Card art for MtG x Final Fantasy set depicting Gaia holding her hammer.
Colossus Hammer
MtG x Final Fantasy, Secret Lair
AD: Jameela Wahlgren
Thank you so much for letting me paint Gaia!! This piece is very dear to me!
I'm really grateful to be a part of this set, painting for an IP I love, among some of my favorite artists ๐ฅบ๐ค
14.05.2025 17:02 โ
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Guard Mermay - Today I'm in vibe to think about mystical and secret places
11.05.2025 20:57 โ
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Speedsculpt based on a concept by
@SashaFrantseva
Had so much fun working on the shapes and expression๐ฑ
22.04.2025 18:40 โ
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I'm realy inspired by Anthony Jones, it is so amazing to see his daily drawings, so I desided to try again to do some daily warmdown drawings after work. I'm not sure how consistent I can be with daily sketches, but want to try anyway. Sould I try to stream just evening doodlings on twich?
08.04.2025 23:00 โ
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Anyu, a sentient star from my person IP Bounty
A cosmic space whale I created for Jen Claessen's creative sketching class
Hangman dragon
Weapons I created for swordtember 2024
Hi #portfolioday! I'm Ron, I'm a concept artist that's worked with folks like Airship Syndicate, Riot, Wild Blue, and Phoenix Labs.
I love love LOVE making characters, creatures, and props.
08.04.2025 15:59 โ
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Making real-time VFX explosions is so much fun! Also doing material math as a creative person makes you feel like galaxy brain!
#UnrealEngine #VFX
08.04.2025 18:07 โ
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With each ring of the bell my heart sank more and more... I'm so attached to Hans, thank YOU @lukedale.bsky.social ! A huge thank you to everyone who participated in the development and making of this exciting game!
@warhorsestudios.bsky.social
#Kingdomcomedeliverance2 #KCD2 #HansCapon #Hansry
28.03.2025 13:09 โ
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Meet Monster! One of my favorite characters I got to make for Wanderstop! I was responsible for her in-game model. ๐
Concepts by Nathalie F
Rigging and Animation by Aura Triolo and Ana Greengrass
Go check out Wanderstop on Steam โจ
store.steampowered.com/app/1299460/...
28.03.2025 16:21 โ
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Today, we are announcing the formation of United Videogame Workers-CWA, an industry-wide union formed by @codecwa.bsky.social and @cwaunion.bsky.social ๐ช๐ฎ
We're launching at #GDC2025 this morning to build a video game industry that works for us. We're done playing.
19.03.2025 13:00 โ
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We are proud to announce the formation of United Videogame Workers-CWA, a direct-join organization made of, by, and for workers of the video game industry!
Learn more and get involved: uvw-cwa.org
19.03.2025 13:32 โ
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Poe from Zelda: TOTK mixed with Elden Ring's item pickup vfx.
#VFX #UnrealEngine
20.03.2025 01:45 โ
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screenshot of a closeup on high heels from the game Infinity Nikki and on top is a text "the high heel problem".
My new article is about how different types of shoes can affect game development and how games deal with this in practice: simonschreibt.de/gat/the-high...
#gamedev #techart #animation #highheels
17.03.2025 19:37 โ
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Real time VFX learning milestone:
Make your first fireball โ
#VFX #UnrealEngine
10.03.2025 20:32 โ
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a bit from my vfx studies, added a certain reference for fun
#VFX #UnrealEngine
07.02.2025 00:14 โ
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a bit from my vfx studies, added a certain reference for fun
#VFX #UnrealEngine
07.02.2025 00:14 โ
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Started learning some real-time vfx. This guy was sitting in my head for the entire time I was creating this effect.
#VFX #UnrealEngine
04.02.2025 02:48 โ
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Started learning some real-time vfx. This guy was sitting in my head for the entire time I was creating this effect.
#VFX #UnrealEngine
04.02.2025 02:48 โ
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need to come back to this
06.11.2024 22:44 โ
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๐Hey, nice to see you here!
06.11.2024 22:41 โ
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One of the 3d projects from the earlier years - the Silver Queen Guinevere. Cursed with eternal rot she now guards the walls of the convent wearing her silver mask as a remembrance of how beautiful she once was
#3D #DarkSouls #OC
23.10.2024 06:34 โ
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portrait sketch
original character rendered in marmoset toolbag
21.10.2024 19:19 โ
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Been slowly reworking some of my recent project's handpainted textures๐งธ (also cheeky test for video qualityโจ)
#3Dart #handpainting
22.10.2024 09:20 โ
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๐ Hey, glad you are here too!
21.10.2024 19:18 โ
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When texturing a "Stylized PBR" asset I like to do as much hand painting as possible. I try to keep procedural noise to a minimum. In this case I used procedural noise for roughness only. All other details are painted.
21.10.2024 15:16 โ
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