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SlashTheFlash

@slashello.bsky.social

I make 3d madness combat things 16 Nice to meet yall UA/RU/ENG

72 Followers  |  65 Following  |  113 Posts  |  Joined: 26.12.2023  |  2.0207

Latest posts by slashello.bsky.social on Bluesky


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Been doing random stuff with this recreation project I'm doing.

Heres vid of me doing multiplayer playtest with my friend
#madnesscombat #madnessprojectnexus

14.02.2026 23:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Suffer

14.01.2026 12:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Raaawr
#madnesscombat

05.01.2026 22:37 β€” πŸ‘ 17    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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Hey, I'll be doing some test comms, if you're interested u know what to do :D
#madnesscombat

20.12.2025 20:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Doing my sidequest gamedevving again, man this project is gonna take a very true while to finish

So weird to realize that every single asset here is done by me (except for placeholder sounds thank you source engine)

#gamedev

13.12.2025 21:36 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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UI for weapon is done (at least for this moment)
Should be pretty much as same as mpn, the weapon class changes the ui icon and other stuff

Casings, settings, more interactions in progress :D

08.12.2025 16:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Well that's weird

05.12.2025 23:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Finished remaking the interior alongside the covers

04.12.2025 15:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also I finally managed to make the Animation blueprint get animations off of Data Assets, will make it significantly easier to swap out animations like, default running to zombie run or mag animation pack

03.12.2025 19:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

First interaction I did is a Cover, since I really need to make interactive chamber accurate lol
#madnesscombat

03.12.2025 19:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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Working on interactions, so far only got the component detection that highlights interactable prop and shows the text

03.12.2025 16:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

lol, fair

02.12.2025 20:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hey @krinkels.newgrounds.com, a week ago I've found this guy roaming around in MPN Beta files, I know this fella is from around 2013, but I wonder if theres any more grunts made in the same style?

I'm just really interested in early stages of MPN and it would be cool to know more about them!

02.12.2025 20:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Its been a week already???

01.12.2025 14:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The most newest image of the menu

23.11.2025 20:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Like I made it known on twitter, I've started this project thing that's sorta supposed to remake MPN beta on unreal engine

No promises on this one, Krinkels pls don't sue me ;)
#madnesscombat #madnessprojectnexus

23.11.2025 20:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Happy birthday!

12.09.2025 21:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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fun thing ill try to finish tomorrow lol

10.09.2025 21:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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yknow i've been posting stuff on other thing but never here

#madnesscombat #b3d

10.08.2025 22:14 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh right, this app exists

15.07.2025 23:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I need to know if dancing grunt from new merch video uses nexus head... please,,,,,

11.06.2025 13:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Outfit 1

Outfit 1

The color section in shop (will not be available in everysingle one)

The color section in shop (will not be available in everysingle one)

Outfit 2 (the first one I did for testing)

Outfit 2 (the first one I did for testing)

New arena map WIP

New arena map WIP

I think som of people got on here fulltime so I'll post reborn updates here once in a while

So I've recently finished arena customization, clothes and paint patterns can be bought in shop. Basically all that matters now is that I start creating levels finally to get demo for testers
#madnesscombat

22.05.2025 09:25 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Posted everywhere but here
Doc as a Witcher. Originally meant to portray Hank as one but he's closer to a monster himself #madnesscombat

07.05.2025 22:14 β€” πŸ‘ 32    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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gm oomfies

20.10.2024 15:34 β€” πŸ‘ 88    πŸ” 35    πŸ’¬ 3    πŸ“Œ 0

Poor Funatic's account keeps getting hacked even here and not only twitter 😭

07.05.2025 22:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wow, that looks very good

I like the over exaggerated movements mpn2 models have in their animations as it gives off the vibes of original series style.

It's a very cool experiment to see. Combining both into one in a lot of different ways always comes out in an interesting result

07.05.2025 22:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

How did you actually come up with this idea?

07.05.2025 17:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yet again I kinda appear here

28.03.2025 20:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Will start modeling environment crap to fill up empty spaces

#madnesscombat

06.03.2025 11:24 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Yoke here? Damn

22.02.2025 18:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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