Phantasy Star Online devs on the story, the graphics, and the angry fans that used to call the office
We continue our retrospective interview series for the gameβs 20th anniversary
This story is one of my favorite ever features I got to out together on one of my favorite games. My mission is to get #PSO (OG version) onto something modern. Follow @designroom.bsky.social for more shenanigans. www.polygon.com/interviews/2...
09.10.2025 20:33 β
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We've acquired the historic game magazine Computer Entertainer.
As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free.
Learn more: gamehistory.org/computerente...
06.08.2025 14:00 β
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Hey! Any plans to extend shipping to the EU? I would love to order one from Germany
07.08.2025 17:57 β
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Somehow I never heard of it, looks great!
04.08.2025 19:09 β
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PEOPLE:
- Takahiro Takayama. Physics Programming Lead for Tears of the Kingdom.
QUOTE:
Takayama: A world with a high degree of freedom requires everything to be physics driven.
Every single thing [in Tears of the Kingdom] without exception is built with dynamic rigid bodies and constraints [instead of with kinematic rigid bodies].
And this is what allowed us to create a world in which players can freely translate their creativity and imagination into action without destroying the world.
PEOPLE:
- Takahiro Takayama. Physics Programming Lead for Tears of the Kingdom.
QUOTE:
Takayama: Take the wheel [Zonai component in Tears of the Kingdom]. It's comprised of three rigid bodies: the wheel, motor, and shaft. Instead of the shaft connecting directly with the wheel, it holds up the motor.
The torque from the motor transfers to the wheel's rigid body, causing it to rotate, and the friction between the ground and the wheel creates the driving force.
Some Takayama quotes about how every object in Tears of the Kingdom is built with functional simulated physics, 2024
Source: Game Developers Conference (GDC)
#Zelda
#TearsoftheKingdomQuote
#TakayamaQuote
www.notion.so/5daa8b399c3d...
02.08.2025 21:09 β
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YouTube video by Valve
Half-Life: 25th Anniversary Documentary
Developers from the original Half-Life team share insights about its history and development, in this documentary published on the game's 25th anniversary.
www.youtube.com/watch?v=TbZ3...
#gamedev #halflife #fps
28.07.2025 22:18 β
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YouTube video by DualShockers
MercurySteam Interview -- Enric Γlvarez on How the Studio Was Saved, Working with Nintendo, and More
Enric Γlvarez, Owner and Game Director at Mercury Steam, tells us how a small Tech Demo, based on The Exorcist, led the studio to work on Castlevania, and later on Metroid.
www.youtube.com/watch?v=8r-2...
#gamedev #metroid #castlevania
23.07.2025 07:47 β
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YouTube video by Archipel
Shinji Mikami, Part 1: The birth of the survival horror game
In this 2 parts Documentary from Arcipel, Shinji Mikami talks about the origin of the Resident Evil series, what other games and films influenced him, and how he got his job at Capcom.
youtu.be/NKYX3GstHlw?...
#gamedev #residentevil #horror
22.07.2025 16:10 β
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The Passion Behind Fatal Frame interview with Director Makoto Shibata and Producer Yutaka Fuyaka
[...]
Project Zero/Fatal Frame Director Makoto Shibata, and Producer Yutaka Fuyaka, talk about the remaster of Mask of the Lunar Eclipse and the future of the series.
www.dreadxp.com/interview/th...
#gamedev #horror #projectzero #fatalframe
22.07.2025 11:03 β
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Shigeru Miyamoto, along with developers from the original game, go through the history of the #Pikmin series, all the way to Pikmin 4, in this 3 parts Interview.
www.nintendo.com/us/whatsnew/...
#gamedev #nintendo #gamecube
21.07.2025 18:25 β
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Ocarina of Time β 1999 Developer Interview - shmuplations.com
In this Ocarina of Time interview, producer Shigeru Miyamoto's pontificates on the game's design choices, gameplay changes, and interactivity in 3D games.
Did you know that #Zelda Ocarina of Time was in development for 3 years?
In this Developer Interview from 1999, Shigeru Miyamoto talks about design choices, dev insights, and more about one of the best games ever.
shmuplations.com/ocarinaoftime/
#nintendo #gamedev #n64 #tloz
21.07.2025 14:40 β
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Interview with: Daisuke Sato on the past and future of the Yakuza series β’ JPGAMES.DE
The English script.
In this interview from 2021, Daisuke Sato, former head of Ryu Ga Gotoku Studio, talks about the #Yakuza series, and how it became popular in the West.
jpgames.de/2021/02/inte...
#gamedev #sega #likeadragon
20.07.2025 19:05 β
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The First Part Of Horror Game Docuseries 'Terrorbytes' Is Now Available For Free On YouTube
"Enter the Survival Horror"
The First Part Of Horror Game Docuseries 'Terrorbytes' Is Now Available For Free On YouTube.
18.07.2025 10:30 β
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Making Of/Things You Didn't Know - YouTube
Incredible insights and anecdotes from the teams behind Rare classics over the years!
A documentary series from @rare.co.uk, covering influential titles such as Banjo-Kazooie, Perfect Dark, and Battletoads.
m.youtube.com/playlist?lis...
#gamedev #retro #n64
18.07.2025 14:04 β
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Interview: Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
"The game really just clicked into place. Even Argonaut was surprised"
One of my favourite interviews. @dylancuthbert.bsky.social , Programmer on Star Fox and now President of Q Games, tells about the origin of the game, and how they convinced Nintendo to put the FX chip inside the SNES cartridges.
www.timeextension.com/features/int...
#gamedev #nintendo #retrogaming
18.07.2025 12:18 β
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