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@ceruleite.bsky.social

Activision, previously at Unity, Bungie, AMD/ATI all opinions my own. Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.

336 Followers  |  111 Following  |  32 Posts  |  Joined: 03.03.2025  |  1.9056

Latest posts by ceruleite.bsky.social on Bluesky

SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
YouTube video by SIGGRAPH Advances in Real-Time Rendering SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w

11.11.2025 23:45 โ€” ๐Ÿ‘ 44    ๐Ÿ” 20    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
YouTube video by SIGGRAPH Advances in Real-Time Rendering SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiรคinen from HypeHype is now online: www.youtube.com/watch?v=8O44...

11.11.2025 21:40 โ€” ๐Ÿ‘ 49    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassinโ€™s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...

30.09.2025 01:57 โ€” ๐Ÿ‘ 35    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course - my slides from the retrospective: "Advances in Real-Time Rendering in Games - a 20th Year Retrospective, and a Look Ahead" are now online: advances.realtimerendering.com/s2025/index....
Enjoy!

30.09.2025 01:14 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....

30.09.2025 01:08 โ€” ๐Ÿ‘ 81    ๐Ÿ” 22    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassinโ€™s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....

27.08.2025 02:09 โ€” ๐Ÿ‘ 47    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5โ€ talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 15:59 โ€” ๐Ÿ‘ 31    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illuminationโ€ talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 05:25 โ€” ๐Ÿ‘ 84    ๐Ÿ” 27    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusionโ€ talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 05:22 โ€” ๐Ÿ‘ 19    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiรคinen are now online: advances.realtimerendering.com/s2025/index....

26.08.2025 05:15 โ€” ๐Ÿ‘ 32    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....

26.08.2025 05:09 โ€” ๐Ÿ‘ 39    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Last talk of the day today is a talk by Krzysztof Narkowicz and Tiago Costa from Epic Games where they share the practical details and intuition behind the development and techniques of โ€œMegaLights: Stochastic Direct Lighting in Unreal Engine 5โ€

12.08.2025 23:25 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We had a quick stretch break and now weโ€™re back!

Tianyi Zhang from NVIDIA is sharing the approach developed for โ€œReal-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusionโ€œ in ACM SIGGRAPH 2025 Advances in Real-Time Rendering in Games course now

12.08.2025 22:58 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Jarkko Lempiรคinen is now sharing the details of his implementation of many-lights illumination in real-time in the
โ€œStochastic Tile-Based Lighting in HypeHypeโ€ talk at Advances in Real-Time Rendering in Games course at #SIGGRAPH 2025

12.08.2025 22:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are back to the Advances in Real-Time Rendering in Games course and if youโ€™re not here, youโ€™re missing Tiago Sousaโ€™s talk about โ€œFast as Hell: idTech8 Global Illuminationโ€!

12.08.2025 21:17 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Now weโ€™re onto a talk by Sergei Kulikov from MachineGames โ€œStrand-based hair and fur rendering in Indiana Jones and the Great Circleโ€ in #SIGGRAPH2025 Advances

12.08.2025 18:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Luc Leblanc and Melino Conte from @ubisoft.com are sharing their lessons about Ray Tracing the World of Assassin's Creed Shadows in ACM SIGGRAPH 2025โ€™s Advances in Real-time Rendering in Games

12.08.2025 17:50 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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#SIGGRAPH 2025 - Adaptive Voxel-Based Order-Independent Transparency talk by Michal Drobot from Activisionโ€™s Call of Duty is on in #rtradvances! Come learn what it takes to create next-generation stable, high quality VFX in demanding video games!

12.08.2025 17:10 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#SIGGRAPH2025 - Advances in Real-time Rendering in Games course is on!! Join us in West Ballroom C!

12.08.2025 17:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Advances 2007 was packed - the GPU particles intro, dynamic real-time wrinkle maps, GPU-friendly vector maps, real-time tessellation on GPU, tessellation in Viva Piรฑata on Xbox 360, terrain rendering from Frostbite, and many techniques from CryEngine 2.

tinyurl.com/yv7zt4n6

09.08.2025 09:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Advances from 2008 had also introduced the first GPU-driven pipeline and AI using compute shaders, as well as scalable GPU-driven LOD pipeline including tessellation (albeit using DX10) in the Froblins. A trip down the memory lane.

advances.realtimerendering.com/s2008/SIGGRA...

09.08.2025 09:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Advances from 2008 had gems like the Lighting of Halo 3 by Hao Chen, Advanced Virtual Texture from Crytek by Martin Mittring, Wavelet-based Compression by Michael Boulton, Rendering Techniques from StartCraft II and more
advances.realtimerendering.com/s2008/index....

09.08.2025 09:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!

advances.realtimerendering.com

09.08.2025 09:15 โ€” ๐Ÿ‘ 58    ๐Ÿ” 25    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's time to share the program for the 2025 Advances in Real-time Rendering in Games.

Check out all the details here: advances.realtimerendering.com/s2025/index....

and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!

06.08.2025 05:53 โ€” ๐Ÿ‘ 68    ๐Ÿ” 31    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).

Stay Tuned for the program and the speakers - the line up is very strong this year!

12.06.2025 04:08 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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REAC25 wrapped today!! Many thanks to all the speakers for their hard work and to the A/V and IT staff who helped us put the show on, as well as the full organizing team!

Really hope all attendees enjoyed it, I know I had!

Stay tuned for the talks posted here:
enginearchitecture.org/2025.htm
<3

12.06.2025 04:05 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hitoshi Mishima from CAPCOM is sharing the lessons from the meshlet rendering pipeline in RE ENGINE now in REAC 2025 live. Join us!

Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)

10.06.2025 17:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Will Pearce from Blizzard is sharing how they Evolving Global Illumination in Overwatch 2 now in REAC 2025 live.

Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)

10.06.2025 16:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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REAC 2025 is now live!! Sign up and enjoy the stellar talks now!

Machine Games are sharing their lessons on getting to 60HZ while delivering great visual fidelity

Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)

10.06.2025 15:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness!

Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea...

See you there!!

08.06.2025 00:37 โ€” ๐Ÿ‘ 17    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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