YouTube video by SIGGRAPH Advances in Real-Time Rendering
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w
11.11.2025 23:45 โ ๐ 44 ๐ 20 ๐ฌ 0 ๐ 1
YouTube video by SIGGRAPH Advances in Real-Time Rendering
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiรคinen from HypeHype is now online: www.youtube.com/watch?v=8O44...
11.11.2025 21:40 โ ๐ 49 ๐ 16 ๐ฌ 0 ๐ 0
YouTube video by SIGGRAPH Advances in Real-Time Rendering
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassinโs Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
30.09.2025 01:57 โ ๐ 35 ๐ 13 ๐ฌ 0 ๐ 0
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course - my slides from the retrospective: "Advances in Real-Time Rendering in Games - a 20th Year Retrospective, and a Look Ahead" are now online: advances.realtimerendering.com/s2025/index....
Enjoy!
30.09.2025 01:14 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....
30.09.2025 01:08 โ ๐ 81 ๐ 22 ๐ฌ 0 ๐ 1
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassinโs Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
27.08.2025 02:09 โ ๐ 47 ๐ 19 ๐ฌ 0 ๐ 0
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5โ talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
26.08.2025 15:59 โ ๐ 31 ๐ 12 ๐ฌ 0 ๐ 1
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illuminationโ talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
26.08.2025 05:25 โ ๐ 84 ๐ 27 ๐ฌ 1 ๐ 1
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusionโ talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
26.08.2025 05:22 โ ๐ 19 ๐ 8 ๐ฌ 0 ๐ 0
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiรคinen are now online: advances.realtimerendering.com/s2025/index....
26.08.2025 05:15 โ ๐ 32 ๐ 12 ๐ฌ 0 ๐ 0
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
26.08.2025 05:09 โ ๐ 39 ๐ 13 ๐ฌ 0 ๐ 0
Last talk of the day today is a talk by Krzysztof Narkowicz and Tiago Costa from Epic Games where they share the practical details and intuition behind the development and techniques of โMegaLights: Stochastic Direct Lighting in Unreal Engine 5โ
12.08.2025 23:25 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0
Now weโre onto a talk by Sergei Kulikov from MachineGames โStrand-based hair and fur rendering in Indiana Jones and the Great Circleโ in #SIGGRAPH2025 Advances
12.08.2025 18:36 โ ๐ 8 ๐ 1 ๐ฌ 2 ๐ 0
#SIGGRAPH2025 - Advances in Real-time Rendering in Games course is on!! Join us in West Ballroom C!
12.08.2025 17:07 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Advances 2007 was packed - the GPU particles intro, dynamic real-time wrinkle maps, GPU-friendly vector maps, real-time tessellation on GPU, tessellation in Viva Piรฑata on Xbox 360, terrain rendering from Frostbite, and many techniques from CryEngine 2.
tinyurl.com/yv7zt4n6
09.08.2025 09:18 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Advances from 2008 had also introduced the first GPU-driven pipeline and AI using compute shaders, as well as scalable GPU-driven LOD pipeline including tessellation (albeit using DX10) in the Froblins. A trip down the memory lane.
advances.realtimerendering.com/s2008/SIGGRA...
09.08.2025 09:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Advances from 2008 had gems like the Lighting of Halo 3 by Hao Chen, Advanced Virtual Texture from Crytek by Martin Mittring, Wavelet-based Compression by Michael Boulton, Rendering Techniques from StartCraft II and more
advances.realtimerendering.com/s2008/index....
09.08.2025 09:16 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!
advances.realtimerendering.com
09.08.2025 09:15 โ ๐ 58 ๐ 25 ๐ฌ 1 ๐ 0
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
06.08.2025 05:53 โ ๐ 68 ๐ 31 ๐ฌ 2 ๐ 0
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).
Stay Tuned for the program and the speakers - the line up is very strong this year!
12.06.2025 04:08 โ ๐ 18 ๐ 5 ๐ฌ 0 ๐ 0
REAC25 wrapped today!! Many thanks to all the speakers for their hard work and to the A/V and IT staff who helped us put the show on, as well as the full organizing team!
Really hope all attendees enjoyed it, I know I had!
Stay tuned for the talks posted here:
enginearchitecture.org/2025.htm
<3
12.06.2025 04:05 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0
Hitoshi Mishima from CAPCOM is sharing the lessons from the meshlet rendering pipeline in RE ENGINE now in REAC 2025 live. Join us!
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)
10.06.2025 17:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Will Pearce from Blizzard is sharing how they Evolving Global Illumination in Overwatch 2 now in REAC 2025 live.
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)
10.06.2025 16:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
REAC 2025 is now live!! Sign up and enjoy the stellar talks now!
Machine Games are sharing their lessons on getting to 60HZ while delivering great visual fidelity
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)
10.06.2025 15:38 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness!
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea...
See you there!!
08.06.2025 00:37 โ ๐ 17 ๐ 12 ๐ฌ 0 ๐ 1
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
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Senior Rendering Engineer @ Imageworks
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat ๐ฌ๐ง/๐ซ๐ท
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