Paul Demeulenaere's Avatar

Paul Demeulenaere

@shadi3st.bsky.social

Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)

63 Followers  |  66 Following  |  5 Posts  |  Joined: 17.11.2024  |  1.4096

Latest posts by shadi3st.bsky.social on Bluesky

Preview
GitHub - PaulDemeulenaere/vfx-neighborhood-grid-3d: GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning - PaulDemeulenaere/vfx-neighborhood-grid-3d

Made with #VFXGraph #unity
This 3D Flocking Simulation project is available on GitHub, or you can join the discussion โฌ‡๏ธ
discussions.unity.com/t/3d-flockin...

17.07.2025 07:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Flock the System ๐Ÿค˜

17.07.2025 07:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

Triangle Sorting is still cool โคต๏ธ

13.12.2024 17:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.๐Ÿ˜

25.11.2024 17:17 โ€” ๐Ÿ‘ 21    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Music from Liz Lister - youtu.be/g2GufJyQaco (Deja Vu Cover)

23.11.2024 12:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Nobody asked for a tofu simulator ๐ŸงŠ

23.11.2024 12:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@shadi3st is following 20 prominent accounts