g.co/gemini/share...
Kind of cool
@seacloud9.bsky.social
Happy to simplify and create a beautiful experience that people truly love. Strategic Problem Solver | Digital Innovation Specialist | Bridging Technology, Media, and Science WebXR, AI, I create stuff that will make your eyes bleed and your heart yearn.
g.co/gemini/share...
Kind of cool
๐ m{ai}geXR is here the next evolution of AI-powered XR dev. Build 3D worlds, apps, and interactions just by talking to your AI. If you can describe it, you can cast a spell and create it. #AI #XR #3Ddev #threejs #maigeXR
medium.com/@seacloud9/p...
Finally, someone got shaders running on the Vegas sphere! Next step: letโs make this happen in mixed reality so everyone can write shaders on a virtual version of the sphere ๐
(credits to @xordev.com for the video)
Support the development of Godot! Donate Now
This has been a great year for the engine, but there are still a lot of things we would love to do.
If each person visiting our website donated โฌ5, we could hire 5 more developers to work on Godot full-time.
๐ fund.godotengine.org
PSA - with Frame Graph, you can easily display your debug textures to help you create the perfectly rendered scene!
playground.babylonjs.com#APOPHP
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Grunge just pairs weirdly well with dark fantasy. Heavy, rough around the edges, just vibes and progress.
Late-night coding, the Tower humming, that bassline looping.
Good energy.
#RunicTower #gamedev #indiedev #aliceinchains #indiegame
๐ Big news: #XRAiAssistant is now cross-platform! Android joins iOS with 85% feature parity: ๐ฎ Full 3D ( #Babylonjs / #Threejs / #R3F) โ๏ธ BuildKit = JSX on mobile The future of AI-powered XR dev is here โ
15.11.2025 06:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
XRAiAssistant Part 2 on Medium: multi provider AI + multi framework XR on iOS. Build #WebXR
medium.com/@seacloud9/building-xraiassistant-part-2-multi-provider-ai-meets-multi-framework-xr-on-ios-8f0784070e9d
#WebXR #AI #iOSDev
Post 1 (Announcement):๐ Introducing XRAiAssistant
โจ Describe 3D scenes in natural language
๐ฏ Professional AI parameter control
๐ฑ Native #iOS performance
๐ Privacy-first architecture
โก Real-time #WebGL #babylonjs #webXR
medium.com/@seacloud9/b...
Meat In the Machine
29.07.2025 13:06 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 0
Did you know that Babylon can easily handle complex skeletons to bring the perfect motion to life in your characters?
playground.babylonjs.com#2D0RWJ
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Speak
29.07.2025 17:32 โ ๐ 47 ๐ 3 ๐ฌ 0 ๐ 0
"Radial"
vec2 p=FC.xy-r*.5;for(float i,a;i++<7.;o+=.02/(max(a=length(p)/r.y-i*i/5e1,-a*4.)+2./r.y)*smoothstep(0.,.6,cos(a=atan(p.y,p.x)*3.+t*sin(i*i)+i*i))*(1.+sin(a-i+vec4(0,.2,.5,0))));o=tanh(o);
Initial conditions:
m1=13.2 m2=12.9 m3=133.7 (solar masses)
v1x=-1.187 v1y=2.544 v2x=-5.123 v2y=-4.347 v3x=-6.976 v3y=-0.785 (km/s)
x1=7.0 y1=21.0 x2=30.0 y2=21.0 x3=11.0 y3=-15.0 (AU from center)
Music: Nocturne in C-Sharp Minor (Posthumous) โ Chopin
๐ Who is it for? Accredited universities and colleges Vocational training centers Continuing education programs Non-profit educational initiatives Students (18+)
We believe that great ideas deserve the right tools. Weโre excited to announce the W4 Educational License. This license empowers you to access and use W4 Games Consoles #GodotEngine software for teaching, training, research, and academic development. https://tinyurl.com/Educationalicence
28.07.2025 16:04 โ ๐ 45 ๐ 15 ๐ฌ 0 ๐ 0
You can design your own custom Lululemon water bottle! Check out the cool experience designed by Spectrum Customizer!
www.spectrumcustomizer.com/casestudy/lu...
#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
"Phosphor 3"
for(float i,z,d,s;i++<8e1;o+=(cos(s+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(5,0,1)+t-d*4.));p.z+=5.,a=a*dot(a,p)-cross(a,p);for(d=1.;d++<9.;)a-=sin(a*d+t).zxy/d;z+=d=.1*abs(length(p)-3.)+.07*abs(cos(s=a.y));}o=tanh(o/5e3);
Going to #GodotFest, have an idea for a talk or workshop? They are still looking for some juicy submissions! Also tickets are still available (free for speakers). Plus I may be there with some stickers. ๐
pretalx.godotfest.com/godotfest-25/
Super cool asset-free retro style demo from forum user Pryme8!!! Check it out!
playground.babylonjs.com#JF18C0#49
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
"Aquifier"
for(float i,z,d,s;i++<1e2;o+=(cos(.1*i+vec4(0,1,2,0))+2.)/d*z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,2,4)+t-s*.3));p.z+=9.;s=log(length(a=a*dot(a,p)-cross(a,p)))*5.;z+=d=.01+.1*abs(a.x+sin(s/.2-t/.2)*.2);}o=tanh(o/5e4);
I got translucency working on the trees โ๏ธ๐ณ
Hell yeah, let's stroll!
#GameDev #ProcGen
"Facility"
vec3 p,q;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*pow(d*d*exp(p.yyyy),vec4(.7,.6,.5,1))){p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(q=++p,d=-9.,i=4.;i>.01;i*=.3)d=max(d,min(min(q=i*.7-abs(mod(q+i,i+i)-i),q.y).x,q.z))/(1.+z/3e1),q.zy*=rotate2D(2.);}o=tanh(o*o);
I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p...
Below is a gallery of random systems I've found (links to them are in the article) ๐
There's a lot of noise around AI and code... but this article by Ian Curtis shows what it actually looks like to use it in practice.
Discover the steps needed to build a physics-based character controller with AI, React Three Fiber, Three.js & Rapier: tympanus.net/codrops/?p=9...
"Focus 2"
vec2 p,f=(FC.xy-.5*r).yy/5e2;for(float i=1.;i<16.;i+=1./i)f*=mat2(0,.061,1.413, 0)-.737,o+=vec4(1.-f,2.+f)*fract(dot(cos(round(p=(FC.xy-r*.5+f*i)/(2.-FC.y/r.y)*mat2(8,-6,6,8)/r.y-t*.5)),sin(round(p/.6)+.2*t).yx));o=sqrt(tanh(o/1e2));
Checkout Flock XR! A super fun visual coding experience made by combining Blockly and Babylon.js!
flipcomputing.github.io/flock/
#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Public Service Announcement! Reactylon is now at version 3.0.0! This awesome platform just keeps on getting better and better!
www.reactylon.com
#builtWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
"Bits"
for(float i,d,z;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=.4;d<3e1;d+=d)p+=cos(round(p*d)-z*.1).yzx/d;z+=d=length(sin(p.xy))*.1;o+=(cos(z+vec4(6,1,2,3))+1.)/d;}o=tanh(o/5e3);