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gadget

@gadgettr.bsky.social

i'm the gadget gal they/them raccoon thing digital artist (various) solitary garbage-eating creature cohost alum https://irisgadget.com

184 Followers  |  271 Following  |  129 Posts  |  Joined: 24.09.2023  |  2.4237

Latest posts by gadgettr.bsky.social on Bluesky

Post image 11.11.2025 02:28 โ€” ๐Ÿ‘ 391    ๐Ÿ” 58    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

writing it "f*ck" sickens me. a coward's curse. say fuck or find a different word. get that nasty starfish asshole out of my sight

10.11.2025 04:37 โ€” ๐Ÿ‘ 2707    ๐Ÿ” 725    ๐Ÿ’ฌ 55    ๐Ÿ“Œ 17
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That Left Turn at Hollow Bastion

08.11.2025 21:54 โ€” ๐Ÿ‘ 3739    ๐Ÿ” 1325    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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unfinished but I don't want to touch it anymore

07.11.2025 15:36 โ€” ๐Ÿ‘ 4889    ๐Ÿ” 891    ๐Ÿ’ฌ 49    ๐Ÿ“Œ 5
text: "artists on SNAP artshare, due to everything sucking ass" with a melting face emoji, an upside-down american flag + fire in the background

text: "artists on SNAP artshare, due to everything sucking ass" with a melting face emoji, an upside-down american flag + fire in the background

hey if you are an artist who depends on SNAP,

โœ… share some art
โœ… share links to where people can buy from/donate to you
โœ… share the thread
โœ… share someone else's post too
โœ… label NSFW/horror/etc. properly
โ›” no AI

#artistsonbsky #supportartists #artshare

04.11.2025 21:32 โ€” ๐Ÿ‘ 2681    ๐Ÿ” 2989    ๐Ÿ’ฌ 176    ๐Ÿ“Œ 0
my cartoon bear woman Summer in a selection of nude poses

my cartoon bear woman Summer in a selection of nude poses

assorted summers [figure drawing-type nudity]

04.11.2025 19:21 โ€” ๐Ÿ‘ 185    ๐Ÿ” 26    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image sticker depicting a basket of bread and roses, with 5 little mice hiding in it

sticker depicting a basket of bread and roses, with 5 little mice hiding in it

sticker of a farmer fairy in a straw hat and overalls looking into a clay pot with little sprouts

sticker of a farmer fairy in a straw hat and overalls looking into a clay pot with little sprouts

two stickers of slices of a boiled egg with happy little faces. one is smiling more reservedly and the other is more excitable

two stickers of slices of a boiled egg with happy little faces. one is smiling more reservedly and the other is more excitable

just a sampling of the 50+ sticker designs available at doodlemancy.etsy.com โœจ #shopsmall #supportartists #etsyshop

01.11.2025 19:20 โ€” ๐Ÿ‘ 80    ๐Ÿ” 41    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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OVA Halloween

31.10.2025 19:41 โ€” ๐Ÿ‘ 1527    ๐Ÿ” 469    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
Pay Milly Feldhaus using PayPal.Me Go to paypal.me/onefattycatty and type in the amount. Since itโ€™s PayPal, it's easy and secure. Donโ€™t have a PayPal account? No worries.

I lost my job on Monday. things feel very uncertain, and i still have to eat and pay bills. probably gonna have to transition into ubering to live for the moment.

but if you're generous: paypal.me/onefattycatty
cashapp: $millyficent
venmo: @/millyficent

29.10.2025 23:19 โ€” ๐Ÿ‘ 13    ๐Ÿ” 29    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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pictomancer and her โ€œvent artโ€

28.10.2025 17:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

*raising my hand* pokemon got banned in my house sometime around the release of the 2nd movie, supposedly because we "played it too much" but theres no way there wasnt a satanic panic element to it in hindsight... ahh, good old christian fundamentalism

30.10.2025 03:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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i never draw her da same way twice... whats up with that!

lil doodle of #xenia frm the hit series, " #linux " ... done as a cooldown b/w commissions :)

22.10.2025 04:20 โ€” ๐Ÿ‘ 777    ๐Ÿ” 266    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 1
A borderless 4-panel informative comic on drawing fat people.
Fat can be distributed in a lot of different ways! Play in the space! (7 small drawings of fat people with different shapes, sizes, and silhouettes)
While this may exist IRL... (a depiction of a conventionally attractive person with an exaggerated hourglass figure) ... This is more common! (a depiction of a fat person with a more barrel- or pear-shaped body) Tummy fat is the easiest to gain, the hardest to lose, and the one people draw the least!
Common areas of fat distribution: Upper arms, chin, breasts, tummy!!, butt, thighs (drawing of a person with a fat belly t-posing for body part labeling) This is fat (profile view of a torso with a fat belly, an arrow pointing down marked "sag") This is bloating/pregnancy (same silhouette but with a protruding smooth and round abdominal area).
Also: TALL FAT PEOPLE EXIST!! (three drawings of people: a short fat person, a tall thin person, and a taller fat person)

