In Super Mario Bros., the first vertical lift platform in World 6-3 does not have a fixed range like it may seem at first. Instead, it slowly keeps increasing its range, so that keeping Mario on the platform will eventually result in his death.
04.08.2025 16:22 — 👍 4113 🔁 803 💬 46 📌 40
Mario & Luigi: Superstar Saga contains an unused animation for Mario and Luigi after eating a Mushroom in battle whereby they would have assumed a whimsical delighted pose to show how much they enjoyed it, as though breaking out in song.
29.07.2025 17:47 — 👍 1751 🔁 312 💬 19 📌 7
In Donkey Kong Bananza, you may have noticed Donkey Kong looking more orange than usual sometimes. This is due to his fur becoming slightly brighter when he is full on Bananergy. In practice, the game's dynamic lighting makes this very difficult to tell unless comparing in identical conditions.
28.07.2025 15:51 — 👍 2045 🔁 345 💬 30 📌 27
In Super Mario 64 DS, by alternating pressing Y+Up/Down/nothing/Down/nothing every 5 frames, Mario can vibrate up every slope in the game.
27.07.2025 15:35 — 👍 3696 🔁 616 💬 48 📌 40
Yes, which is what I meant in the image by saying "the Luigi player is beholden to the Mario player's ability to pause the game and must ask for that player's cooperation". Player 2 must ask Player 1 to pause the game due to lacking the ability to do so. I hope this is acceptable!
26.07.2025 17:20 — 👍 30 🔁 1 💬 1 📌 0
In NES games, Luigi is at an unfair disadvantage since he cannot pause the game. While this might be self-evident to Japanese players, international players might find this handicap baffling. The reason is the Famicom's lack of Start and Select buttons on the second controller.
26.07.2025 17:05 — 👍 1615 🔁 286 💬 16 📌 8
In Mario Kart World, the whole world is seen in a low-detail, but mostly accurate version from Rainbow Road. However, one location fell victim to the terrain simplification: Great ? Block Ruins has been flattened like a pancake.
25.07.2025 20:38 — 👍 874 🔁 105 💬 6 📌 0
In Donkey Kong Bananza, Pauline will often point out a banana when Donkey Kong approaches it. Due to a quirk in the game's item noticing priority, it is possible for Pauline to shout "An apple!" when approaching a banana, appearing confused about the nature of the fruit.
23.07.2025 16:01 — 👍 2582 🔁 498 💬 33 📌 20
The Mario Party box can very easily be mistaken for the Mario Party 3 box due to the large and prominent 3 on the Dice Block on the cover. As it turns out, not even Nintendo themselves are immune to this, as this mistake was made in an annoucement post for Mario Party 3 on NSO.
21.07.2025 17:55 — 👍 2086 🔁 451 💬 32 📌 15
That is correct, however, the player is specifically given 100 coins by Toadsworth in the beginning for Tolstar to convert, and any additional money the player is reasonably expected to get is negligible; I hope it is an acceptable assumption that the intended exchange rate would use 100 coins!
20.07.2025 18:41 — 👍 53 🔁 2 💬 2 📌 0
In Mario & Luigi: Superstar Saga, the Mushroom Kingdom undergoes hyperinflation, whereby their coins lose value at a rate of 10 trillion percent during the game. Surprisingly, this is still about 40,000 times less than the most extreme hyperinflation in real-life history.
20.07.2025 18:34 — 👍 2706 🔁 749 💬 27 📌 18
There have been no other notable level design changes between the versions outside of putting that one star inside a ! Block. The other changes are either cosmetic or very minor (the mother Penguin's star spawns a few paces away). Thank you very much for your inquiry!
19.07.2025 18:30 — 👍 79 🔁 0 💬 2 📌 0
The original Japanese version of Super Mario 64 contains exactly 64 ! Blocks. Whether this was a deliberate reference to the game's name or merely a serendipitous coincidence is unknown.
19.07.2025 18:24 — 👍 1583 🔁 318 💬 17 📌 5
In Paper Mario: The Thousand-Year Door for Switch, characters blink even when looking away from the camera (visible in reflective surfaces). An exception is Peach. This creates the unintended impression that Peach doesn't actually need to blink and only does it for the camera.
18.07.2025 17:23 — 👍 3448 🔁 434 💬 32 📌 11
In Super Mario 3D World + Bowser's Fury, crouch-walking against a switch will make Mario vibrate extremely rapidly while emitting a barrage of "ha", "hoo", and "hmm" soundbites.
