusant Demo Gameplay (No Commentary)
I finally played Jusant for the first time yesterday and fell in love with the use of dynamically adjusted reverb. I'd guess that more games than not have similar functionality, but Jusant's simplicity really allowed it to shine through.
youtu.be/G5-vQeUcy0c?...
14.07.2025 10:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by EndlessAbyss
Lego Star Wars Death Noise Origins (Updated/Expanded Version)
Okay I'm not exactly reviving the list because its been weeks, but I found this very interesting video on where the Lego Star Wars characters got their death sounds: www.youtube.com/watch?v=f839...
I honestly thought it was just the devs going "uh" into a mic up until now
21.05.2025 13:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Been cooking up something with the team at @lunabootstudios.bsky.social for a few months now and we're showcasing it at GaMaYo 24!
29.04.2025 15:59 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by MKIceAndFire
HALO REACH Gameplay Walkthrough Campaign FULL GAME [4K 60FPS PC ULTRA] - No Commentary
Entry #105: The Falcon from #Halo:Reach. As I learned more about mixing in games, I gained an appreciation of noisy vehicles and how effortlessly good design sits in a mix without feeling filtered or weak.The Falcon's chopper-inspired design is such a great example of that.
youtu.be/-YYac6TD15g?...
11.04.2025 16:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Captain Keyes
The doors of Halo 3-sound effects
Entry #104: Doors from #Halo3. I was looking to put together an audio mood board of sci-fi doors for a project and remembered Halo 3 having some instantly recognisable and varied door opening sounds.
youtu.be/c3FehZJXYfo?...
08.04.2025 15:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by bloodcellproductiongaming
Knockout City - Sniper Ball Is Scary
Entry #103: #KnockoutCity. Loved this game when it first came out, and I was sad to see it close down. The game had such a strong audio direction but something which feels often overlooked is how well balanced the mix is. Everything you need to hear is so clearly audible.
youtu.be/qjG_WqGoaDY?...
07.04.2025 16:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by mckenna
Red Dead Redemption 2 Ambience - New Austin (No Music)
Entry #102: Ambience in #RedDeadRedemption2. So much detail goes into creating an immersive soundscape that I think is super easy to miss while playing. It's so nice sometimes to just turn off the music and listen to the ambience - it makes such a difference to immersion.
youtu.be/FVX_mUrTsR0?...
04.04.2025 16:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by HJ's Corner
Deconstructing Tomorrow Never Knows (Isolated Tracks)
Entry #101: Tape Loops from Tomorrow Never Knows by #TheBeatles. I've found a video and time stamped the exact texture I'm talking about. No idea what they started with or what they did to get there, but the final sound is so interesting and unique.
youtu.be/gyNF9WVb1gM?...
02.04.2025 15:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by H & I
Kenobi Bringing Sexy Back
Obviously this was a very shit April fools entry. I had to record the clip to avoid YouTube's preview spoiling it, but now we're post-1st of April here is the original in all its glory: youtu.be/4EGbw-89U-o?...
02.04.2025 09:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Entry #100: Obi-Wan's leitmotif from #StarWarsRevengeOfTheSith. This one exists in a real grey area - is it music or sound? Either way, it subtly communicates so much of Obi-Wan's state of mind at the climax of RotS using just its timbre and sets the scene for the upcoming lightsaber duel perfectly.
01.04.2025 12:19 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
YouTube video by REXKWANDOE
Battlefield 1 plane sounds
Entry #99: Planes from #Battlefield1. My personal favourite vehicle from my personal favourite Battlefield game. I love the roar of the engines, designed expertly to sit far back enough for other sounds to come through, whilst being a constant threat to infantry.
www.youtube.com/watch?v=jqVU...
31.03.2025 15:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
dissin' your fly girl
yoinkin' your memes
(not the guy from twitter)
๐ http://SoVGA.com ๐ฎ -Since 2012- "Learn #gameaudio online" - #Wwise, #FMODStudio, #Unity3D, #UE5 & #PureData โ๏ธSign-ups: The 19th of Feb, Apr, Jun, Aug, Oct + Dec #gamejobs
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Welcome adventurer! We're Croak & Dagger, a micro-indie games studio with a love for all things fantasy and folklore ๐ธ๐ก๏ธ Adventure awaits...
www.croakanddaggergames.com/
Indie game studio from Stuttgart, Germany โข Working on #RECUR โข Creators of #AJugglersTale โข Posts by Dominik
Director๐ฌ | Producer ๐ฅ| Actor ๐ญ CEO Aptitude Films, Skylark Vision.
Homeless Ashes, Witch, JITTERS
I make silly videos about games
๐ฝ๏ธ https://www.youtube.com/@JuniperDev
โ๏ธ juniperdev@rightclick.gg
I'm making a retro platformer for Game Boy Color.
Demo: https://pixel-perfection.itch.io/ninjas-way
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Music & Sound Design Duo | Zach & Pat | Worked On: โ๏ธBubsy 4D | ๐ผRugrats: Adventures In Gameland | โ๏ธSMITE | ๐คผBrawlhalla | ๐Demon Tides | ๐ฆWindswept | ๐งโ๐ Deadzone: Rogue | ๐๏ธOur Life | ๐ชFreedom Planet 2 | + lots more
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Groove Architect delivering deep, rich vibes that swing.
"Sullivanโs a bassist whose authoritative and bluesy bendingโs of the notes honor his affection for legends such as Slam Stewart as well as Ray Brown.โ ~ Steve Monroe, Jazz Journalists Association.
Telling stories through film and conversation. WILDsound showcases the best of new films & screenplays from around the world in a daily film festival.
www.wildsound.ca
https://filmfreeway.com/WILDsoundFilmandWritingFestival
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#Music #Art #Sculpting #EDM #Techno #Europe #Belgium #Antwerp
30+ video game announcements with no extra fluff - just games beamed straight into your eyeballs.
Be there - April 10th, 9am PT / 6pm CET
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FLStudio producer, live impro performer & teacher
Music 4 dancefloor, video & theatre
Here> my tracks, my AI art & random interesting stuffs
๐๐งกโค๏ธ๐๐๐ f*ck all rascisms & all wars !
โ๏ธ๐ธ๐ฉ๐๏ธ
https://tr.ee/ears
๐ to mix differents styles to create new one
Canadian
Author of Beyond the Mark: Ashes of the Hero. ๐ก๐ก๐ฎโจ๏ธ๐งโโ๏ธ
https://www.kobo.com/us/en/ebook/beyond-the-mark
https://www.amazon.com/dp/B0DM96B5J9
Singer for Violet Outburst ๐ธ๐ค
https://open.spotify.com/artist/0Vf4w9Ze38rLniADBEGKSp?si=AcWduGX
Concept artist & Motion Designer.
Linktr.ee/aaronrolfe
https://www.aaronrolfeart.com/portfolio
your friendly marketing and publishing companion in the games industry ๐พ mooncat.games
very professional indie game studio
๐ฅCRASHOUT CREW DEMO OCT 13
๐ฆmade PEAK, Another Crab's Treasure + Going Under
โจhttps://bit.ly/CrashoutCrew
Indie Games Studio based in the UK.
linktr.ee/LunabootStudios