A borderless 4-panel informative comic on drawing fat people. Fat can be distributed in a lot of different ways! Play in the space! (7 small drawings of fat people with different shapes, sizes, and silhouettes) While this may exist IRL... (a depiction of a conventionally attractive person with an exaggerated hourglass figure) ... This is more common! (a depiction of a fat person with a more barrel- or pear-shaped body) Tummy fat is the easiest to gain, the hardest to lose, and the one people draw the least! Common areas of fat distribution: Upper arms, chin, breasts, tummy!!, butt, thighs (drawing of a person with a fat belly t-posing for body part labeling) This is fat (profile view of a torso with a fat belly, an arrow pointing down marked "sag") This is bloating/pregnancy (same silhouette but with a protruding smooth and round abdominal area). Also: TALL FAT PEOPLE EXIST!! (three drawings of people: a short fat person, a tall thin person, and a taller fat person)

With #alttext

26.10.2025 13:39 โ€” ๐Ÿ‘ 371    ๐Ÿ” 120    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Chatbots โ€” LLMs โ€” do not know facts and are not designed to be able to accurately answer factual questions. They are designed to find and mimic patterns of words, probabilistically. When theyโ€™re โ€œrightโ€ itโ€™s because correct things are often written down, so those patterns are frequent. Thatโ€™s all.

19.06.2025 11:21 โ€” ๐Ÿ‘ 36982    ๐Ÿ” 11418    ๐Ÿ’ฌ 640    ๐Ÿ“Œ 967
A personification of the Aqua Shield from Sonic 3 & Knuckles. She's a water elemental with a set of lightly armored clothing resembling the item monitors, and a hair bun that resembles the shield itself.

A personification of the Aqua Shield from Sonic 3 & Knuckles. She's a water elemental with a set of lightly armored clothing resembling the item monitors, and a hair bun that resembles the shield itself.

girls that go "waow" #art #sonicthehedgehog

20.10.2025 23:32 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

omg

20.10.2025 03:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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|still trapped inside your own walls|

16.12.2024 00:57 โ€” ๐Ÿ‘ 12941    ๐Ÿ” 4413    ๐Ÿ’ฌ 124    ๐Ÿ“Œ 44
In late 2022 I was hired by GalaxyTrail under contract to work on various projects, with work centered around prototyping core game systems, integration of assets, and implementation of certain graphical effects. The first project out of this to release is Chrono Gear: Warden of Time, a hololive game published under the holo Indie label, released in September 2025. Shown here is one of my contributions, the "Stasis" ability which was adapted from a variable-timescale prototype I designed for another project. The technical design of this ability was used throughout the game for similar time-control effects.

In late 2022 I was hired by GalaxyTrail under contract to work on various projects, with work centered around prototyping core game systems, integration of assets, and implementation of certain graphical effects. The first project out of this to release is Chrono Gear: Warden of Time, a hololive game published under the holo Indie label, released in September 2025. Shown here is one of my contributions, the "Stasis" ability which was adapted from a variable-timescale prototype I designed for another project. The technical design of this ability was used throughout the game for similar time-control effects.

In late 2023 I started working with STUDIO//LYNFLO offering general development assistance with their upcoming game DRAGONFRUIT: a mother's love, powered by Godot Engine. Here is just one example of what I've worked on: a dynamic shadow system that switches between realtime shadow casting and a static "directionless" shadow sprite based on distance and intensity of surrounding lights.

In late 2023 I started working with STUDIO//LYNFLO offering general development assistance with their upcoming game DRAGONFRUIT: a mother's love, powered by Godot Engine. Here is just one example of what I've worked on: a dynamic shadow system that switches between realtime shadow casting and a static "directionless" shadow sprite based on distance and intensity of surrounding lights.

This is a work-in-progress full port of Sonic the Hedgehog (revision 1) for the Mega Drive to C, designed and built over the course of roughly 19 months as of April 2025.

The intent of this project is to provide a base from which the game and its mechanics can be experienced and ported to a variety of platforms, without any compromise to how the gameplay handed in the original. The version of Sonic 1 currently promoted by Sega is not a port but a remake of the original, made with a completely different game engine (in fact, it's the same Retro Engine that I've hacked on in my other hobby projects, go figure). Unlike that version, this project is built off of the original Mega Drive game's machine code, with as few changes made as possible.

All game code has been successfully converted (barring some inaccuracies my testing might not have picked up), so now all current work is centered on cleaning up the generated code, further decoupling the drawing code from the VDP, and adding additional features. In this screenshot, I demonstrate the additional features such as widescreen support and custom shaders (blurring the background to make the foreground more readable).

