Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
02.03.2026 17:48 β π 44 π 14 π¬ 0 π 0Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
02.03.2026 17:48 β π 44 π 14 π¬ 0 π 0That's indeed impressive! Btw. you can easily test your Linux builds from Windows using WSL2. That gives you a full Vulkan implementation (although a software renderer).
25.02.2026 16:11 β π 4 π 0 π¬ 1 π 0
Hooray!πI canβt believe Iβve pulled this off ~ this #Vulkan project is now running on Windows β
and Android β
Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.π
#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android
Vulkan releases game engine tutorial
The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.
Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
23.02.2026 14:56 β π 47 π 16 π¬ 0 π 0If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...
19.02.2026 17:07 β π 29 π 5 π¬ 0 π 0What a coincidence. That's actually one of the most recent games I bought. After I had to sell this like 30 years ago along with my Mega Drive to pay my first internet bill ^^
17.02.2026 19:25 β π 1 π 0 π¬ 0 π 0Looking for a basic @vulkan.org #Vulkan descriptor heap example? I've got you covered: github.com/SaschaWillem...
12.02.2026 17:55 β π 26 π 6 π¬ 0 π 0Khronos celebrates 25 years
Khronos is celebrating 25 years of shaping visual computing with open standards!
Come reminisce with us: www.khronos.org/blog/the-khr...
#khronos #anniversary
Vulkan Descriptor Heap extension
In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.
Learn more: khr.io/1n5
#vulkan #gpu #programming
@vulkan.org #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap.
vulkan.gpuinfo.org/download.php
π Weβre #Hiring! The Forge Interactive is looking for a Graphics Programmer and an Intern to join our team!
π Apply on LinkedIn: The Forge Interactive, Inc.
#GraphicsProgramming #Intern #GameDevCareers #OpenRole #GameDev
I just released my video about the engine (and game) I've been working on.
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
07.01.2026 16:03 β π 53 π 24 π¬ 0 π 1
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
JoltPhysics.js v1.0.0 is out: github.com/jrouwe/JoltP...
28.12.2025 15:51 β π 34 π 7 π¬ 0 π 0Dear ImGui now embeds a vector/scalable version of the classic font by default, manually subsetted/optimized so it fits in 18 KB (opt-out possible). Embedding ensures easily and readily usable in all contexts. Should default to new one on most setups. Here's a compare of both. #ChristmasMiracle
23.12.2025 17:40 β π 178 π 20 π¬ 10 π 0
One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:
zeux.io/2025/12/09/m...
If youβre looking for some reading to do over the break, consider revisiting these.
Been working on a single page "How to Vulkan in 2025/26" tutorial/guide. I want to do more than "just another" tutorial so I try to add in little notes here and there to add context based on my experience from helping #vulkan developers for now almost ten years :)
22.12.2025 17:43 β π 15 π 0 π¬ 0 π 0
-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!
I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. π§΅
RenderDoc v1.42 is now available! It adds limited support for shader debugging on OpenGL. Note that likely a minority of shaders and not all drivers will be supported.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Small correction on VK_EXT_host_image_copy: It actually is available on non-UMA architectures (See vulkan.gpuinfo.org/displayexten...). Been using it on my RTX 4070 in combination with ReBAR. Makes things easier/less verbose :)
16.12.2025 22:52 β π 3 π 0 π¬ 0 π 0They do reflect real HW, and that's part of the problem if you want or have to support a broad range of platforms incl. mobile. But tbh. writing Vulkan in 2025 can be a lot easier/less verbose than ten years ago :)
16.12.2025 22:48 β π 3 π 0 π¬ 0 π 0Awesome writeup. Perfect read for the holidays :) Working on/with one of (or the?) most verbose GPU apis ever day by day makes me wish for simpler things. Maybe Vulkan 2.x can get us there ;)
16.12.2025 22:44 β π 11 π 0 π¬ 0 π 0
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
I love videos like these. So many memories. My first OpenGL engine with a snow particle system still runs on current gen HW :)
11.12.2025 16:35 β π 4 π 0 π¬ 1 π 0
Snow in 3D games has been been there since the beginning: how has it changed and evolved? Which games pushed it forward? How did various techniques for snow rendering run on PC hardware of the time? Find out in this 35 minute winter-themed retro video on snow! [Sponsored]
youtu.be/j3fLyhOm7X8
Something I miss in Guild Wars 2 is the open vastness and serenity that the jade sea offered. End of dragons was great, but didn't manage to capture that same feeling.
09.12.2025 18:43 β π 0 π 0 π¬ 0 π 0Nostalgia hitting hard. Thank you so much @guildwars2.com and everyone keeping this game alive. Haven't done a match in the jade quarry for prob. more than a decade :)
09.12.2025 18:41 β π 4 π 0 π¬ 1 π 0
After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1