๐จ According to @grunt.dotapi.gg , the name of this gun is called the "Vestige Carbine"
#Halo #HaloNews
Source: @grunt.dotapi.gg
@grunt.dotapi.gg
An unofficial Halo community dedicated to promote amazing tools and #Halo related content โ GruntDotAPI is not affiliated with Halo Studios or Microsoft.
๐จ According to @grunt.dotapi.gg , the name of this gun is called the "Vestige Carbine"
#Halo #HaloNews
Source: @grunt.dotapi.gg
๐จ @grunt.dotapi.gg is reporting that a Halo game WILL INDEED be coming to @playstation.com (And, apparently, VERY SOON) ๐
#Halo #HaloNews
Source: @grunt.dotapi.gg
๐จ According to a source, Operation Legacy will be "A blast from the past with a throwback-settings playlist, Grifball, a new, free 20 tier Operation Pass and more." Operation: Legacy starts June 10 and ends July 8
#Halo #HaloNews
Source: @grunt.dotapi.gg
๐จ Ranked 1v1 Showdown has come tomorrow Infinite!
"First to 500 points OR to capture the zone wins the round. Each round features a new combat area, a new loadout, and different power weapons. Competitively refined loadouts. No gameplay modifiers."
#Halo #HaloNews
Source: @grunt.dotapi.gg
๐จ Here's some new images of the Perfect Armor coming in Operation: Forerunner this April 8th and runs until May 6th
#Halo #HaloNews
Source: @grunt.dotapi.gg
๐จ Here's a better look at Kelly's armor and Blue Team's armor for Operation: Blue Team which runs from March 11th to April 8th
#Halo #HaloNews
Source: @grunt.dotapi.gg
๐ Ranked Squad Battle
๐๏ธ Bandit Evo loadout. Motion tracker disabled. Large scale warfare. Team Slayer, Multi-CTF, One Flag CTF, Assault: Neutral Bomb, and Assault: One Bomb.
Operation: Blue Team โ๏ธ Operation: Forerunner
04.02.2025 18:04 โ ๐ 10 ๐ 1 ๐ฌ 3 ๐ 2Operation: Frontlines launches today. #HaloInfinite
04.02.2025 13:11 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0๐ท Spring Update
โข Operation: Frontlines (February 4)
โข Operation: Blue Team (March 11)
โข Operation: Forerunner (April 8)
#HaloInfinite
I really liked the idea of a stats summary in the bottom-right corner of the COD loading screen, so... I decided to update the pregame lobby overlay.
Seasonal Playlist Stats: โ
"The reports of my death are greatly exaggerated" xboxreplay.net/gameclip/lid...
25.01.2025 15:29 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Ranked: Squad Battle ๐
23.01.2025 23:02 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0๐ฅ Oops, Assault game modes are now available! Looks like someone let them drop a little early.
23.01.2025 23:02 โ ๐ 13 ๐ 0 ๐ฌ 2 ๐ 2๐ฅ Operation: Brute Force
Featuring two new playlists and a free 20-tier Operation Pass, Operation: Brute Force rounds out the Winter Update. Youโll have from January 7 through February 4 to unlock new customization and complete your free pass!
#HaloInfinite
Introducing Spartan Survivors ๐ฅ
Fight hordes of Covenant & Flood in this new game mixing Roguelike, Halo & Bullet Heaven for hundreds hours of mindless fun!
Made with the Community, for the Community and available soon for free ๐
#IndieDev #IndieGame #GameDev #Halo #Xbox #Rogue #Game
Launching today, Snowball Fight will be playable across Snowbound, Snow Ground, and Snow Fire. #HaloInfinite
17.12.2024 09:29 โ ๐ 14 ๐ 0 ๐ฌ 0 ๐ 0Kinda. But it wasn't perfect. bsky.app/profile/grun...
12.12.2024 17:24 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0And it is :) That said, in order to make the object move, I unfortunately had to implement a loop that, every 0.1 seconds, repositions the object to match the playerโs position.
12.12.2024 17:24 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 1Pleasure :)
12.12.2024 17:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Moreover, for performance reasons, many objects do not exist online. A simple example: the stools in the restaurant on Bazaar.
12.12.2024 15:30 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0This works perfectly, right? However, in practice, and only online, the object remains in its initial position.
Ideally, a method to replace the playerโs biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.
1. Create an object (in Halo Infinite, this object must exist in the mapโs tag list).
2. Make the player invisible (object_hide).
3. Attach the created object to the player so it follows their movements.
Of course, this is a very simplified explanation.
Some exposed methods donโt behave the same way locally as they do online. For instance, a method called object_attach allows you to attach object A to object B. Taking the Prop Hunt mode as an example, you could:
For example:
- Anything related to vehicle physics = C++
- Anything related to events (medals, kills, etc.) = Lua
Aside from the game engine, which has undergone various iterations over the years (since Halo: CE), the core functionality is based on a โbridgeโ system between native code (C++) and Lua code (executed on the client and/or server).
12.12.2024 15:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Iโm not familiar with Unreal, so I canโt comment on that, but this is mostly a case of technical debt.
12.12.2024 15:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The more I play Prop Hunt on BO6, the more disappointed I am that this mode canโt be properly replicated in Infinite.
I even tried coding it (lua) but the engine has so many limitations (especially in online play) that itโs impossible to recreate the true COD experience.
ยฏ\_(ใ)_/ยฏ