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@robotbard.bsky.social

12 Followers  |  3 Following  |  2 Posts  |  Joined: 09.11.2024  |  1.4185

Latest posts by robotbard.bsky.social on Bluesky

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We've been focusing on readability for some of our recent tasks! We have a lot more to do but it's increasingly easier to follow the flow of battle.
#godot #indiedev #pixelart #gamedev

26.07.2025 09:16 β€” πŸ‘ 13    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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First post on Bluesky! Thanks for checking us out.

We're an indie game development duo working on a tactics roguelike where Champions defend the realm from an invasion of cosmic warriors. Follow for updates, coming soon on Steam!

15.07.2025 09:15 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
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Testing out enemy summoning at the max. We'll tone it down a bit lol
#indiedev #gamedev #pixelart #godot

19.06.2025 21:57 β€” πŸ‘ 28    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Usually units would block movement paths. We're experimenting with movemenet instead swapping places with units. It's a big change but so far it seems promising, it fosters interesting position-based gameplay with AoEs and ranges 🧐
#indiedev #gamedev #pixelart #godot

17.06.2025 22:04 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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The enemies now have a cool entry into battle 🌠 #pixelart #indiedev #gamedev #godot

23.05.2025 13:35 β€” πŸ‘ 31    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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We're improving our interaction visual feedback every day πŸ’ͺ #indiedev #gamedev #godot #pixelart

24.05.2025 10:40 β€” πŸ‘ 21    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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It's been a while since the last update, but our development is going well with some big gameplay changes that have solved long-standing issues. Here's a summon skill:

#pixelart #indiedev #gamedev #godot

09.05.2025 12:19 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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.@robotbard and I have a paid opportunity for 2 music tracks and a number of sound effects for our tactical battle roguelike as we prepare our game for Steam. If you're skilled in fantasy/RPG sound, interested and available, message and I can send more information! #gamedev #indiedev #gamemusic

19.04.2025 15:07 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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The Bastion is slow, but he can hit HARD. @hariedwin.bsky.social did a great job with this lightning impact! Working through the first iteration of our champion skills. #gamedev #indiedev #godot #pixelart

07.02.2025 10:33 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
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First iteration of the in-game map editor. Carve out the shape of the map, place spawn points, and position enemies. Hell of a lot easier than editing text files! Next up: structures! #gamedev
#indiedev
#godot
#pixelart

06.01.2025 13:31 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1
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We're in the process of updating our UI, here's a look at the current interface for using skills. After some testing I think we're going to tweak it a little more #gamedev #indiedev #godot #pixelart

03.01.2025 01:12 β€” πŸ‘ 20    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0

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