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Kaizer Sensei

@kaizersensei.bsky.social

Systems integrator by day, game developer at night. Creator of the Densetsu Universe, Founder of Retraissance. https://linktr.ee/retraissance

167 Followers  |  280 Following  |  341 Posts  |  Joined: 22.01.2025
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Posts by Kaizer Sensei (@kaizersensei.bsky.social)

Densetsu Report - Spring News 2026
YouTube video by Oxid Media Densetsu Report - Spring News 2026

Our clan bestows you the Scroll of Eternal Spring

youtu.be/yqUzX_wJesA

support:
ko-fi.com/retraissance

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #rpg #metroidvania #gamingnews #devlog #PR #pressrelease #godot

28.02.2026 17:26 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Item acquired: Worn Moleskin
⚠️Nudity

I've used GenAI to create some pictures, it's a sin I'm guilty of.

But i'd rather have crusty pics of my sketchbook than AI imagery in production.

#gamedev #gamedevelopment #indiegamedev #indiegame #comics #animation #drawing #art #sketch #sketchbook #pencil

26.02.2026 16:27 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

blender texture painting is very good but I prefer to eliminate intermediate steps in the asset pipeline. the back and forth between apps is sometimes more tiring than the task itself.

26.02.2026 15:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

this is amazing, I've been looking for something like this for quite a while and the closest I found was vertex painting and texture splatters

26.02.2026 15:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The secret of success is to ask yourself all the hard questions before someone else does.

Ninja them before they Ninja you!

#gamedevelopment #indiegamedev #FAQ #research #gaming #PR #planning #gamedev

26.02.2026 10:39 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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is this what the R is ASMR stands for?

This is the peak of my own sound design/video editing capabilities πŸ˜…

but the view from here is great, I can see even higher peaks!

#gamedev #indiegamedev #gamedevelopment #logo #video #branding

25.02.2026 08:35 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

you actually kept me thinking about it. and I ended up changing to a vector field. thanks for mentioning, I just learned something new!

24.02.2026 23:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

honestly, I don't know much about the inner workings. This is made by a coding agent with a solid plan and tight control of every step.
I'm not a coder, I just make stuff work.
I'm lacking a lot in programming to be completely honest, it's not my field of expertise. Planning systems is.

24.02.2026 10:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it's a simple 1-bit mask that defines a collision boundary and the shader tries to wrap an UV grid around it. flow speed and direction are fed into the scrolling and adjacent cells influence each other to keep the flow consistent

23.02.2026 22:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"a liffle affident" said the finofaur

23.02.2026 13:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

oh sweet! this definitely beats my beginner particles

23.02.2026 11:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

are you going to release this or is it for a specific project?

23.02.2026 11:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

thanks! it's still missing shadows and postprocessing, but my outline/cel shading shader is still buggy and a huge bottleneck. tried using some from the community but they keep fighting with my shaders 😬

23.02.2026 09:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

08.02.2026 22:59 β€” πŸ‘ 7205    πŸ” 2160    πŸ’¬ 659    πŸ“Œ 4586
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Earth βœ…
Water βœ…
Wind πŸ”œ

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location #shader

23.02.2026 08:19 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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flowing water shader that dynamically shifts UVs based on a shore mask.
(WIP)

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location #shader

23.02.2026 07:37 β€” πŸ‘ 45    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

wenn die depri nicht mitkommt dann ziehe ich gerne um ^^

22.02.2026 15:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

meine tanzt auf dem Tisch und will mich rausschmeißen. was tun?

22.02.2026 15:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm feeling a bit under the weather. Had weekend time to develop, got plagued with headache and neck-spine pain.
I don't usually post personal issues...

but the dev is a human, rest is important!
Especially when you're building a whole universe!

#gamedev #gamedevelopment #indiegamedev #godot #3D

22.02.2026 12:44 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I am pretty good with excel but it has huge UX issues since the first version.
I prefer google sheets unless I need something it can't already do.

20.02.2026 09:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I must have had too much Epstein files exposure because my mind drifted to Pedogon, the US defense department πŸ˜…

20.02.2026 09:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Procedural cliff mesh placement. Not perfect, but it exists!
Inspired by Rust (Facepunch ) ProcGen algorithms.
I used to run a server and make the maps. good times indeed

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location

19.02.2026 21:50 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

no cry, only hug. no questions asked

19.02.2026 16:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Let me ask everyone a question:

How are you?

#gamedevelopment #indiegamedev #survey #research #gaming #PR #interaction #gamedev

19.02.2026 15:21 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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things this is not:

Dubai
The island from the news
Complete

things this is:

the first actual map from the actual game

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location

19.02.2026 08:39 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Semi-realistic sky and weather system with clock and calendar. seems to be in order. Now it's time to create more weather conditions

🎡 Magic Toadstools -Anita's Romance

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location

18.02.2026 13:29 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

or maybe Quiet Flats ?

18.02.2026 12:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This could be the new Silent Hill but...
There are no hills!!

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location

18.02.2026 12:06 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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leaving for the night, with a full-featured sky system!

#gamedev #gamedevelopment #indiegamedev #indiegame #retraissance #densetsu #anime #godot #3D #lconceptart #environment #location

17.02.2026 23:47 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

<i> for interest

15.02.2026 23:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0