16.07.2025 17:46 — 👍 6453 🔁 1484 💬 123 📌 117
I am terribly sorry, I must have overlooked that line when compiling the explanation. Below is a screenshot of the TCRF page for Super Mario RPG explaining it. I hope this is acceptable!
15.07.2025 21:48 — 👍 14 🔁 1 💬 0 📌 0
The birds in Super Mario Sunshine do not have terribly intelligent AI. It is possible for a bird to fly into a wall, repeatedly try to change its flight pattern to avoid it, and still continue to fly into the same wall.
15.07.2025 17:36 — 👍 1784 🔁 346 💬 33 📌 38
I am terribly sorry. Some readers pointed out how putting Mario in the egg shell makes it look like the shell is rotating instead of Mario, defeating the point of the demonstration. I will rerecord the footage with Mario sleeping on the floor at a later point. I hope this is acceptable!
14.07.2025 14:46 — 👍 5 🔁 0 💬 1 📌 0
Explanation: pastebin.com/KR52WQWp
Experimental post: Obscure/Ominous Messages Iceberg
I have compiled a collection of various text messages found in Mario games that appear bizarre or unsettling, using the iceberg chart format. Explanations for each entry are linked in the ALT text.
14.07.2025 13:26 — 👍 1833 🔁 495 💬 41 📌 23
None of the many emails Mario receives in Paper Mario: The Thousand-Year Door are spam, despite that being a universal experience when using email. Unused text in the original Japanese version reveals that spam emails were in fact planned to be included during development.
12.07.2025 16:14 — 👍 1571 🔁 329 💬 14 📌 7
While the interview does not mention when exactly it was recorded, it was published in the game's official guide which came out at the same time as the game, and all developers refer to the work in the past tense, so it appears to have been given after completion of development, but before release!
11.07.2025 19:41 — 👍 44 🔁 0 💬 0 📌 0
The director of Mario Kart 64 once bragged in an interview that players could put down 100 bananas during a race without them unloading. However, that is not the truth. The bananas start unloading far before that, at about 60-70 dropped.
11.07.2025 19:19 — 👍 1772 🔁 284 💬 34 📌 14
In Super Mario 64, Metal Mario is immune to nearly all damage from enemies, including enemies not normally encounterable with the Metal Cap. The only exception is the giant fish Bubba, who simply does not care and will eat Metal Mario anyway.
10.07.2025 17:27 — 👍 1927 🔁 417 💬 49 📌 9
This is part of the regular game! Simply pressing the D-Pad while reading a sign allows the camera to be moved. In fact, this is even present in the original Super Mario 64, where tilting the Analog Stick while reading a sign also did that. Thank you very much for your inquiry!
09.07.2025 18:55 — 👍 45 🔁 1 💬 1 📌 0
While reading a sign in the Behind the Waterfall area in Super Mario 64 DS, moving the camera to the left reveals an object that can appear as a Snifit, a coin, a Bob-omb or even as a "Coin-omb" depending on the angle. Stepping away from the sign reveals the object never existed.
09.07.2025 18:42 — 👍 3443 🔁 646 💬 51 📌 21
Due to the forced diagonal-down perspective in Paper Mario: The Thousand-Year Door, a trick is employed whereby Mario actually walks faster towards/away from the camera than alongside the camera to create the illusion of smooth movement from that angle in particular.
08.07.2025 17:33 — 👍 2984 🔁 348 💬 24 📌 5
Super Mario RPG contains an unused scene in its code that is a duplicate of the Peach scenes from Booster Tower, but with its dialogue overwritten by the Count Down boss messages. The result is a scene that unintentionally appears cryptic or ominous.
07.07.2025 17:35 — 👍 1284 🔁 208 💬 14 📌 6
The video cuts out the actions I undertook before going through the door in all six clips, which were different every time. As long as Mario is wearing the Dry Bones Shell since the beginning of the level, the RNG does not advance no matter what the player does. Thank you very much for your inquiry!
06.07.2025 16:01 — 👍 118 🔁 0 💬 2 📌 0
In Super Mario Maker 2, the Dry Bones Shell has mysterious "fate-sealing" properties. As long as Mario wears it, the RNG is locked in place, so that events that should have an unpredictable outcome play out the exact same way every time.
06.07.2025 15:53 — 👍 2111 🔁 322 💬 17 📌 8
At release, a glitch existed in Mario & Luigi: Brothership where Mario and Luigi could be "overwhelmed by gifts". If a fight spawned too many gifts, the prompt to open them would disappear and Mario and Luigi would be forced to look at them forever without being able to open them.
05.07.2025 17:00 — 👍 1716 🔁 216 💬 13 📌 1