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Xeraclom14

@xeraclom14.bsky.social

25 Years old. He/Him ๐Ÿ‡จ๐Ÿ‡ฑ Creator of SM64: The Lost Dreams, now developing Neon Horizon! https://www.youtube.com/channel/UCJFUwo8PJCiET3wGX8J3Fdw

27 Followers  |  49 Following  |  45 Posts  |  Joined: 17.10.2024  |  2.024

Latest posts by xeraclom14.bsky.social on Bluesky

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Blastmite

30.06.2025 18:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Better late than never!

21.04.2025 16:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 11.04.2025 04:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow, thanks! Have you by chance checked my youtube channel? I have a lot more dev clips posted there (and at 60fps too lol, please bluesky!)

10.04.2025 12:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

everytime I see footage of this it looks fun as hell, everything is really punchy and stylish

10.04.2025 09:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Blocking out a cliffside

03.04.2025 22:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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As I'm nearing the completion of the core mechanics of my game, I felt comfortable enough to start blocking out the initial/tutorial area of Neon Horizon. My mind started flowing with ideas right away, and it reminds me a lot of my days romhacking SM64. I'm having a lot of fun!

01.04.2025 21:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's an unlisted video in my channel teasing this feature, back from 10 years ago! I have no clue why I framed it like a horror game though. (3/3) www.youtube.com/watch?v=i2ji...

27.03.2025 02:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The point of restoring mario's memories was to further give hints to the player about secret stars locations. Due to the scope cut of the game, It got scrapped, in part due to me not knowing how I would pull that off. Instead, those hints were put on the whispering flowers (2/3)

27.03.2025 02:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's Lost Dreams Fun Fact Wednesday! In all 4 main courses, there are some markings in the walls depicting Paper Mario 64 characters. At one moment of development, I had an idea of mario getting back his memories via interacting with memories of past adventures (1/3)

27.03.2025 02:06 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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According to the first-year devLog I've been animating since Jan 30, 2021. That makes it 4 years animating! Can I call myself a 3D Animator yet?

25.03.2025 17:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I just realized I'm nearing 120 different animations on the player character alone! There are some 1 frame poses in there for blending purposes though. I remember the day I gave up on trying to find Mixamo animations and decided to animate everything myself...

25.03.2025 17:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's Lost Dreams Fun Fact Wednesday! Lost dreams was initially a 120-Star major hack, with 15 main courses planned. I had to cut the scope for obvious reasons, but some of the themes made in into bonus levels!

20.03.2025 02:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's Lost Dreams Fun Fact Wednesday! The layout for Cyberwave trial is actually contained in 1 single area, with the 4 sections of the level placed above the main one. At the time, I didn't know how to separate the level in several areas, or I think it just wasn't possible yet?

13.03.2025 02:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh my, I wish I knew about this sooner instead of making my own, lol

06.03.2025 11:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sorry, there is no fun fact this week. I've been busy as hell :(

05.03.2025 20:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made the first underwater enemy: The rushark! Still missing some animations and sfx, maybe another attack. Took me about a day to make #gamedev #madewithunity #neonhorizon

27.02.2025 23:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's Lost Dreams Fun Fact Wednesday! For some reason, there's a star with an unused behavior script in the background of the nightside hub. Similarly, there is a lone log in a corner of Goombas Lair, and a floating log in Metalcap Sewers. I have no memory of putting those there.

27.02.2025 00:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also, notice how he is asleep and always slightly rotated to the left? That comes from his animation, since he uses an animation from a toad in the original game's ending, in order to look not so excited like regular toads do.

19.02.2025 20:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

His conception came from the need for a recurring NPC to lore-drop the player. I'm aware that this is bad storytelling practice, but the story isn't really that deep or important anyway. I have no memory of coming up with his name, other than discovering that oneirologists exist!

19.02.2025 20:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Its Lost Dreams Fun Fact Wednesday (sorry) again! The subject of interest in today's post is about Miles McToad, the oneirologist. This guy was almost cut from the game due to how the toad head texture works, since replacing the red dot texture left white artifacts in the model.

19.02.2025 20:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Its Lost Dreams Fun Fact... wednesday? oh well. The mount of serenity, as unique as it looks, it's actually copy-pasted from Course 4. The level geometry even has a stray triangle with a snowy texture on it

12.02.2025 18:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oops, I flooded the world #gamedev #madewithunity #neonhorizon

11.02.2025 13:35 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can now reflect all projectiles in the game with the barrier, and yep, you can even parry lasers. Thanks Mel leagueoflegends #gamedev #unity #neonhorizon

07.02.2025 13:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A short update about SM64 ROD - Not bad news!
YouTube video by Xeraclom14 A short update about SM64 ROD - Not bad news!

Here's an OLD unlisted video of mine showcasing the early port, back to when the hack was called Road of dreams. Note that this version wasn't ripped out of the DS version and I was making it from scratch (at 12 yo... man time flies) www.youtube.com/watch?v=va0j...

03.02.2025 13:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lost Dreams Fun Fact Monday! Goombas Lair was planned to be a 1-to-1 port from SM64DS, with toxic gas instead of Lava. Toxic gas in DS is buffed to knockback mario when staying in the gas, and had to change it since the 64 counterpart was too easy. I liked the new theme a lot, too!

03.02.2025 13:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here's some footage of @ Mushie64 playing through the unused level. I'm especially fond of the blocks' effect, which inspired the effects of cyberwave trial. (3/3)

28.01.2025 00:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It was cut very early because It felt really out of place, even for this hack, and I didn't really like kaizo levels that much. The difficulty spike would've been so big that it felt like a middle finger to people trying to 100% a casual hack. (2/3)

28.01.2025 00:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Lost Dreams Fun Fact Monday! Inside the romhack's data there's this unused level that I left, which is a very, very early Cyberwave Trial, called Dreamwielder's Challenge. It was going to have a linear kaizo challenge, with a techy-sanctuary sort of vibe. (1/3)

28.01.2025 00:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Lost Dreams Fun Fact Monday! Its common gospel that the second Bowser stage - Into the Mountain Temple, is based off The Sanctuary of Stone and Fire from Rayman 2, and today's post confirms it. I even took textures directly from it, it's my favourite level from that game!

28.01.2025 00:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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