Brian Russ's Avatar

Brian Russ

@realbrianruss.bsky.social

Fullstack Developer by Day, #GameDev by night, @Moohanni on Twitch

136 Followers  |  46 Following  |  96 Posts  |  Joined: 01.12.2024  |  1.8779

Latest posts by realbrianruss.bsky.social on Bluesky

thanks! definitely will require more but I like how it turned out for the relatively quick effort on it

27.04.2025 04:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

4) The Idea

It still feels lukewarm of an idea. But, enough to make me want to complete a true prototype of it.

27.04.2025 03:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

2) Controls

Control feels is everything, even in a game that does not require precise and mechanical platforming.

3) Ambiance

Ambiance was enough to make it rate 400 for graphics, but a more concerted effort on art will be important.

27.04.2025 03:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

1) Mechanics

For people who like puzzles, the mechanic was interesting and challenging, but complaints about not being able to see different tile layouts of different realms posed a somewhat annoying challenge.

27.04.2025 03:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Ecstatic to see my #gamejam do as well as it did.

Ranked 180th out of 1181 Jam entries for #ludumdare.

It's the inspiration for what I'm working on now... and I learned a ton from it for a possible #indiegame.

cont...

27.04.2025 03:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

definitely, you will see use of buttons and switches for sure. Thanks for the feedback!

22.04.2025 23:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

An example of smashing an NPC with a box.

In the process of figuring out how to make puzzles and make interesting gameplay without adding "direct" combat.

#indiedev #gamedev #pixelart

22.04.2025 20:17 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

Refining moving block mechanics. You can now ledge climb on stacked boxes.

#gamedev #indiedev #pixel

22.04.2025 02:03 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thanks, appreciate it ๐Ÿ˜€

20.04.2025 19:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thanks for the advice!

20.04.2025 19:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good question, I suppose I won't know which style until I mock up a level background and put it together. Guess the programmer needs to do more drawing haha

20.04.2025 19:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

100%, led to much better results! Of course, prob has 100 more iterations to go lol

20.04.2025 19:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

HELP! Not sure which style to go with.

1) No outlines (left)
2) Environment outlines, but not char (right, left char)
3) All outlines (right, right char)

Any help and recommendations please. Which one makes the most sense?

#indiedev #pixelart #gamedev #artadvice

20.04.2025 19:22 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

After copious amounts of debugging, the ledge climb is now implemented.

#pixelart #gamedev #indiedev

19.04.2025 06:51 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Took a much longer than I thought. Now time to iron out the bugs!

#gamedev #indiedev #pixelart

18.04.2025 05:05 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

lol, that explains it well

18.04.2025 00:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Neat little bug while getting the push and pull mechanic to feel good.

(Stream audio in background)

#Gamedev #indiedev

18.04.2025 00:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

It ain't fun yet... but I think it can be

#gamedev #pixelart #puzzleplatformer

17.04.2025 06:56 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

haha, we all got our quirks! I remember thinking drawing would be nice and relaxing and realized it takes intense focus on shapes, lines, and angles. It's all hard!

17.04.2025 03:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

My version of "greyboxing" to start prototype mechanics.

I need SOMETHING to look at to keep sane, but not spending too much time on art so I can focus on fleshing out mechanics.

Plus, it'll prob take me 5x as long as a real artist to make something of quality, lol.

#gamedev #pixelart

16.04.2025 18:57 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

bros cooking

12.04.2025 05:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Thanks! Starting to build a puzzle platformer based off my recent Ludum Dare jam where you go into "spirit realms" to access different platforms. Still in the exploration phase. (free background from someone else).

12.04.2025 05:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I'm trying!!! (programmer trying to do art)

#gamedev #pixelart

12.04.2025 03:51 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

haha awesome!!

10.04.2025 06:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

well... mine's a spirit, lol. Great minds think alike

10.04.2025 05:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thanks!

10.04.2025 05:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

More of a "programmer artist", but really proud of the progress I am making:

#gamedev #pixelart #indiedev

10.04.2025 04:30 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

thanks!

04.04.2025 06:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Decided to take a step back from 3D (3d assets take too much time in story-driven games).

Now working on a JRPG. After a week and a half of hard programming, finally got some haphazard barebones working.

#gamedev #Unity #JRPG

04.04.2025 02:17 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I just spent 8 hours replacing 3 window regulators in my car. I'm confident when I say... I'm not cut out for the trades.

I'm going to stick with #development... please AI don't replace me!

#gamedev #indiedev

13.01.2025 05:51 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@realbrianruss is following 20 prominent accounts