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SeaCloud9

@seacloud9.bsky.social

Happy to simplify and create a beautiful experience that people truly love. Strategic Problem Solver | Digital Innovation Specialist | Bridging Technology, Media, and Science WebXR, AI, I create stuff that will make your eyes bleed and your heart yearn.

34 Followers  |  65 Following  |  26 Posts  |  Joined: 20.11.2023
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Posts by SeaCloud9 (@seacloud9.bsky.social)

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โ€ŽGemini - direct access to Google AI Created with Gemini

g.co/gemini/share...

Kind of cool

01.03.2026 06:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Part 5: Welcome to m{ai}geXR The Evolution of AI-Powered XR Development ๐ŸŽ‰โœจ ๐Ÿ“– Catch up on the journey from 0โ€“1:

๐Ÿš€ m{ai}geXR is here the next evolution of AI-powered XR dev. Build 3D worlds, apps, and interactions just by talking to your AI. If you can describe it, you can cast a spell and create it. #AI #XR #3Ddev #threejs #maigeXR

medium.com/@seacloud9/p...

04.12.2025 05:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally, someone got shaders running on the Vegas sphere! Next step: letโ€™s make this happen in mixed reality so everyone can write shaders on a virtual version of the sphere ๐Ÿ˜ƒ
(credits to @xordev.com for the video)

02.12.2025 23:09 โ€” ๐Ÿ‘ 33    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Support the development of Godot! Donate Now

Support the development of Godot! Donate Now

This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated โ‚ฌ5, we could hire 5 more developers to work on Godot full-time.

๐Ÿ‘‰ fund.godotengine.org

02.12.2025 17:17 โ€” ๐Ÿ‘ 751    ๐Ÿ” 289    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 20
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PSA - with Frame Graph, you can easily display your debug textures to help you create the perfectly rendered scene!

playground.babylonjs.com#APOPHP

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

03.12.2025 18:04 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Grunge just pairs weirdly well with dark fantasy. Heavy, rough around the edges, just vibes and progress.

Late-night coding, the Tower humming, that bassline looping.
Good energy.

#RunicTower #gamedev #indiedev #aliceinchains #indiegame

24.11.2025 07:12 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Building XRAiAssistant, Part 4: From Multi-Platform Dreams to Production Reality ๐Ÿš€ The Journey Continues: What Weโ€™ve Built Since September

๐Ÿš€ Big news: #XRAiAssistant is now cross-platform! Android joins iOS with 85% feature parity: ๐ŸŽฎ Full 3D ( #Babylonjs / #Threejs / #R3F) โš™๏ธ BuildKit = JSX on mobile The future of AI-powered XR dev is here โ†’

15.11.2025 06:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Building XRAiAssistant, Part 2: Multi-Provider AI meets Multi-Framework XR on iOS If you missed Part 1, start here for the vision and first architecture pass: Building XRAiAssistant: The Future of AI-Powered 3Dโ€ฆ

XRAiAssistant Part 2 on Medium: multi provider AI + multi framework XR on iOS. Build #WebXR
medium.com/@seacloud9/building-xraiassistant-part-2-multi-provider-ai-meets-multi-framework-xr-on-ios-8f0784070e9d
#WebXR #AI #iOSDev

15.09.2025 00:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Post 1 (Announcement):๐Ÿš€ Introducing XRAiAssistant

โœจ Describe 3D scenes in natural language
๐ŸŽฏ Professional AI parameter control
๐Ÿ“ฑ Native #iOS performance
๐Ÿ”’ Privacy-first architecture
โšก Real-time #WebGL #babylonjs #webXR

medium.com/@seacloud9/b...

09.09.2025 01:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Meat In the Machine

29.07.2025 13:06 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Did you know that Babylon can easily handle complex skeletons to bring the perfect motion to life in your characters?

playground.babylonjs.com#2D0RWJ

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

29.07.2025 17:03 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
29.07.2025 15:52 โ€” ๐Ÿ‘ 28    ๐Ÿ” 13    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Speak

29.07.2025 17:32 โ€” ๐Ÿ‘ 47    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Radial"
vec2 p=FC.xy-r*.5;for(float i,a;i++<7.;o+=.02/(max(a=length(p)/r.y-i*i/5e1,-a*4.)+2./r.y)*smoothstep(0.,.6,cos(a=atan(p.y,p.x)*3.+t*sin(i*i)+i*i))*(1.+sin(a-i+vec4(0,.2,.5,0))));o=tanh(o);

29.07.2025 22:51 โ€” ๐Ÿ‘ 141    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Initial conditions:
m1=13.2 m2=12.9 m3=133.7 (solar masses)
v1x=-1.187 v1y=2.544 v2x=-5.123 v2y=-4.347 v3x=-6.976 v3y=-0.785 (km/s)
x1=7.0 y1=21.0 x2=30.0 y2=21.0 x3=11.0 y3=-15.0 (AU from center)
Music: Nocturne in C-Sharp Minor (Posthumous) โ€“ Chopin

28.07.2025 06:20 โ€” ๐Ÿ‘ 79    ๐Ÿ” 15    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 7
๐Ÿ” Who is it for?

