Here is my drone operator simulator game that I made for Pirate Software Game Jam 18.
seelenmayer.itch.io/fpv-drone-tr...
@seelenmayer.bsky.social
💜💙💚 𝓖𝓻𝓪𝓹𝓱𝓲𝓬𝓼 𝓟𝓻𝓸𝓰𝓻𝓪𝓶𝓶𝓮𝓻 💚💙💜 You'll subscribe from your seat, but you'll only need the edge! Follow me on my other socials at: https://seelenmayer.github.io/ https://x.com/seelenmayer https://www.linkedin.com/in/claytonseelenmayer/
Here is my drone operator simulator game that I made for Pirate Software Game Jam 18.
seelenmayer.itch.io/fpv-drone-tr...
Here is my drone operator simulator game that I made for Pirate Software Game Jam 18.
seelenmayer.itch.io/fpv-drone-tr...
www.youtube.com/watch?v=gQXj...
My shader computes a screen-space checker pattern and offsets UVs with a sine wave, producing a subtle screen-space flag ripple. The sparkling Fresnel shader paints based on viewing angle and overlays an animated noise along the object edges, creating an angle-dependent shimmer.
21.01.2026 06:51 — 👍 0 🔁 0 💬 0 📌 0(First iteration --minus the transistors needed to direct power to the LEDs)
29.11.2025 06:38 — 👍 0 🔁 0 💬 0 📌 0I made a small Arduino metronome for my musical practice. :) The first iteration used 8-bit shift registers, but I didn't have enough transistors available to power these LEDs.
29.11.2025 06:38 — 👍 1 🔁 0 💬 1 📌 0I've been fooling around with Llama and mistral-7b in trying to make a daycare simulator game where talking to your pets can determine various stat profiles. Still working out the details. 🙂
07.02.2025 09:32 — 👍 0 🔁 0 💬 0 📌 0Pirate Software's 16th #PirateJam is now over! My team and I developed a turn based chess and trading-card crossover. This project demonstrates use of Unity's Network Manager library to host online multiplayer interactions.
batmenzdw.itch.io/sorcererschess
Global Game Jam 2025. 🥰 I enjoyed helping the local developers. 💕 I integrated Llama into Unity and made a text-based daycare which rewarded good behavior. 😸
I also entered into Pirate Software's game jam and joined a team of 4 others with this prototype game I made! 💖
💜💙💚 Global Game Jam 2025 begins! I hope to see your entry.
globalgamejam.org
💜💙💚 I'm proud to announce that my portfolio website is now active!
seelenmayer.github.io
💜💙💚 Here is my finished Unity camera. A level is defined as a tree of segments, composed of 3 splines defining the player, focal, and camera paths. Any obstructions will burn up using a random height map by my custom built shader using Unity's Lit shader with a modified forward pass.
20.12.2024 04:42 — 👍 1 🔁 0 💬 0 📌 0I created noise textures as animation maps using Unity's HLSL. I wrote a GPU shader to render screen space dimensions (without stretching) and explored forward vs. deferred rendering and straight-alpha vs. premultiplied-alpha transparency.
20.12.2024 04:18 — 👍 0 🔁 0 💬 0 📌 0I wrote a Unity console printer that allows me to print an array of system objects, highlighted in the hierarchy, and with colour options! This allows for quicker and cleaner console based debugging iterations.
(Based on DrowsyFoxDev's approach)
I made my own simple game to be played on a Gameboy emulator.
20.12.2024 04:12 — 👍 0 🔁 0 💬 0 📌 0Conway's game of life demonstrated in OpenGL.
20.12.2024 04:12 — 👍 2 🔁 0 💬 0 📌 0Here is my submission for the Global Game Jam 2024, Jamfest! We had 48 hours to make a game.
Download for Windows:
seelenmayer.itch.io/jamfest
Global Game Jam:
globalgamejam.org/games/2024/j...
Youtube:
youtube.com/watch?v=NmAB...
Sheldon Watson
Dan Guenther
#GlobalGameJam #globalgamejam2024
I made it into the Deans' honour list.
20.12.2024 04:09 — 👍 0 🔁 0 💬 0 📌 0Mid-island game developer meetup.
20.12.2024 04:09 — 👍 0 🔁 0 💬 0 📌 0I've created 4 virtual machines to demonstrate web server hosting. 🥸
My TinyCore DHCP server assigns a static IP to my Arch web server. My TinyCore DNS server resolves my domain name to said static IP. I am then able to use my Arch client machine to view the server's web page.
An HD repost of my bezier curve particle emitter and grammar tree generation projects.
20.12.2024 04:08 — 👍 0 🔁 0 💬 0 📌 0Here's my demonstration of the producer-consumer problem in multi-threaded programs. I used the Linux pthreads and semaphore libraries to have multiple producers and consumers communicate to each other without fear of race conditions.
20.12.2024 04:07 — 👍 0 🔁 0 💬 0 📌 0Here is a demonstration of my process scheduler which simulates how an operating system might allocate cpu time for a process. I've chosen 5 algorithms; first come first serve, shortest job first, highest priority first, round-robin, and priority-round-robin.
20.12.2024 04:07 — 👍 0 🔁 0 💬 0 📌 0Wrote a Linux shell to demonstrate the use of parent/child processes using input, output, and file redirection; nicely packaged with a circular array history buffer.
20.12.2024 04:07 — 👍 1 🔁 0 💬 0 📌 0Successfully virtualized Arch Linux. 🥸
20.12.2024 04:06 — 👍 1 🔁 0 💬 0 📌 0I was testing out Blender's "Sapling Tree Gen" add-on and threw this scene together.
20.12.2024 04:06 — 👍 1 🔁 0 💬 0 📌 0I seldom have math projects, but here's a token of my work. 🥸
yumpu.com/en/document/vi
#BlenderDoughnuts Behold!
20.12.2024 04:05 — 👍 1 🔁 0 💬 0 📌 0I created my first #VR sim and I'm excited to tear up a new genre. 😼 Thanks #Valem for providing the best introduction to #SteamVR in #Unity.
Source: youtu.be/5C6zr4Q5AlA
I made this cool background of my 3d-model that snap rotates on a parallax layer behind a pixelizing shader.
20.12.2024 04:01 — 👍 0 🔁 0 💬 0 📌 0