We've been focusing on readability for some of our recent tasks! We have a lot more to do but it's increasingly easier to follow the flow of battle.
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@robotbard.bsky.social
We've been focusing on readability for some of our recent tasks! We have a lot more to do but it's increasingly easier to follow the flow of battle.
#godot #indiedev #pixelart #gamedev
First post on Bluesky! Thanks for checking us out.
We're an indie game development duo working on a tactics roguelike where Champions defend the realm from an invasion of cosmic warriors. Follow for updates, coming soon on Steam!
Testing out enemy summoning at the max. We'll tone it down a bit lol
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Usually units would block movement paths. We're experimenting with movemenet instead swapping places with units. It's a big change but so far it seems promising, it fosters interesting position-based gameplay with AoEs and ranges π§
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The enemies now have a cool entry into battle π #pixelart #indiedev #gamedev #godot
23.05.2025 13:35 β π 31 π 10 π¬ 0 π 0We're improving our interaction visual feedback every day πͺ #indiedev #gamedev #godot #pixelart
24.05.2025 10:40 β π 21 π 5 π¬ 0 π 0It's been a while since the last update, but our development is going well with some big gameplay changes that have solved long-standing issues. Here's a summon skill:
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.@robotbard and I have a paid opportunity for 2 music tracks and a number of sound effects for our tactical battle roguelike as we prepare our game for Steam. If you're skilled in fantasy/RPG sound, interested and available, message and I can send more information! #gamedev #indiedev #gamemusic
19.04.2025 15:07 β π 18 π 6 π¬ 0 π 0The Bastion is slow, but he can hit HARD. @hariedwin.bsky.social did a great job with this lightning impact! Working through the first iteration of our champion skills. #gamedev #indiedev #godot #pixelart
07.02.2025 10:33 β π 5 π 2 π¬ 0 π 1First iteration of the in-game map editor. Carve out the shape of the map, place spawn points, and position enemies. Hell of a lot easier than editing text files! Next up: structures! #gamedev
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We're in the process of updating our UI, here's a look at the current interface for using skills. After some testing I think we're going to tweak it a little more #gamedev #indiedev #godot #pixelart
03.01.2025 01:12 β π 20 π 7 π¬ 2 π 0