Check out the full news post on our Steam page here! store.steampowered.com/news/app/376...
#RebelCore #indiegames #indiegamedev
@atomdan.bsky.social
CEO, Creative Director of Atom Switch. Indie game dev, artist & designer, musician, husband & dad.
Check out the full news post on our Steam page here! store.steampowered.com/news/app/376...
#RebelCore #indiegames #indiegamedev
The latest #RebelCore news post is now live on the game's Steam page (link in replies!) with a look into development on the Wastelands level boss, the Seeker!
#indiegames #indiegamedev #platformer
#RebelCore Ambient Machinewaves 04, featuring a glimpse at the Wastelands level that will be fully playable in the game's demo.
youtu.be/9Flspoo0-aA
#indiegames #indiegamedev #gamemusic
Is there a better Mega Man cover/medley out there than @armcannon.bsky.social Armcannon's "Hi I'm Mark Spandrill"? 10+ years since release and it's still one of my all time favorites.
youtu.be/ltfEFTba7IM?...
#armcannon #videogamemusic #vgm #megaman
Blocking out the full-length Wastelands level and I needed a sand/dust storm transition...pretty cool how easy Ultra Dynamic Sky/Weather makes it!
(lighting and art very WIP)
#RebelCore #indiegamedev #indiegames #leveldesign
More info on the how, what, and why of making a demo so early into development in our latest Steam news post:
store.steampowered.com/news/app/376...
#RebelCore #indiegamedev #indiegames
And so begins the road to turning a prototype into a pre-pre-pre-alpha demo! Check out the longer version in the reply via the latest news post on our Steam page
#RebelCore #indiegamedev #indiegames
Wait...is it seriously Friday already? Planning out levels and [shhhh: plotting out a demo??] is surprisingly distracting.
#RebelCore #Indiegames #indiegamedev
I love a good test room! While improving and expanding player movement systems @nukadilucca.bsky.social made fantastic gains tightening up wall grabbing/sliding in the game.
#RebelCore #indiegamedev #indiegames #platforming
Thank you!
22.07.2025 15:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ambient Machinewaves 03 is now up for Rebel Core! Unlike the other two videos, this one features an environment originally created to explore vertical-scrolling gameplay more than apply to a specific level in the game.
youtu.be/4BTybvJx_54
#RebelCore #Indiegames #indiegamedev #music #synthmetal
So yeah, wishlist Rebel Core On Steam!! (pls and thnks)
store.steampowered.com/app/3763120/...
#RebelCore #indiegames #indiegamedev #superliminal
When you made gif headers for the Steam page and remember you made one extra for other uses... (I think this qualifies as Simpsons-grade "Superliminal" messaging)
#RebelCore #IndieGames #IndieGameDev #Platformer
Is it weird to get really excited about having your main menu and level select be a fully 3d scene the camera moves through?
Less flat 2d interface and more diegetic is very fun to think about
#rebelcore #indiegames #indiegamedev #gamedev
What is an action platformer without bosses? Rebel Core will be home to 8 deadly domain masters - the Core Robotics, all of which must be defeated in order to access The Citadel and take on the Council therein!
#RebelCore #indiegames #indiegamedev #sidescroller
The mighty @nukadilucca.bsky.social getting knockback and i-frames going in Rebel Core makes it feel just a little bit less bad every time I take a laser to the face (or back)!
#rebelcore #indiegamedev #indiegame #gamedev #sidescroller
This Ambient Machinewaves (#2) comes with a new song clip and early look at the outskirts of The Grid - a massive complex of electrical works that has become overdrawn and unstable.
youtu.be/6amNoA04KH8
#RebelCore #soundtrack #VGM #gamedevelopment #indiegames #indiegamedev
Things got a bit amiibo-esq making a posed shot of our titular hero!
#RebelCore #IndieGameDev #Indiegame #gamedevelopment
What is this, gameplay footage for ant--er, phones?
Here's 11 seconds of gameplay squeezed into portrait layout for optimal phone viewing!
#rebelcore #indiegame #indiegamedev #gamedev #platformer
Even though it didn't work out for the main video, I really liked the pacing and buildup of anticipation in the original, full-length "awakening" intro scene.
The music is an adaptation of what wound up in the outro of the main video!
youtu.be/OSKOZedViE8
#RebelCore #IndieGameDev #indiegames
Music is extremely close to my heart as a longtime musician myself, so being able to work on the OST for Rebel Core has been an absolute joy, combining my love for retro game OSTs, synthwave music, and good old fashioned heavy metal!
#indiegame #indiegamedev
The first of a short series of original music (WIP!) paired with ambient video backgrounds for Rebel Core.
youtu.be/dCYBYhINHpA
#ost #soundtrack #indiegame #indiegamedev #VGM #synthmetal #synthwave #originalmusic
Unreal Engine 5.4 (likely updating to 5.6+ down the line though)
08.07.2025 15:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Available for wishlisting on Steam!
store.steampowered.com/app/3763120/...
#indiegames #steam
The Steam page and reveal video for Rebel Core: Awakens is officially live!
What do you think? Is there a market out there for a modern take on classic jump and shoot platforming action?
youtu.be/9M4MacMFZGY
#indiegamedev #indiegames #platformer #gamedev
It turns out this pitch project HAS gone further and turned into a prototype!
So here is a bite-sized sneak preview of a big announcement coming July 8th - a new game I've been working on for the last 3 months with two other devs from the InfestStation team!
#indiegame #indiegamedev #prototype
Not sure how far this little pitch project will get to go after a disappointing GDC, but it sure is a fun one to make little vignettes of art for.
#gamedev #indiegames #lookdev #gameart #unrealengine
When you're not a character artist but you still need to do look dev on the main character (it's a good thing the character is a robot)...
#gamedev #indiegames #characterart #lookdev
Tomorrow (Feb 25) is Stars Reach's Kickstarter launch! Join our livestreams: 8AM PST launch, 1PM PST Q&A with Rick Reynolds, & 6PM EST community update with Raph Koster on twitch.tv/playstarsreach. Donโt miss it!
#StarsReach #Kickstarter #Gaming
Inch by inch, slowly getting closer. Splitting my time between bizdev and art, working on the pitch, and working on the music makes it a bit slower than I'd like though.
#gamedev #indiegames #environmentart #lookdev