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Enrique Fuster

@enriquefuster.bsky.social

Crafting visuals with stop motion, 3D, art and data science.

3 Followers  |  0 Following  |  5 Posts  |  Joined: 02.11.2025  |  1.0976

Latest posts by enriquefuster.bsky.social on Bluesky

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Exploring more #Blender GIS possibilities: Doggerland sinking under the rising North Sea from ~12,000 to 7,000 years BP. Created using DEM + bathymetry rasters processed in R and textured in Blender. #b3d #30DayMapChallenge Day 20 – Water

20.11.2025 20:20 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The goal: recreate real landscapes in LEGO for a few wide shots in my upcoming brickfilm.
Instancing bricks is too heavy at scale, so I use simple textured geometry for terrainβ€”building on techniques from my last animation, still experimenting with Geometry Nodes.
#b3d #blender

08.11.2025 12:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More renders from different locations. Tested national remote sensing data have a resolution of 0.5–2β€―m per pixel, enough for intermediate-scale visualizations (an alternative to Google Map Tiles).
#b3d #30DayMapChallenge Day 8 – Urban

08.11.2025 12:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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During preproduction of my next animation, I explored integrating real environments with open satellite & DSM data.
Massive files led me to create a Python workflow, splitting the data into chunks to load into Blender: github.com/EnriqueFuste...
#b3d #30DayMapChallenge Day 8 – Urban

08.11.2025 12:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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A few years ago I ran a small print-on-demand map shop.

Made a few sales and hundreds of mapsβ€”first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.

Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.

04.11.2025 22:08 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0