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UncertainFish

@uncertainfish.bsky.social

Exploring strange game design ideas, because: The world needs more strange games. YouTube: https://www.youtube.com/@RealUncertainFish

9 Followers  |  14 Following  |  41 Posts  |  Joined: 22.09.2025  |  1.6094

Latest posts by uncertainfish.bsky.social on Bluesky

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10 things to think about :) Come see us at @ThoughtBubbleuk.bsky.social COMIC FESTIVAL on 15th - 16th NOVEMBER! Weโ€™ll have the FINAL COPIES of the original print run of our TUTORIALS BOOKS, plus COMICS GALORE!

08.10.2025 08:18 โ€” ๐Ÿ‘ 397    ๐Ÿ” 109    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 2

This is what you see when a character in a movie or TV show is acting like they are playing a video game.

Looks awesome!

10.10.2025 16:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Done with the prototype upgrade screen. I'm only going to show 3 revolver upgrades, though. I will not spoil the final revolver upgrade or any of the other weapon upgrades.
Those will remain a mystery for ya'll to unlock later!

#Gamedev #Indiedev #Godot #GodotEngine

09.10.2025 23:28 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been really struggling to come up with a good looking and well functioning upgrade screen.
So now I've decided to just come up with a concept today, make it work tomorrow and look good later.
I'm posting this to tell my perfectionism to go fuck itself.

#Gamedev #Indiedev #Godot #GodotEngine

08.10.2025 22:20 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hell yeah!

08.10.2025 15:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alright, I couldn't help myself... I had to add a double barrel shotgun!

#Gamedev #Indiedev #Godot #GodotEngine

07.10.2025 23:55 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very good point. I think this is as far as I'll go with it. I might even make it hide faster.
I'm trying to add variety without adding too many enemies, so I can get this game done... lol.

I'm trying to make combat a system the player can master through understanding and practice.

07.10.2025 21:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got distracted by an idea for enemy health bars. They disappear after the enemy has not been hit for at least 6 seconds.
I feel like adding this information component to the combat could make it more interesting.

#Gamedev #Indiedev #Godot #GodotEngine

07.10.2025 20:34 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm working on the upgrade system and realized that it's going to take a while.
In the meantime enjoy this footage of the result of me implementing the gold sucking radius.
Feels a lot better than having to pick up each individual bar. That's for sure. ๐Ÿ’ฐ

#Gamedev #Indiedev #Godot #GodotEngine

07.10.2025 16:40 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've decided to add reloading again, after all. I feel like it adds tension to the combat. It's quick 'n painless, especially with upgrades! Which I'm going to work on next.

Weapon spinning is still in the game, BUT it will be up to ya'll to find out where! ๐Ÿ˜Ž
#Gamedev #Indiedev #Godot #GodotEngine

06.10.2025 16:18 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Feeling a bit bored implementing combat, BUT I came up with a new enemy anyway. Still not sure how to balance the bug/lizard aesthetic, but that's a job for future me.
Might work on upgrades next, have some variety - the spice of game dev!

#Gamedev #Indiedev #Godot #GodotEngine

05.10.2025 10:29 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I also gave this guy an attack, check this out:

#Gamedev #Indiedev #GameDevelopment #Godot

02.10.2025 21:38 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have added yet another enemy! Graphics are a bit rough, because I want to focus on getting the combat system done, so I can balance it.
Combat is the highest priority task right now and I gotta resist feature creeeep...!
Also: changed animations!

#Gamedev #Indiedev #GameDevelopment #Godot

02.10.2025 21:30 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I gave bullets a fixed life time, increased bullet damage and BOOM: combat is a lot more interesting already. Just because of these two changes!
Now I gotta find a way to reward aggressive players with loot.
Firing speed can be upgraded later with gold!

#Gamedev #Godot #IndieDev #StrangeGames

01.10.2025 21:45 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have created a rather rough sketch of a new enemy. You can shoot its legs off, no problem. It's quite resilient!

