Been doing random stuff with this recreation project I'm doing.
Heres vid of me doing multiplayer playtest with my friend
#madnesscombat #madnessprojectnexus
@slashello.bsky.social
I make 3d madness combat things 16 Nice to meet yall UA/RU/ENG
Been doing random stuff with this recreation project I'm doing.
Heres vid of me doing multiplayer playtest with my friend
#madnesscombat #madnessprojectnexus
Suffer
14.01.2026 12:26 β π 2 π 0 π¬ 1 π 0Raaawr
#madnesscombat
Hey, I'll be doing some test comms, if you're interested u know what to do :D
#madnesscombat
Doing my sidequest gamedevving again, man this project is gonna take a very true while to finish
So weird to realize that every single asset here is done by me (except for placeholder sounds thank you source engine)
#gamedev
UI for weapon is done (at least for this moment)
Should be pretty much as same as mpn, the weapon class changes the ui icon and other stuff
Casings, settings, more interactions in progress :D
Well that's weird
05.12.2025 23:25 β π 0 π 0 π¬ 0 π 0Finished remaking the interior alongside the covers
04.12.2025 15:04 β π 1 π 0 π¬ 0 π 0Also I finally managed to make the Animation blueprint get animations off of Data Assets, will make it significantly easier to swap out animations like, default running to zombie run or mag animation pack
03.12.2025 19:04 β π 0 π 0 π¬ 0 π 0First interaction I did is a Cover, since I really need to make interactive chamber accurate lol
#madnesscombat
Working on interactions, so far only got the component detection that highlights interactable prop and shows the text
03.12.2025 16:37 β π 1 π 0 π¬ 0 π 1lol, fair
02.12.2025 20:47 β π 2 π 0 π¬ 0 π 0Hey @krinkels.newgrounds.com, a week ago I've found this guy roaming around in MPN Beta files, I know this fella is from around 2013, but I wonder if theres any more grunts made in the same style?
I'm just really interested in early stages of MPN and it would be cool to know more about them!
Its been a week already???
01.12.2025 14:53 β π 0 π 0 π¬ 0 π 0The most newest image of the menu
23.11.2025 20:51 β π 1 π 0 π¬ 0 π 0Like I made it known on twitter, I've started this project thing that's sorta supposed to remake MPN beta on unreal engine
No promises on this one, Krinkels pls don't sue me ;)
#madnesscombat #madnessprojectnexus
Happy birthday!
12.09.2025 21:27 β π 1 π 0 π¬ 1 π 0fun thing ill try to finish tomorrow lol
10.09.2025 21:46 β π 1 π 0 π¬ 0 π 0yknow i've been posting stuff on other thing but never here
#madnesscombat #b3d
Oh right, this app exists
15.07.2025 23:37 β π 0 π 0 π¬ 0 π 0I need to know if dancing grunt from new merch video uses nexus head... please,,,,,
11.06.2025 13:11 β π 0 π 0 π¬ 0 π 0Outfit 1
The color section in shop (will not be available in everysingle one)
Outfit 2 (the first one I did for testing)
New arena map WIP
I think som of people got on here fulltime so I'll post reborn updates here once in a while
So I've recently finished arena customization, clothes and paint patterns can be bought in shop. Basically all that matters now is that I start creating levels finally to get demo for testers
#madnesscombat
Posted everywhere but here
Doc as a Witcher. Originally meant to portray Hank as one but he's closer to a monster himself #madnesscombat
gm oomfies
20.10.2024 15:34 β π 88 π 35 π¬ 3 π 0Poor Funatic's account keeps getting hacked even here and not only twitter π
07.05.2025 22:17 β π 0 π 0 π¬ 0 π 0Wow, that looks very good
I like the over exaggerated movements mpn2 models have in their animations as it gives off the vibes of original series style.
It's a very cool experiment to see. Combining both into one in a lot of different ways always comes out in an interesting result
How did you actually come up with this idea?
07.05.2025 17:00 β π 4 π 0 π¬ 1 π 0Yet again I kinda appear here
28.03.2025 20:19 β π 1 π 0 π¬ 0 π 0Will start modeling environment crap to fill up empty spaces
#madnesscombat
Yoke here? Damn
22.02.2025 18:23 β π 1 π 0 π¬ 0 π 0