Verelements V for Gravities
12.12.2025 04:28 β π 6 π 0 π¬ 1 π 0@sortofarbitrary.bsky.social
FFXIV Mod Creator | Level 35 | He/Him | NSFW π β€οΈππ | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social https://sortofarbitrary.carrd.co/
Verelements V for Gravities
12.12.2025 04:28 β π 6 π 0 π¬ 1 π 0Verelements IV for Malefics
12.12.2025 04:28 β π 6 π 0 π¬ 1 π 0Learning how to use sub.pap to bypass action.pap offers a lot of customization. Barall replacing Collective Unconscious. I wasn't happy with my original Alchemist concept for Astrologian, so I scrapped it and am working now on this: Crimson Wizard.
12.12.2025 04:26 β π 6 π 1 π¬ 1 π 0Ritualist's dawntrail update has been released!
youtu.be/9P1pQLqjf94
The feeling of fixing and changing things in the middle of making a demo video for a mod that is supposed to be finished already.
08.12.2025 05:09 β π 4 π 0 π¬ 0 π 0Not hard. But I already have my Spellblade for GNB
06.12.2025 17:15 β π 0 π 0 π¬ 0 π 0The skills are actually meant for mixing and matching. Many summons have similar elemental themes. Like Ifrit and Zurvan both have fire. Or Fenrir and Shiva have ice. So I don't associate the abilities with a particular summon so I won't be making all new abilities for each summon.
06.12.2025 05:15 β π 0 π 0 π¬ 0 π 0Archangel's dawntrail update is posted
youtu.be/Tlbniv7jsvc
I've held onto several of my DT updates because of UI. After deciding to scrap the idea to do UI and HUD for High Summoner, I've decided to scrap the UI for other things. So much work for very little when I could put more time into something else, like High Summoner.
youtu.be/Pl2f8Xwua10
With the completion of Zurvan, my Heavensward Content Update is finished and posted. I have no plans at the moment to do any other content from Heavensward. Perhaps once I get caught up on my plans.
youtu.be/r0RAx88WlBE?...
If you see this, QTP with a gif of one of your favourite wild animals.
I present this fucking thing... @grellxiv.bsky.social
Now though with 10 material sets to work with, I was able to piece the parts together without having to combine a bunch of textures. The paladin demiurge was the only one that just barely reached the set limit.
23.11.2025 11:50 β π 2 π 0 π¬ 1 π 0essentially into a player character involved combining textures and editing model UVs because there were so many parts. Not just combining all the armor pieces, but the player character face, hair, and skin elements too. There was not enough incentive to do the demiurges when Daughter was available.
23.11.2025 11:50 β π 2 π 0 π¬ 1 π 0That is likely because they use player character assets. The first is because before the texture changes it would have been a massive undertaking. The texture changes included an increase of the number of material sets allowed on a single object from 4 to 10. Before that change, to turn something
23.11.2025 11:50 β π 1 π 0 π¬ 1 π 0A size comparison
23.11.2025 06:53 β π 1 π 0 π¬ 0 π 0First, Second, and Third Demiurges finally finished.
23.11.2025 06:46 β π 11 π 1 π¬ 2 π 0The feeling of accomplishing something you've never done before is like heroin. Second Demiurge as a Garuda-egi replacement. I am not sure how to make the hair gold and glow, but I kind of prefer the white.
22.11.2025 22:43 β π 5 π 0 π¬ 0 π 0This is as condensed as I can make it and with deduplication and I'm not even finished with the Heavensward summons
22.11.2025 22:09 β π 3 π 0 π¬ 0 π 0I usually main Paladin. My paladin mod is probably my favorite. It focuses on Hydaelyn and The Twelve. I created pseudo summoning. Though it might need an update with the PVP changes.
22.11.2025 12:19 β π 0 π 0 π¬ 0 π 0If you play Summoner along side Scholar, definitely check High Summoner. It's my current brain child. I'm still adding to it, but it has A LOT of stuff to offer. But the new flashy thing is LB3s with fully animating summons.
22.11.2025 12:06 β π 1 π 0 π¬ 1 π 0Thanks for letting me know. I'll look into it. SE probably added some additional files.
22.11.2025 11:49 β π 1 π 0 π¬ 1 π 0Working on something to accompany Sophia that is pushing me to my limits.
22.11.2025 11:30 β π 6 π 0 π¬ 1 π 0Doesn't hit quite like it does in the fight. The ground being in the way means Zurvan is only on screen for a few frames.
18.11.2025 07:23 β π 9 π 1 π¬ 1 π 0Hamburglar changing his name to turdburglar
17.11.2025 03:59 β π 0 π 0 π¬ 1 π 0I would know the weight of your souls!
15.11.2025 08:10 β π 15 π 4 π¬ 2 π 0This was a lot.
13.11.2025 08:57 β π 21 π 2 π¬ 1 π 0Age yourself with gaming
12.11.2025 21:00 β π 3 π 0 π¬ 0 π 0Go for it. I only mention the old mods because I am abandoning them and know some may not want to use staves over the book.
03.11.2025 01:11 β π 1 π 0 π¬ 0 π 0Their models, yep
29.10.2025 12:02 β π 1 π 0 π¬ 1 π 0This was particularly challenging. I converted and edited animations from four other bosses to make him fly: Hydaelyn, Agrias, Nidhogg, and Golbez.
29.10.2025 04:39 β π 8 π 2 π¬ 1 π 0