used by Scholar. So avoiding Carbuncle is necessary for limiting the impact of the pack on other jobs.
04.10.2025 19:11 β π 1 π 0 π¬ 1 π 0@sortofarbitrary.bsky.social
FFXIV Mod Creator | Level 35 | He/Him | NSFW π β€οΈππ | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social https://sortofarbitrary.carrd.co/
used by Scholar. So avoiding Carbuncle is necessary for limiting the impact of the pack on other jobs.
04.10.2025 19:11 β π 1 π 0 π¬ 1 π 0I don't plan on changing Carbuncle for a couple reasons. First, now that I know the exact position adjustments for the egis and how to separate them, I can put any terrestrial creature onto them. Second, Carbuncle has many more abilities than the egis that all need to be replaced, including ones
04.10.2025 19:11 β π 1 π 0 π¬ 1 π 0I would do anything for just one more day
03.10.2025 01:02 β π 64 π 3 π¬ 4 π 0Yesterday morning @grellxiv.bsky.social and I awoke to find that our dog, Fenrir, had unexpectedly died in his sleep. We are processing the loss still. Modding is something that brings me a lot of joy and helps me get my mind off things. So, I have added Fenrir to High Summoner.
01.10.2025 02:31 β π 24 π 5 π¬ 5 π 0I use Textools to convert weapons from one job to another.
30.09.2025 04:55 β π 1 π 0 π¬ 1 π 0This feels weirdly tame after doing Bismarck
26.09.2025 21:21 β π 7 π 1 π¬ 0 π 0Today's project. I skipped him back when I was planning to do Eureka at a later date, but seeing as I'll be leaving a lot of creatures on the cutting room floor for High Summoner, I'm not sure yet if I will do Eureka anymore. So not going to skip Odin this time.
26.09.2025 05:48 β π 8 π 2 π¬ 1 π 1I don't currently have any plans for that. The ability animations are all pulled from either other jobs or converted from humanoid enemies, and maybe given small tweaks or edits. So using an idle that none of the other animations are customized to makes for a lot of work.
25.09.2025 02:16 β π 0 π 0 π¬ 1 π 0Thank you for this! I have replicated the issue and I believe I have fixed it. The download should be updated with the fix on both High Summoner and Ritualist, my Scholar mod. Let me know if there are any further issues.
25.09.2025 02:12 β π 1 π 0 π¬ 1 π 0There are too many working parts to coordinate together to make the LB3 randomize.
24.09.2025 12:19 β π 1 π 0 π¬ 1 π 0Yeah, a screenshot would help. Not sure why that is happening. The idles are not custom animations of anything. They are directly from the Reaper.
24.09.2025 12:16 β π 1 π 0 π¬ 1 π 0Up next for High Summoner...
24.09.2025 06:21 β π 10 π 1 π¬ 1 π 0Teaser video for High Summoner Open Beta. Not really anything that y'all haven't seen yet. I do not plan on demoing EVERYTHING for this pack. There's just WAY too much. Like WAAAAYYYY too much.
www.youtube.com/watch?v=ncgp...
I am no where near my original goal on High Summoner. But, I think I'm comfortable with sending it to open beta. I welcome feedback here in DMs or on discord.
drive.google.com/drive/folder...
VFXEditor my beloved π₯°
18.09.2025 16:34 β π 197 π 69 π¬ 1 π 3I would like to submit the countless "peaceful" political movements that largely only saw success due to the fact that ignoring them implied the threat of political violence. Yes, even in our supposedly civilized society. It may not be appropriate, but it is also the hard and last choice available.
11.09.2025 04:48 β π 0 π 0 π¬ 0 π 0Just a gay little thing with @sortofarbitrary.bsky.social
01.09.2025 04:37 β π 29 π 4 π¬ 0 π 0Grand Summon (Solar Bahamut)
01.09.2025 01:49 β π 19 π 6 π¬ 1 π 0Frustrated little dude gripping a pencil saying βhow do I pack this down into something I can actually share?β While swirling rainbows labeled βINFINITE POTENTIALβ float around them. Little dude frowns at a tiny grey box, exclaiming βall that work for THIS?!β Little dude shoves the grey box into another little guyβs hands; Frowning, stomping off, and saying βHere you go, I made this, it sucks.β Second little dude cracks open the box, swirling rainbows project out onto their face. Second little dude stares in awe at all the swirling rainbows now floating around them.
Sometimes weβre unsatisfied with a thing we made because when it only existed in our head, we saw all the things it could have been and when itβs done we know all the things that it isnβt, but we canβt see the way it expands into a million new things when someone else unpacks it in their head. ποΈπ¦
31.08.2025 09:04 β π 25037 π 8612 π¬ 149 π 202Different angle and without the screen shake and fade out thanks to gpose. This is what others would see if they could also see your mod. (RIP Mare)
30.08.2025 23:52 β π 6 π 0 π¬ 0 π 0Grand Summon (Alexander)
30.08.2025 23:52 β π 21 π 3 π¬ 1 π 0As Dekken said, it's really difficult to create face bones out of creatures. But you'll have to learn that if you want to replace Esteem.
30.08.2025 23:49 β π 2 π 0 π¬ 1 π 0I've done it recently too for the update to my DRK mod I've been working on. Can confirm, it sucks to try to figure out.
30.08.2025 23:48 β π 2 π 0 π¬ 0 π 0The summon we SHOULD have gotten. Alexander will be available for the 6 large summons. I'll be doing Arrhidaeus for the Egis.
30.08.2025 05:10 β π 12 π 0 π¬ 0 π 0Instead of removing the movement data from the phoenix and putting it on my player, I left it on the phoenix and the movement data is instead just added to the n_throw bone and follows the Phoenix. Basically like an invisible creature. And thanks to animation lock on LB3s, the player won't move.
28.08.2025 05:01 β π 2 π 0 π¬ 0 π 0Grand Summon (Phoenix)
Even though there is VFX following Phoenix, I was able to do some trickery that makes this one less temperamental than Shiva was.
The UI is basically completed and the entire mod is in alpha testing
27.08.2025 06:44 β π 0 π 0 π¬ 0 π 0Here is what others would see with reduced effects thanks to Lua conditions. (if we ever have another program like Mare again)
27.08.2025 01:51 β π 4 π 0 π¬ 0 π 0Grand Summon (Bahamut)
27.08.2025 01:51 β π 60 π 18 π¬ 6 π 0