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grunt.api ๐Ÿฆ‹

@grunt.dotapi.gg

An unofficial Halo community dedicated to promote amazing tools and #Halo related content โ€” GruntDotAPI is not affiliated with Halo Studios or Microsoft.

420 Followers  |  50 Following  |  32 Posts  |  Joined: 14.11.2024  |  1.578

Latest posts by grunt.dotapi.gg on Bluesky

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๐Ÿšจ According to @grunt.dotapi.gg , the name of this gun is called the "Vestige Carbine"
#Halo #HaloNews
Source: @grunt.dotapi.gg

31.07.2025 19:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšจ @grunt.dotapi.gg is reporting that a Halo game WILL INDEED be coming to @playstation.com (And, apparently, VERY SOON) ๐Ÿ‘€
#Halo #HaloNews
Source: @grunt.dotapi.gg

10.06.2025 00:53 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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๐Ÿšจ According to a source, Operation Legacy will be "A blast from the past with a throwback-settings playlist, Grifball, a new, free 20 tier Operation Pass and more." Operation: Legacy starts June 10 and ends July 8
#Halo #HaloNews
Source: @grunt.dotapi.gg

04.06.2025 15:47 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿšจ Ranked 1v1 Showdown has come tomorrow Infinite!
"First to 500 points OR to capture the zone wins the round. Each round features a new combat area, a new loadout, and different power weapons. Competitively refined loadouts. No gameplay modifiers."
#Halo #HaloNews
Source: @grunt.dotapi.gg

08.04.2025 20:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšจ Here's some new images of the Perfect Armor coming in Operation: Forerunner this April 8th and runs until May 6th
#Halo #HaloNews
Source: @grunt.dotapi.gg

02.04.2025 22:01 โ€” ๐Ÿ‘ 40    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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๐Ÿšจ Here's a better look at Kelly's armor and Blue Team's armor for Operation: Blue Team which runs from March 11th to April 8th
#Halo #HaloNews
Source: @grunt.dotapi.gg

04.03.2025 20:47 โ€” ๐Ÿ‘ 24    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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๐Ÿ†• Ranked Squad Battle
๐Ÿ—’๏ธ Bandit Evo loadout. Motion tracker disabled. Large scale warfare. Team Slayer, Multi-CTF, One Flag CTF, Assault: Neutral Bomb, and Assault: One Bomb.

04.02.2025 18:10 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Operation: Blue Team โš”๏ธ Operation: Forerunner

04.02.2025 18:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
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Operation: Frontlines launches today. #HaloInfinite

04.02.2025 13:11 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŒท Spring Update

โ€ข Operation: Frontlines (February 4)
โ€ข Operation: Blue Team (March 11)
โ€ข Operation: Forerunner (April 8)

#HaloInfinite

31.01.2025 22:08 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I really liked the idea of a stats summary in the bottom-right corner of the COD loading screen, so... I decided to update the pregame lobby overlay.

Seasonal Playlist Stats: โœ…

26.01.2025 22:37 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Clip by Zeny IC, playing Halo Infinite | Xbox Clips & Screenshots Clip uploaded on 01/25/2025 - XboxReplay, all your Halo Infinite clips in one place.

"The reports of my death are greatly exaggerated" xboxreplay.net/gameclip/lid...

25.01.2025 15:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ranked: Squad Battle ๐Ÿ‘€

23.01.2025 23:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ฅ Oops, Assault game modes are now available! Looks like someone let them drop a little early.

23.01.2025 23:02 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
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๐Ÿ’ฅ Operation: Brute Force

Featuring two new playlists and a free 20-tier Operation Pass, Operation: Brute Force rounds out the Winter Update. Youโ€™ll have from January 7 through February 4 to unlock new customization and complete your free pass!

#HaloInfinite

03.01.2025 21:03 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Introducing Spartan Survivors ๐Ÿ’ฅ

Fight hordes of Covenant & Flood in this new game mixing Roguelike, Halo & Bullet Heaven for hundreds hours of mindless fun!

Made with the Community, for the Community and available soon for free ๐ŸŽ

#IndieDev #IndieGame #GameDev #Halo #Xbox #Rogue #Game

24.12.2024 18:19 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Launching today, Snowball Fight will be playable across Snowbound, Snow Ground, and Snow Fire. #HaloInfinite

17.12.2024 09:29 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Kinda. But it wasn't perfect. bsky.app/profile/grun...

12.12.2024 17:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And it is :) That said, in order to make the object move, I unfortunately had to implement a loop that, every 0.1 seconds, repositions the object to match the playerโ€™s position.

12.12.2024 17:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Pleasure :)

12.12.2024 17:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
12.12.2024 15:33 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image 12.12.2024 15:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Moreover, for performance reasons, many objects do not exist online. A simple example: the stools in the restaurant on Bazaar.

12.12.2024 15:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This works perfectly, right? However, in practice, and only online, the object remains in its initial position.

Ideally, a method to replace the playerโ€™s biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.

12.12.2024 15:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1. Create an object (in Halo Infinite, this object must exist in the mapโ€™s tag list).
2. Make the player invisible (object_hide).
3. Attach the created object to the player so it follows their movements.

12.12.2024 15:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Of course, this is a very simplified explanation.

Some exposed methods donโ€™t behave the same way locally as they do online. For instance, a method called object_attach allows you to attach object A to object B. Taking the Prop Hunt mode as an example, you could:

12.12.2024 15:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For example:

- Anything related to vehicle physics = C++
- Anything related to events (medals, kills, etc.) = Lua

12.12.2024 15:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Aside from the game engine, which has undergone various iterations over the years (since Halo: CE), the core functionality is based on a โ€œbridgeโ€ system between native code (C++) and Lua code (executed on the client and/or server).

12.12.2024 15:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™m not familiar with Unreal, so I canโ€™t comment on that, but this is mostly a case of technical debt.

12.12.2024 15:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The more I play Prop Hunt on BO6, the more disappointed I am that this mode canโ€™t be properly replicated in Infinite.

I even tried coding it (lua) but the engine has so many limitations (especially in online play) that itโ€™s impossible to recreate the true COD experience.

ยฏ\_(ใƒ„)_/ยฏ

10.12.2024 21:27 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

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