When you've been playing too much FFXIV #Unreal #GameDev #FFXIV
               
            
            
                23.05.2025 17:03 â đ 3    đ 0    đŦ 0    đ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Added Culling of rooms that are not on the Hot Path or within some radius of the Hot  Path. #UE5 #ProcGen #GameDev
               
            
            
                23.02.2025 02:38 â đ 9    đ 2    đŦ 0    đ 0                      
            
         
            
        
            
            
            
            
                                                 
                                                         
                                                
    
    
    
    
            Trying a different DungeonGen approach, this is more akin to how POE does there DunGen. Need to add back some rooms that were culled. #ProcGen #UE5 #GameDev #PCG
               
            
            
                22.02.2025 01:03 â đ 4    đ 0    đŦ 0    đ 0                      
            
         
            
        
            
            
            
            
                                                 
                                                
    
    
    
    
            Hard to see, but implemented Bidirectional BFS for pathfinding to connect rooms. #ProcGen #UE5 #GameDev
               
            
            
                19.02.2025 02:12 â đ 6    đ 2    đŦ 0    đ 0                      
            
         
            
        
            
            
            
            
                                                 
                                                
    
    
    
    
            Can now pass doorway positions to PCG to spawn doorways along the walls #procgen #gamedev #UnrealEngine #UE5
               
            
            
                16.02.2025 06:30 â đ 9    đ 2    đŦ 0    đ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            So far, I think it is pretty powerful. For something like dungeon generation I feel it is a good fit. Only issue that I have with it so far is documentation. I have only been using it for 2 days so I'm still a newb with it, but next thing I want to try is adding doors for hallways.
               
            
            
                15.02.2025 23:11 â đ 1    đ 0    đŦ 1    đ 0                      
            
         
            
        
            
            
            
            
                                                 
                                                
    
    
    
    
            Experimenting with UE5's PCG for generating procedural rooms. Here is a little test. Think next thing is to connect the rooms.
               
            
            
                15.02.2025 22:43 â đ 2    đ 0    đŦ 1    đ 0                      
            
         
            
        
            
            
            
            
                                                 
                                                
    
    
    
    
            Implemented Minimum Spanning Distance to get no repeating Hallways in the Dungeon Generation
#GameDev #ProcGen
               
            
            
                11.02.2025 06:48 â đ 8    đ 0    đŦ 0    đ 0                      
            
         
            
        
            
            
            
            
                                                 
                                                
    
    
    
    
            First foray into Procedural Generation, doing a BSP for room generation with Delaunay Triangulation for hallways. Next is to incorporate minimum spanning distance so that not all rooms connect #GameDev #ProcGen
               
            
            
                10.02.2025 20:07 â đ 10    đ 0    đŦ 1    đ 0                      
            
         
    
         
        
            
        
                            
                    
                    
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