Accredited universities and colleges

Vocational training centers

Continuing education programs

Non-profit educational initiatives

Students (18+)

๐Ÿ” Who is it for? Accredited universities and colleges Vocational training centers Continuing education programs Non-profit educational initiatives Students (18+)

We believe that great ideas deserve the right tools. Weโ€™re excited to announce the W4 Educational License. This license empowers you to access and use W4 Games Consoles #GodotEngine software for teaching, training, research, and academic development. https://tinyurl.com/Educationalicence

28.07.2025 16:04 โ€” ๐Ÿ‘ 45    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can design your own custom Lululemon water bottle! Check out the cool experience designed by Spectrum Customizer!

www.spectrumcustomizer.com/casestudy/lu...

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

28.07.2025 17:02 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Phosphor 3"
for(float i,z,d,s;i++<8e1;o+=(cos(s+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(5,0,1)+t-d*4.));p.z+=5.,a=a*dot(a,p)-cross(a,p);for(d=1.;d++<9.;)a-=sin(a*d+t).zxy/d;z+=d=.1*abs(length(p)-3.)+.07*abs(cos(s=a.y));}o=tanh(o/5e3);

28.07.2025 18:21 โ€” ๐Ÿ‘ 60    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
GodotFest 25 Schedule, talks and talk submissions for GodotFest 25

Going to #GodotFest, have an idea for a talk or workshop? They are still looking for some juicy submissions! Also tickets are still available (free for speakers). Plus I may be there with some stickers. ๐Ÿ˜Ž

pretalx.godotfest.com/godotfest-25/

28.07.2025 19:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Super cool asset-free retro style demo from forum user Pryme8!!! Check it out!

playground.babylonjs.com#JF18C0#49

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

12.07.2025 17:02 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Aquifier"
for(float i,z,d,s;i++<1e2;o+=(cos(.1*i+vec4(0,1,2,0))+2.)/d*z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,2,4)+t-s*.3));p.z+=9.;s=log(length(a=a*dot(a,p)-cross(a,p)))*5.;z+=d=.01+.1*abs(a.x+sin(s/.2-t/.2)*.2);}o=tanh(o/5e4);

12.07.2025 19:19 โ€” ๐Ÿ‘ 86    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I got translucency working on the trees โ˜€๏ธ๐ŸŒณ

Hell yeah, let's stroll!

#GameDev #ProcGen

09.07.2025 17:03 โ€” ๐Ÿ‘ 172    ๐Ÿ” 11    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1
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"Facility"
vec3 p,q;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*pow(d*d*exp(p.yyyy),vec4(.7,.6,.5,1))){p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(q=++p,d=-9.,i=4.;i>.01;i*=.3)d=max(d,min(min(q=i*.7-abs(mod(q+i,i+i)-i),q.y).x,q.z))/(1.+z/3e1),q.zy*=rotate2D(2.);}o=tanh(o*o);

15.06.2025 22:44 โ€” ๐Ÿ‘ 103    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
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Particle Life simulation in browser using WebGPU

I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p...

Below is a gallery of random systems I've found (links to them are in the article) ๐Ÿ‘‡

19.05.2025 16:14 โ€” ๐Ÿ‘ 61    ๐Ÿ” 16    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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There's a lot of noise around AI and code... but this article by Ian Curtis shows what it actually looks like to use it in practice.

Discover the steps needed to build a physics-based character controller with AI, React Three Fiber, Three.js & Rapier: tympanus.net/codrops/?p=9...

28.05.2025 11:14 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Focus 2"
vec2 p,f=(FC.xy-.5*r).yy/5e2;for(float i=1.;i<16.;i+=1./i)f*=mat2(0,.061,1.413, 0)-.737,o+=vec4(1.-f,2.+f)*fract(dot(cos(round(p=(FC.xy-r*.5+f*i)/(2.-FC.y/r.y)*mat2(8,-6,6,8)/r.y-t*.5)),sin(round(p/.6)+.2*t).yx));o=sqrt(tanh(o/1e2));

28.05.2025 15:52 โ€” ๐Ÿ‘ 40    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Checkout Flock XR! A super fun visual coding experience made by combining Blockly and Babylon.js!

flipcomputing.github.io/flock/

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

28.05.2025 17:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Public Service Announcement! Reactylon is now at version 3.0.0! This awesome platform just keeps on getting better and better!

www.reactylon.com

#builtWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

27.05.2025 17:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Bits"
for(float i,d,z;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=.4;d<3e1;d+=d)p+=cos(round(p*d)-z*.1).yzx/d;z+=d=length(sin(p.xy))*.1;o+=(cos(z+vec4(6,1,2,3))+1.)/d;}o=tanh(o/5e3);

22.05.2025 13:50 โ€” ๐Ÿ‘ 64    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0