Side note: I never expected how much work animation would be... wow! It's intense but also quite enjoyable and rewarding. I like it!

#Gamedev #Godot #Godot4.5 #Indiedev

01.10.2025 16:46 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
One enemy done!
YouTube video by UncertainFish One enemy done!

I got way too ambitious again, and I followed through again! Took me like 10 tries to get to this and these aren't even the final graphics, but I'm pretty proud of this. I have no idea what I'm doing, I'm just doing it, lol.
#Gamedev #Indiedev #GameDevelopment #Godot

www.youtube.com/watch?v=sVH5...

30.09.2025 16:48 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm going to tackle combat next, so I'm going to need enemies. I feel like I'm way out of my depth doing animation, but so far it's been quite rewarding!
He's still missing his combat behavior and animations, but check this guy out!
#Gamedev #Indiedev #Godot #Godot4.5

29.09.2025 22:09 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nintendo DS aesthetic. Low poly, crunchy, chill. You grow your own tea plant over multiple weeks, like Nintendogs. Then you have to setup your own ceremonial process, you choose the actions, music, etc.
Then you drink it and the game starts over.
#Gamedev #Inspiration #StrangeGames

29.09.2025 15:53 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

28.09.2025 18:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

State machines!

28.09.2025 14:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Yesterday I was kinda scared of finishing the fly logic, because I felt like I bit off way more than I can chew (which I did), but I decided to chomp down hard and this is the product of my labor!
I'll fine tune it later. Right now it's just awesome to see!๐Ÿ˜Ž
#Gamedev #Godot #IndieDev #StrangeGames

28.09.2025 14:42 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Dune II The Battle for Arrakis (Genesis) - Turbulence
YouTube video by XGamingPhunX Dune II The Battle for Arrakis (Genesis) - Turbulence

Good stuff
www.youtube.com/watch?v=VmHY...

28.09.2025 13:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Danny Can't Stop Playing PIGFACE, An Early Access Classic FPS - noclip_2 Recommends
YouTube video by noclip_2 Danny Can't Stop Playing PIGFACE, An Early Access Classic FPS - noclip_2 Recommends

PIGFACE is fantastic

www.youtube.com/watch?v=3Uc2...

@dreadxp.bsky.social
@titolovesyou.bsky.social

27.09.2025 18:17 โ€” ๐Ÿ‘ 87    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Pokรฉmon like game where you recreate the best events or a better version of your childhood. A game just for yourself. Or as a gift for a friend, if you put in shared experiences.

#Gamedev #Inspiration #StrangeGames

28.09.2025 11:17 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The flies behavior is not quite what I want it to be just yet and its projectile is way too hard to see, but wow... I feel like this is slowly starting to become an actual game! Feels great! ๐Ÿ’ช

#Gamedev #Godot #Indiedev #HardWork

27.09.2025 21:42 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's not quite finished yet. It's going to be a lot more interesting. Especially later in combat with the other enemies around as well!

27.09.2025 20:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Today's been rather slow. I'm trying to implement an interesting enemy, which turns out to be surprisingly complex. I'll get it done either way, just wanted to share the progress along the way.

#Gamedev #Godot #Indiedev #StrangeGames

27.09.2025 17:29 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#blender #gun #retro #ps1 #blender3D #lowpoly
Sci-fi SMG

01.08.2025 16:59 โ€” ๐Ÿ‘ 84    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Doubt is part of the process. It's a sign that you aren't quite where you want to be YET. Use it as fuel to keep working. Ask yourself: "Could I be working on my game right now?"
Tell your doubt: "I know I'm not there yet, but I will make it. There is no going back anymore."
#Gamedev #Inspiration

27.09.2025 09:51 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I gave the merchant a humble shed, which he promptly locks down as soon as bullets hit it.

I also added cacti giving gold bars as loot (it will be 50/50 enemy/gold), but something didn't quite go right.
I might add this as a secret/easter egg.
#Godot #Gamedev #Indiedev #WorkingHard

27.09.2025 01:36 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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