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DistractionCrab

@distractioncrab.bsky.social

Game Dev working on a CRPG. I GM/DM for tabletop games in my spare time. Used to do scientific research, but still a math/science nerd. I like muffins.

50 Followers  |  153 Following  |  8 Posts  |  Joined: 07.02.2024  |  1.8362

Latest posts by distractioncrab.bsky.social on Bluesky

I've been working on a CRPG myself for the past year or so. If you'd like I'd be happy to share my experiences and other info about the technical side of it if you have specific questions.

31.03.2025 12:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

After a month and a half of hand-editing RPG feature data, I've finally got it setup in the new format, it compiles, and I got to check off some data import TODO in the actual engine.

For the first time in while I feel like I both need and earned that drink.

#gamedev #indiedev

13.03.2025 16:19 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

would like to support iOS/Mac for what we work on, we simply cannot afford supporting an apple ecosystem currently.

So in short, it's not for lack of want or trying, but we just simply cannot.

09.01.2025 11:44 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

actually detects, plugs in, and uses the hardware correctly. This is only exacerbated by the fact that Apple uses proprietary GPU hardware and software. (some engines handle that for us, thankfully, but for devs not using engines that do... well now we've added another issue). So while some of us..

09.01.2025 11:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

OS. Which, fun fact, one of the biggest issues for optimizing a game is more often the settings on your computer than how fast a game can run. With Windows itself, and all the weird software that attempts to set GPU settings for AMD or NVidia, it becomes a nightmare to make sure that everything...

09.01.2025 11:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

install it on their hardware. For smaller developers, like myself, this is effectively not going to happen at all. For larger developers, that would mean spending hundreds of thousands of dollars in hardware alone. This doesn't include extra time spent in learning the ecosystem, nuances of the...

09.01.2025 11:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

more monetary and legal issues associated with working with apple. If we want to test a game that runs on a Mac or iPhone, then we'd want to test on the actual OS and not an emulator. Unlike android/linux/windows, where we can legally install it on almost anything, we can only legally...

09.01.2025 11:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The issue for Mac/iOS isn't about being mainstream or support; It's about how closed off the ecosystem is. When I worked on a simple game app that just existed on another iOS app, I'd have to pay 100$ a year to just have an account to publish to another platform. For other games, there are many...

09.01.2025 11:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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