It takes some setup but it's always great to see VFX take life in game after working on it frame by frame! #AttackOfTheAstrals #pixelart #indiedev #gamedev #godot
01.12.2025 00:53 β π 12 π 4 π¬ 0 π 0@robotbard.bsky.social
It takes some setup but it's always great to see VFX take life in game after working on it frame by frame! #AttackOfTheAstrals #pixelart #indiedev #gamedev #godot
01.12.2025 00:53 β π 12 π 4 π¬ 0 π 0Here's a video about a failed fire vfx vs a successful one. Iteration and trying out a lot of different approaches has been key to success during development #AttackOfTheAstrals #indiedev #gamedev #pixelart #godot
25.11.2025 00:43 β π 11 π 4 π¬ 0 π 0Here's an example of one of our VFX between Aseprite and its ingame implementation in Attack of the Astrals, our turn-based tactics roguelike #AttackOfTheAstrals #indiedev #gamedev #pixelart #godot
24.11.2025 01:31 β π 8 π 5 π¬ 0 π 0Trying out some narration for this clip! What do you think, should I stick with it?
In Attack of the Astrals we're continuing testing Summons, powerful alternate attacks you can use once per battle and earn more of through victories.
#AttackOfTheAstrals #indiedev #gamedev #pixelart #godot
Testing out how Summons could fit into the gameπͺ½π€
#pixelart #godot #indiedev #gamedev
Using the map editor tool to build a battle for our turn-based tactics roguelike, Attack of the Astrals! #godot #indiedev #gamedev #pixelart
18.11.2025 23:36 β π 24 π 7 π¬ 1 π 0In Attack of the Astrals, we've been testing out Ranger's action. He deals more damage based on distance to target, so you can shift targets with his teammates to maximise that distance.
(Also a sneak peek at our WIP swamp environment)
#gamedev #indiedev #pixelart #godot
We're working on controller support for Attack of the Astrals! Feels great to sit back and chill while playing
#indiedev #gamedev #pixelart #godot
We're continuing to refine the gameplay to make the battles fast, tactical and puzzle-y. Rough clip of a basic combo:
#pixelart #indiedev #gamedev #godot #AttackOfTheAstrals
Thanks a ton GOG for hosting #TurnBasedThursday !
We're working on Attack of the Astrals, a turn-based tactics roguelike like Into the Breach with a trio of fantasy champions vs a cosmic army.
Now to check out the other cool games featured here π
#pixelart #indiedev #gamedev #godot
Working on some lategame meteor environment art for our turn-based tactics roguelike, Attack of the AstralsβοΈ
store.steampowered.com/app/3991790/...
#pixelart #indiedev #gamedev #godot
Gladiator tears open earth as she charges through her targets πͺ
#godot #pixelart #gamedev #indiedev
We're looking to pay for quality steam capsule artwork for our fantasy champions vs cosmic invaders tactics roguelike.
If you can make a many-character composition in an MtG/DnD or classic fantasy anime style like Shadows over Mystara, message me for more info! Share if you know someone fitting :)
We've been focusing on readability for some of our recent tasks! We have a lot more to do but it's increasingly easier to follow the flow of battle.
#godot #indiedev #pixelart #gamedev
First post on Bluesky! Thanks for checking us out.
We're an indie game development duo working on a tactics roguelike where Champions defend the realm from an invasion of cosmic warriors. Follow for updates, coming soon on Steam!
Testing out enemy summoning at the max. We'll tone it down a bit lol
#indiedev #gamedev #pixelart #godot
Usually units would block movement paths. We're experimenting with movemenet instead swapping places with units. It's a big change but so far it seems promising, it fosters interesting position-based gameplay with AoEs and ranges π§
#indiedev #gamedev #pixelart #godot
The enemies now have a cool entry into battle π #pixelart #indiedev #gamedev #godot
23.05.2025 13:35 β π 31 π 10 π¬ 0 π 0We're improving our interaction visual feedback every day πͺ #indiedev #gamedev #godot #pixelart
24.05.2025 10:40 β π 21 π 5 π¬ 0 π 0It's been a while since the last update, but our development is going well with some big gameplay changes that have solved long-standing issues. Here's a summon skill:
#pixelart #indiedev #gamedev #godot
.@robotbard and I have a paid opportunity for 2 music tracks and a number of sound effects for our tactical battle roguelike as we prepare our game for Steam. If you're skilled in fantasy/RPG sound, interested and available, message and I can send more information! #gamedev #indiedev #gamemusic
19.04.2025 15:07 β π 18 π 6 π¬ 0 π 0The Bastion is slow, but he can hit HARD. @hariedwin.bsky.social did a great job with this lightning impact! Working through the first iteration of our champion skills. #gamedev #indiedev #godot #pixelart
07.02.2025 10:33 β π 5 π 2 π¬ 0 π 1First iteration of the in-game map editor. Carve out the shape of the map, place spawn points, and position enemies. Hell of a lot easier than editing text files! Next up: structures! #gamedev
#indiedev
#godot
#pixelart
We're in the process of updating our UI, here's a look at the current interface for using skills. After some testing I think we're going to tweak it a little more #gamedev #indiedev #godot #pixelart
03.01.2025 01:12 β π 20 π 7 π¬ 2 π 0