Antonio Freyre - Merlino Games's Avatar

Antonio Freyre - Merlino Games

@merlinogames.bsky.social

Making: As Time Surrenders Made: No Sun To Worship / It Comes In Waves / Under A Star Long Cold / The Chameleon / etc https://linktr.ee/merlinogames

4,777 Followers  |  153 Following  |  502 Posts  |  Joined: 21.06.2023
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Posts by Antonio Freyre - Merlino Games (@merlinogames.bsky.social)

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Your game’s review just dropped

28.02.2026 23:19 β€” πŸ‘ 50    πŸ” 1    πŸ’¬ 3    πŸ“Œ 2
Development screenshot from my game, Nightshift Galaxy. 

Right: a "stamp" I authored in blender that's like a cross-section of a tunnel.

Left: the stamp repeated and distorted to follow a tunnel-spline.

Development screenshot from my game, Nightshift Galaxy. Right: a "stamp" I authored in blender that's like a cross-section of a tunnel. Left: the stamp repeated and distorted to follow a tunnel-spline.

Back in the saddle working on my "scaffold" level-editting system for Nightshift. I got a bit exhausted having to procedurally topologize everything (esp texture UVs, ugh), so I'm experimenting with making mesh "stamps" in blender that are distorted & combined in the game editor.

28.02.2026 22:36 β€” πŸ‘ 29    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Devlog002: Codename Gothic - First pass of the Visual Vibe
YouTube video by Jim Gray Productions Devlog002: Codename Gothic - First pass of the Visual Vibe

Hi All! New devlog is up! This is the first visual glimpse of the game I'm planning! So, I'd love to hear your comments and reactions! 😁 youtu.be/-eadzUEQpVo

25.02.2026 03:34 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

the world is chinatown

26.02.2026 03:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Devlog002: Codename Gothic - First pass of the Visual Vibe
YouTube video by Jim Gray Productions Devlog002: Codename Gothic - First pass of the Visual Vibe

new @jameswgrayiii.bsky.social devlog, go subscribe to his channel

www.youtube.com/watch?v=-ead...

25.02.2026 15:31 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

in honour of my favourite resident evil, i did a little sound redesign of jill roaming around spencer mansion

(no jumpscares!)

23.02.2026 18:57 β€” πŸ‘ 37    πŸ” 14    πŸ’¬ 2    πŸ“Œ 2
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reusing a model from chameleon to block out something in ATS 🀫

23.02.2026 17:42 β€” πŸ‘ 25    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ngl it is horrible rn. Whole city is completely silent. Worse than during the pandemic.

No buses, no ride apps. Every business is closed. Cant buy food or water.

rn taking the dogs to pee outside for 1 min then running back inside.

23.02.2026 02:22 β€” πŸ‘ 50    πŸ” 0    πŸ’¬ 9    πŸ“Œ 0
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Crazy shit happening at xbox rn

21.02.2026 18:52 β€” πŸ‘ 7026    πŸ” 1762    πŸ’¬ 26    πŸ“Œ 20
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maybe vessels full of buddies

20.02.2026 18:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

oh it actually looks decent with the screenshot compression

it's just a cube with a texture

20.02.2026 17:37 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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crate full of bodies, prototype version

20.02.2026 17:36 β€” πŸ‘ 45    πŸ” 1    πŸ’¬ 4    πŸ“Œ 0
Codename: Gothic, Behind the Scenes, Part 1
YouTube video by Jim Gray Productions Codename: Gothic, Behind the Scenes, Part 1

My friend @jameswgrayiii.bsky.social has started a Devlog series as he builds his new game

He is a legend with decades of experience including ILM, Lucasarts, THQ, etc!

Lots to learn from him

www.youtube.com/watch?v=pVd7...

20.02.2026 15:40 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

No other running animation has ever been this β€œit’s 3am and I really need to get up and take a piss” coded.

20.02.2026 13:04 β€” πŸ‘ 118    πŸ” 32    πŸ’¬ 2    πŸ“Œ 1

Hellish stuff

20.02.2026 14:23 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

GZ fully ported to MGSV by the master (not just the map!)

19.02.2026 21:08 β€” πŸ‘ 30    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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our artist @shir0kuma.bsky.social has been modeling John Astimesurrenders (he has a name, but dont want to say yet)

and he hits me with this image lol

19.02.2026 17:30 β€” πŸ‘ 59    πŸ” 6    πŸ’¬ 5    πŸ“Œ 1
screenshot conversation about developers sabotaging each other on steam

screenshot conversation about developers sabotaging each other on steam

Hello, question for any devs from the steam greenlight days!

I don't remember anyone ever sabotaging each other, did this actually happen? I really wanna know

19.02.2026 17:03 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0
Preview
a cat is looking through a window with rain drops on it and says ok ALT: a cat is looking through a window with rain drops on it and says ok

i want to make games with N64 graphics again

18.02.2026 04:07 β€” πŸ‘ 59    πŸ” 0    πŸ’¬ 5    πŸ“Œ 0

haha goblin cell, great description

17.02.2026 18:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

oh yes also that! In the first version I played, there was no darkness stealth at all (weird for a Styx game). So they added later as an afterthought

17.02.2026 18:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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>plays dark souls once

17.02.2026 18:26 β€” πŸ‘ 70    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

the new Styx is just ok - runs like ass and the levels are very samey looking and confusing

2 is still the best one

17.02.2026 17:39 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

yes 100%!

17.02.2026 17:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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shy

17.02.2026 17:37 β€” πŸ‘ 36    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I like the terrain tool in UE5 and I use either Blender or Scythe for geometry

I dont think it is the tools that are my problem

17.02.2026 04:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0