Reverse Rubic's cube?
17.02.2025 18:08 β π 1 π 0 π¬ 0 π 0
Good stuff!
Are you guys making a water based game?
15.01.2025 17:06 β π 1 π 0 π¬ 1 π 0
Summer Coding camp where we made games in HTML5.
Coded for one summer and returned to it 5 years to learn C++
15.01.2025 16:57 β π 2 π 0 π¬ 0 π 0
WOOLED subpixel layout
These days everyone is raving about QD-OLED and WOLED, but no one is talking about the upcoming WOOLED. Much less expensive manufacturing process, though the subpixel layout leads to a slightly softer image.
06.12.2024 21:16 β π 32 π 3 π¬ 3 π 0
Work graphs are quite fun
I wonder if there are any techniques that can now become viable
Curious what people build with them
29.11.2024 18:06 β π 2 π 0 π¬ 0 π 0
The clock you play with is your own bodyβs ability to handle heat.
You either win or pass out.
Love the idea
28.11.2024 21:20 β π 3 π 0 π¬ 1 π 0
Same here in the Netherlands.
Couldn't get anything done today, stared at the snow all day.
20.11.2024 19:29 β π 4 π 0 π¬ 0 π 0
Iβm surprised this is the case.
University connections absolutely help with landing that first job, but after that whether you have a degree shouldnβt matter.
Itβs a whole different story in graphics research though. Iβve seen places require a PhD for an intern position, hah.
20.11.2024 17:25 β π 4 π 0 π¬ 1 π 0
A gentler introduction to ReSTIR
Recently I started exploring ReSTIR, using mainly the Gentle Introduction to ReSTIR Siggraph course and the original paper. I began with direct illumination (ReSTIR DI), to quickly set it up and geβ¦
This course is still extremely math heavy and doesnβt expose nearly as much implementation details as Iβd like. Speaking as a person who sucks at math, that is.
Personally I had a better time understanding @kostasanagnostou.bsky.social βs article:
interplayoflight.wordpress.com/2023/12/17/a...
20.11.2024 16:16 β π 8 π 0 π¬ 0 π 0
Thanks, I'll do that
20.11.2024 11:55 β π 1 π 0 π¬ 0 π 0
The post that broke the camels back and made me also create a blue sky account
Iβll be double posting here and on twitter for the time being
Also shoutout to @stefanpijnacker.bsky.social for non-stop telling me to move here :^)
Now time to go on a follower rampage
20.11.2024 11:28 β π 9 π 0 π¬ 2 π 0
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Sometimes works on game engines. She/Her. More tired than you could ever imagine. π³οΈββ§οΈπ³οΈβπ
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Digital showcases for terribly amazing indie games. Unlike anything youβve seen before. From the creators of TGAGWCAGA.
The Awesome Console Showcase is coming October 28th.
Awesome indie games, for all consoles.
Procedural art nerd, Β½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game π°πΏ s.team/a/2198150 π³βππ
A virtual meetup dedicated to graphics programming. We meet online every week.
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine [β¦]
[bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
ik maak videospelletjes en alles
studiominus.nl
mestiez.dev
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Graphics Programmer
19yo | he/him | Paris, France π«π·
FranΓ§ais/English/Norsk OK + ζ₯ζ¬θͺ N5
Tinkering with rays, meshlets and console platforms
Final year of BSc Student Game Dev
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Tech lead on VALORANT
https://linktr.ee/riotnu
debugger queen β¨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY β¨ http://steam.neverway.co
and more β¨ http://isadora.codes
Software Engineer @ Valve
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Lead Game Designer at Ubisoft Toronto, working on Splinter Cell
I post just enough to stay irrelevant.