I am always concerned when it comes to these kinds of videos after it was revealed that the videos of that poodle who always walked on its hind legs was likely because the owner was abusing it.
31.01.2026 03:48 β π 0 π 0 π¬ 0 π 0@sortofarbitrary.bsky.social
FFXIV Mod Creator | Level 36 | He/Him | NSFW π β€οΈππ | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social https://sortofarbitrary.carrd.co/
I am always concerned when it comes to these kinds of videos after it was revealed that the videos of that poodle who always walked on its hind legs was likely because the owner was abusing it.
31.01.2026 03:48 β π 0 π 0 π¬ 0 π 0Crimson Wizard has been officially released
www.youtube.com/watch?v=wnam...
Lol, look at that honker!
29.01.2026 16:10 β π 2 π 0 π¬ 1 π 0Do you also have a mount that you "always" use?
29.01.2026 15:18 β π 9 π 0 π¬ 4 π 0Okay, current final draft for my RDM mod's limit break after a lot of helpful input. Oh yeah, the mod, Divinity Reborn, is for RDM. It's still early in development. Getting the LB3 out of the way is a big part though and always gives me motivation to push through the rest.
28.01.2026 16:56 β π 11 π 2 π¬ 1 π 1Like so
28.01.2026 08:54 β π 2 π 0 π¬ 2 π 0It's a bit in the way. OH! But what about above the attack, like the beam is coming from it?
28.01.2026 08:47 β π 0 π 0 π¬ 0 π 0Oh, I suppose I forgot to mention. New proof of concept. Feel free to try to guess the job it's for.
28.01.2026 08:45 β π 2 π 0 π¬ 0 π 0Still contemplating the placement of the Mothercrystal. Does it make sense here? Does it seem like it's amplifying the attack? Does it seem like I'm dropping a nuke on it? Am I destroying it or is it a part of the attack? I really don't want it to come off as if I'm destroying the crystal.
28.01.2026 08:33 β π 5 π 0 π¬ 2 π 0Me explaining Final Fantasy to the alien overlords
27.01.2026 22:18 β π 7 π 1 π¬ 0 π 0A generalization about the mod community made every patch.
27.01.2026 18:50 β π 16 π 3 π¬ 2 π 0I don't really know enough about hrBody3 to say. I believe my body and armors are mostly vanilla with most of my own mods being focused on my head, feet, and tail.
25.01.2026 01:49 β π 0 π 0 π¬ 1 π 0Huh, same thing I play. I can't seem to recreate this issue. Do you perhaps have any mods on that affect your character's model? Or skeleton maybe?
25.01.2026 01:30 β π 0 π 0 π¬ 2 π 0Hmm, what race and gender is this?
25.01.2026 01:26 β π 0 π 0 π¬ 1 π 0Which ability is this?
25.01.2026 01:21 β π 0 π 0 π¬ 1 π 0This should be fixed now
25.01.2026 00:54 β π 1 π 0 π¬ 0 π 0It's amazing how much I missed play testing. I thought it was strange I had to make an unusual number of next twist corrections for my Hrothgar. Turned out the skeleton I was using was faulty. It should be fixed shortly.
25.01.2026 00:05 β π 1 π 0 π¬ 0 π 0I was just as surprised as you. Even converted Athena's animations for the LB3.
24.01.2026 21:00 β π 1 π 0 π¬ 0 π 0Psychic is officially released!
youtu.be/E-BrzA0mlmA
Back to PCT and Sketch. Still a few more muses to show off. Up next: Carbuncle for Starry Muse.
23.01.2026 05:46 β π 9 π 5 π¬ 1 π 0I see, I tried to mostly group them as similar things go together, like rites, catastrophes, ruins, summoning rituals, enkindles, the summons themselves, etc.
23.01.2026 00:08 β π 1 π 0 π¬ 1 π 0Obviously...
22.01.2026 04:04 β π 0 π 0 π¬ 1 π 0@grellxiv.bsky.social
22.01.2026 00:50 β π 3 π 0 π¬ 1 π 1Like this set up works if I were doing one spell edit per ability and skill and added optional features like screenshake as Papachin's mod does. But the premise of High Summoner is that you can make custom selections for each spell and ability.
21.01.2026 23:53 β π 1 π 0 π¬ 1 π 0That becomes a lot of multi option boxes for each ability, and you can't activate multiple options for each spell at the same time as they directly conflict with one another. Same with the summons themselves. Drop downs limit people to one option per spell and summon.
21.01.2026 23:50 β π 1 π 0 π¬ 1 π 0So someone guessed it's Monk. The staff is the Far Eastern Journey Battle Staff, so I decided to name the mod: Journey Monk. A bit part of Monk is of course their combo.
19.01.2026 08:28 β π 20 π 1 π¬ 0 π 0Nope
18.01.2026 22:39 β π 0 π 0 π¬ 0 π 0Okay, final proof of concept. Anyone want to guess the job?
18.01.2026 22:25 β π 4 π 0 π¬ 2 π 0