A few months back I wrote a small python CLI that helps you brainstorm names for your next creative project: github.com/cckelly/word... (coded sans vibe). Maybe someone else will get some use out of it!
11.03.2025 16:24 — 👍 0 🔁 0 💬 0 📌 0@c2kelly.bsky.social
Game Dev Dad • https://charleskelly.dev
A few months back I wrote a small python CLI that helps you brainstorm names for your next creative project: github.com/cckelly/word... (coded sans vibe). Maybe someone else will get some use out of it!
11.03.2025 16:24 — 👍 0 🔁 0 💬 0 📌 0Python feels like a cheat code after Rust
19.12.2024 22:00 — 👍 1 🔁 0 💬 0 📌 0No rules today
14.12.2024 19:22 — 👍 0 🔁 0 💬 0 📌 0Nothing better to do on a Saturday than learn about PSO caching #unreal
07.12.2024 20:57 — 👍 1 🔁 0 💬 0 📌 0Are we in the upside down?
07.12.2024 15:06 — 👍 0 🔁 0 💬 1 📌 0My unpopular opinion is that Thanksgiving dinner is overrated, if it was better we’d eat it more often.
01.12.2024 17:40 — 👍 1 🔁 0 💬 0 📌 0The best thing about software is being able to name your libraries something cool. Missed opportunity for this one:
25.11.2024 14:35 — 👍 0 🔁 0 💬 0 📌 0Thank you for doing the research for me haha, I’ve had my eye on one for a while and can’t decide either.
22.11.2024 00:27 — 👍 1 🔁 0 💬 0 📌 0The best thing about switching to #UnrealEngine is I no longer spell behavior behaviour
22.11.2024 00:26 — 👍 0 🔁 0 💬 0 📌 0Universal Scene Descriptors (USD) look like a fantastic alternative to FBX files. There is an experimental UE5 plugin that lets you import USD files from your DCC and stage your scene; which handles all geometry, lighting, and even converting all USD elements into actors automatically.
20.11.2024 14:13 — 👍 0 🔁 0 💬 0 📌 0Easy Dads
19.11.2024 01:00 — 👍 1 🔁 0 💬 0 📌 0I have two followers and they’re both named Dave
19.11.2024 00:53 — 👍 0 🔁 0 💬 0 📌 0Hello World
18.11.2024 22:37 — 👍 1 🔁 0 💬 2 📌 0