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01.08.2025 01:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@invertednormals.bsky.social
Artist game dev
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01.08.2025 01:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0No, Thank YOU @barney.powerhoof.com and @dave.powerhoof.com The Drifter was the best adventure game Iโve played in a long, long time.
26.07.2025 08:10 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Blender 4.5 LTS Release Candidate
Blender 4.5 LTS has reached Release Candidate! ๐
Now's the time for you to test it and report any issues to help make this release as stable as possible.
๐ Download it here: builder.blender.org #b3d
Hey folks, it feels awful to ask but this is where things are at. Any help covering moving and bills and other costs will help Echo and I so much gofund.me/e1f8aa33
02.07.2025 19:24 โ ๐ 214 ๐ 189 ๐ฌ 6 ๐ 8!!!!
24.06.2025 14:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Big News! The Drifter is coming to Steam on JULY 17!
A pulp adventure thriller where you play as a drifter trying to solve their own murder. ๐ช๐ช๐ช
Wishlist now! store.steampowered.com/app/1170570/...
For color picking or as a quick utility texture to squish uv's into? I don't have any answers for you as I use mostly vertex color while prototyping. Just curious.
28.04.2025 00:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Congrats Tom! Itโs about bloody time.
21.03.2025 03:10 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Thereโs a great interview with Nick Park about Wallace And Gromit in last monthโs Empire, and this bit in particular stood out. It sums up what artists have been trying to say about AI. The mistakes and the learning arenโt things to be bypassed, but a vital part of the process ๐ค
18.03.2025 09:07 โ ๐ 4413 ๐ 1420 ๐ฌ 30 ๐ 36Oh neat, March 28 is national "Smash Your Amazon Echo Devices With A Hammer" day.
15.03.2025 01:17 โ ๐ 3686 ๐ 1850 ๐ฌ 103 ๐ 76I got laid off today, with the rest of 18F.
18F was an elite federal software shop. We made gov't websites work better, more efficiently for the American people. We saved taxpayers from getting screwed over by contractors. And were fired for it.
We made this website to tell our story:
18f.org
After learning of the sad passing of Viktor Antonov this weekend, we're republishing this interview with him from February 2019 to celebrate his life and work. bit.ly/4i1Q8kJ
17.02.2025 11:50 โ ๐ 135 ๐ 35 ๐ฌ 0 ๐ 0Yeah man totally get it. Just have faith that your muscle memory will eventually take all of the thinking out of axis/plane locking. Itโs a slow on ramp but Iโm glad I stuck with it.
17.02.2025 05:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0When I switched in 2020, the only thing I customized to be โnormalโ was the viewport nav. I just tried making shit from there. Customizing only when I had decided an action was objectively less comfortable than what I was used to. Iโm 100% gizmoless and never look back.
17.02.2025 04:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This guy had better be voiced by Matt Berry otherwise Iโll be sorely disappointed.
13.02.2025 16:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Whatโs a time to be alive!
09.02.2025 16:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0we've been working on this road trip management rpg where you "battle" against mundane things on the road for the past 5ish years and as we're new to Blusky we'd really appreciate some help reaching out here too. If you see this please RT and share the summer road trip. ๐ซถ #keepdriving
27.01.2025 20:21 โ ๐ 1394 ๐ 594 ๐ฌ 29 ๐ 60Do not dunk. Do not quote-post. Do not screenshot and repost.
They wish to be visibly cruel because it makes them feel big and strong.
Block them with the most powerful block button we've had on social media to save yourself the energy, and save others from the garage being spread
Itโs technically two, one modal to create the clean, parametric topology donor and one to graft. You can feed the graft tool whatever donor mesh you have. #b3d #GameDev
02.01.2025 18:40 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0One solution I came up with for some instances of this was the idea of topology grafting in only those problematic zones. Hence this little tool which seems useful so far but I need to figure out how to make it more situationally versatile.
02.01.2025 18:40 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0One problem brought up by this was that as soon as a model exists, animators want to start doing motion/pose testing which exposes the weaknesses of decimated geo around joints like knees, elbows, neck etc.
02.01.2025 18:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0..curve objects etc, with modifiers and materials of different type (vertex color, material color, polypaint) and process them into viable game geo (high and low) in a few clicks, ready for baking.
02.01.2025 18:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Iโve been using decimated meshes as prototype models to test characters in engine recently and started developing some tools to make the process faster. One is a workflow process addon that massively streamlines the process of getting sculpts from #blender that often include many, many meshesโฆ
02.01.2025 18:40 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0TR2 wasnโt technically my first, but it was my first credited. I was doing part-time QA at Core Design from the age of 14 starting with Chuck Rock 2 I think.
16.12.2024 05:20 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Itโs been a journey.
16.12.2024 05:16 โ ๐ 26 ๐ 0 ๐ฌ 2 ๐ 0My reactionโฆ
13.12.2024 15:54 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0picoCAD is out on Steam today!
๐ Build tiny models!
๐ผ๏ธ Texture with pixel art!
๐ฝ๏ธ Export spinning gifs! (and OBJ/MTL)
Get it ๐ bit.ly/picoCAD (15% off)
#gamedev #pixelart #lowpoly #pico8
Just binged the series on iplayer last night before I even noticed it was a Campbell joint!
30.11.2024 07:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Oh man! Loco Motive looks beautiful!!
youtu.be/CGmW4G5XfSE
One of a kind.
23.11.2024 21:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0