Flock the System ๐ค
17.07.2025 07:55 โ ๐ 7 ๐ 1 ๐ฌ 2 ๐ 0
Triangle Sorting is still cool โคต๏ธ
13.12.2024 17:07 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0
Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.๐
25.11.2024 17:17 โ ๐ 21 ๐ 6 ๐ฌ 1 ๐ 0
Music from Liz Lister - youtu.be/g2GufJyQaco (Deja Vu Cover)
23.11.2024 12:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Nobody asked for a tofu simulator ๐ง
23.11.2024 12:00 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
On est lร aussi apparemment
On parle de jeux vidรฉo depuis septembre 2001.
Site et podcast : factornews.com
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Technical Art Director, Stealth Mode
23 years in games.
Dane, living in Sweden.
Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.
Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
itโs me
https://youtube.com/@any_austin
๐ฎ Game Product/Project Manager
๐นDid Rendering and Psychophysics
๐นCo-founder of Montreal ACM SIGGRAPH
๐น1/3rd Shinies and Shadows
@Quantic Dream
xRoblox, xUnity
She/Her
Senior Rendering Developper @ Frostbite. Ex-Unity/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
โจ Lives & Replays:
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www.youtube.com/@ShiniesShadows
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Entrepreneur - Instagram : ZeratoR - Twitch partner - Founder Unexpected, Mandatory, ZEVENT et ZLAN -Compte gรฉrรฉ par un CM-
contact pro : dach@zerator.tv
Streameuse sur Twitch
Autrefois, vulgarisatrice juridique sur Youtube
Insta : @angledroit_
๐ฆ http://twitch.tv/angledroit
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Artist, "Lourd est le Parpaing de la Rรฉalitรฉ sur la Tartelette aux Fraises de nos Illusions"
Journal d'information numรฉrique, indรฉpendant et participatif. Seulยทes nos lecteurs et lectrices peuvent nous acheter ! https://www.mediapart.fr ๐๏ธ
Suivez aussi @mediapartblogs.bsky.social, l'espace d'expression libre des abonnรฉยทes de Mediapart.
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
๐ London ๐ธ https://Asher.GG