This is a work-in-progress full port of Sonic the Hedgehog (revision 1) for the Mega Drive to C, designed and built over the course of roughly 19 months as of April 2025. The intent of this project is to provide a base from which the game and its mechanics can be experienced and ported to a variety of platforms, without any compromise to how the gameplay handed in the original. The version of Sonic 1 currently promoted by Sega is not a port but a remake of the original, made with a completely different game engine (in fact, it's the same Retro Engine that I've hacked on in my other hobby projects, go figure). Unlike that version, this project is built off of the original Mega Drive game's machine code, with as few changes made as possible. All game code has been successfully converted (barring some inaccuracies my testing might not have picked up), so now all current work is centered on cleaning up the generated code, further decoupling the drawing code from the VDP, and adding additional features. In this screenshot, I demonstrate the additional features such as widescreen support and custom shaders (blurring the background to make the foreground more readable).

Screenshot of work on Sonic the Hedgehog 2 HD, a fan remake of the original game, showing a full 3D rendition of the special stage. What was once a 2D background with perspective tricks is now a full 3D scene, with objects positioned in three axes instead of two. When I first joined the team, there was already some work done on a procedural 3D renderer that generated polygons on the fly based on the original game's data, but it was very simple and offered a very limited view of the stage.

One of the main goals I wanted to achieve with the new renderer was for the player to be able to see the twists and turns of the rest of the track in the distance as they went through the stage; The main draw of the stages in the original was their 3D look and being able to look ahead of you, so it felt like a natural step forward. At the time though, the renderer was only designed to generate the track relative to where you were in it.

I ended up doing an almost complete rewrite of the renderer; I wrote my own spatial hash implementation and camera class in order to cull geometry, and rewrote our geometry generator to calculate all vertices only once at load time. Along with some extra shaders I integrated into the renderer, it provided an incomplete, but still more engaging visual demonstration of what the game could do to give a classic scene a modern coat of paint.

Screenshot of work on Sonic the Hedgehog 2 HD, a fan remake of the original game, showing a full 3D rendition of the special stage. What was once a 2D background with perspective tricks is now a full 3D scene, with objects positioned in three axes instead of two. When I first joined the team, there was already some work done on a procedural 3D renderer that generated polygons on the fly based on the original game's data, but it was very simple and offered a very limited view of the stage. One of the main goals I wanted to achieve with the new renderer was for the player to be able to see the twists and turns of the rest of the track in the distance as they went through the stage; The main draw of the stages in the original was their 3D look and being able to look ahead of you, so it felt like a natural step forward. At the time though, the renderer was only designed to generate the track relative to where you were in it. I ended up doing an almost complete rewrite of the renderer; I wrote my own spatial hash implementation and camera class in order to cull geometry, and rewrote our geometry generator to calculate all vertices only once at load time. Along with some extra shaders I integrated into the renderer, it provided an incomplete, but still more engaging visual demonstration of what the game could do to give a classic scene a modern coat of paint.

hey #portfolioday and #gamedev!
i'm a programmer with >7 years of commercial+hobby gamedev experience, across many disciplines. recently a commercial game i worked on shipped! but now i'm looking for other work to cover my bases. check out my site for other projects+contact info foreverwip.github.io

14.10.2025 21:16 โ€” ๐Ÿ‘ 91    ๐Ÿ” 36    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

everything reminds me of her

11.10.2025 17:58 โ€” ๐Ÿ‘ 490    ๐Ÿ” 152    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

well-put

10.10.2025 13:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A scan of the photocopied zine with an illustration of protag Reikas sat coly with legs crossed and a marker pen held in one hand, with cheeky doodles drawn over the game's villain's face and a piece of paper. "Time Stop!"

A scan of the photocopied zine with an illustration of protag Reikas sat coly with legs crossed and a marker pen held in one hand, with cheeky doodles drawn over the game's villain's face and a piece of paper. "Time Stop!"

A snap of one of the pages, with painstakingly drawn recreations of hte various scenes of the QTE based animated footage gameplay with directional inputs for each of them.

A snap of one of the pages, with painstakingly drawn recreations of hte various scenes of the QTE based animated footage gameplay with directional inputs for each of them.

Another snap of inked illustrations of Reika in one scene and line artworks in the other. Directional inputs can be seen below.

Another snap of inked illustrations of Reika in one scene and line artworks in the other. Directional inputs can be seen below.

Time Gal! A sweet sketch headshot of Reika along with zine credits, date, and price (Y300)

Time Gal! A sweet sketch headshot of Reika along with zine credits, date, and price (Y300)

A peek at GAME FREAK (Yep, *that* Game Freak!) tips 'zine issue 22 from 1985 where the solution to arcade Time Gal is lovingly and painstakingly illustrated and written out scene-by scene. ๐Ÿ’œ

09.10.2025 18:14 โ€” ๐Ÿ‘ 318    ๐Ÿ” 112    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
Two-page comic about ADHD, self-doubt, and burnout.

Panels 1+2
A person with short black hair and yellow antennae recalls lifelong struggles with effort and recognition. As a child, they cry while being scolded over homework. Later, they work hard but still fail small details and receive an โ€œF.โ€ When they finally succeed, they canโ€™t enjoy itโ€”holding a medal labeled โ€œ2,โ€ they feel itโ€™s luck, not skill.

Panel 3+4
Page 2:
They explain how productivity fluctuates. A blue graph shows steady effort, while a pink line spikes wildly. They say, โ€œFor me, it fluctuates more extremely.โ€ Sitting exhausted at a messy desk, they admit, โ€œI only stop when Iโ€™m too tired to go on. The word I learned for all this was โ€˜lazy.โ€™ I never learned a healthy measure or how to trust myself.โ€

Two-page comic about ADHD, self-doubt, and burnout. Panels 1+2 A person with short black hair and yellow antennae recalls lifelong struggles with effort and recognition. As a child, they cry while being scolded over homework. Later, they work hard but still fail small details and receive an โ€œF.โ€ When they finally succeed, they canโ€™t enjoy itโ€”holding a medal labeled โ€œ2,โ€ they feel itโ€™s luck, not skill. Panel 3+4 Page 2: They explain how productivity fluctuates. A blue graph shows steady effort, while a pink line spikes wildly. They say, โ€œFor me, it fluctuates more extremely.โ€ Sitting exhausted at a messy desk, they admit, โ€œI only stop when Iโ€™m too tired to go on. The word I learned for all this was โ€˜lazy.โ€™ I never learned a healthy measure or how to trust myself.โ€

Iโ€™ve learnt that only hyperfocus can keep me from disappointing others. Sometimes.

09.10.2025 16:22 โ€” ๐Ÿ‘ 1010    ๐Ÿ” 362    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 15
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hi rena

07.10.2025 22:23 โ€” ๐Ÿ‘ 72    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image

character design i never posted here

06.10.2025 12:14 โ€” ๐Ÿ‘ 126    ๐Ÿ” 24    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
PROTOMEN ยป Act III when???

everyone shut the fuck up

The Protomen are finally releasing Act III
protomen.com/news/2025/10...

03.10.2025 13:26 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Support platinumtulip if you like my work, you can support me here! โ˜•๐Ÿ’•

i've added a goal to my ko-fi tip jar: help me upgrade my digital storage! one of my main drives failed!! ahhh. if you like the things i post: i'm disabled & unemployed, so any support i can get is much appreciated ๐Ÿ˜บ๐Ÿ’•

ko-fi.com/platinumtuli...

28.09.2025 19:21 โ€” ๐Ÿ‘ 17    ๐Ÿ” 25    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Pardon Our Interruption...

with the help of @fiffle.fruitbasket.gay, i'm selling some of my tech to help make ends meet! main focus is keyboards and mice, game controllers, and games, more will be posted soon. current listings can be found here www.ebay.com/sch/i.html?_...

28.09.2025 20:17 โ€” ๐Ÿ‘ 8    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A happy little puppy jumping out of a leaf pile with maple, oak and birch leaves! A surprised woolly bear caterpillar is also going flying. The puppy has a pumpkin on his head and his paws are against his cheeks in delight and excitement. Around him are the words IT'S FINALLY AUTISM!

A happy little puppy jumping out of a leaf pile with maple, oak and birch leaves! A surprised woolly bear caterpillar is also going flying. The puppy has a pumpkin on his head and his paws are against his cheeks in delight and excitement. Around him are the words IT'S FINALLY AUTISM!

Finally, autism has arrived

25.09.2025 18:43 โ€” ๐Ÿ‘ 4620    ๐Ÿ” 1639    ๐Ÿ’ฌ 25    ๐Ÿ“Œ 7
A chubby anthropomorphic bear woman seated on bedsheets, looking at the viewer.

A chubby anthropomorphic bear woman seated on bedsheets, looking at the viewer.

it's fat bear week? oh, perfect timing

artwork is by www.furaffinity.net/user/niochem/ !

26.09.2025 11:46 โ€” ๐Ÿ‘ 43    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
Mami Tomoe from Puella Magi Madoka Magica in the middle of her henshin sequence from the first episode

Mami Tomoe from Puella Magi Madoka Magica in the middle of her henshin sequence from the first episode

credens justitiam โš–๏ธโœจ #doodlemancyart #artistsonbsky #pmmm

25.09.2025 19:21 โ€” ๐Ÿ‘ 286    ๐Ÿ” 111    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

@gadgettr is following 20 prominent accounts