Fourth character for the commission, a goblin mage with a very mischievous personality. Loved making the smile.
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@jkevinyu.bsky.social
Freelance Illustrator Check out my stuff~ https://jkevinyu.vercel.app/
Fourth character for the commission, a goblin mage with a very mischievous personality. Loved making the smile.
#art #digitalart #illustration #digitalpainting #painting #characterart #dndart #sketch
Third character in the Final Fantasy inspired set. A cheeky tiefling bard. Emphasis on the Cheeky
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Second character in the Final Fantasy inspired set. The challenge here was capturing an uncertain expression.
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Got commissioned to do some DND portraits in a Final Fantasy cover style. Line art isnโt my strongest skill, so this was definitely a challenge. This is the first character!
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Two character commissions with spider-inspired Aztec skeletons. Unfortunately lost the process files, but I still loved working on these.
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The full process for the fire mage. From planning to final render.
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Final part 3 of the process, all about rendering. A lot of time went into refining the details, and it really drove home how important the prep stage is.
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Part 2, focused on figuring out the values and color scheme of the piece. Learned some techniques that really helped.
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Thought it would be neat to share the starting sketches and references I used while painting this fire mage. Always interesting to see how ideas take shape.
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Fantasy potion bottle practice for class, with emphasis on material definition and readability.
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This is a colored knife render. It was interesting learning how to clearly separate the rust from the colored metal surfaces.
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Bone knife render. Weird material but a fun learning experience.
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Axe render. Practicing rusty textures and worn metal on this piece.
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More complex gold key render. This one taught me a lot about control and refinement. Had a lot of fun with this one.
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Simple gold key render. Starting simple and planning to post a more complex one later.
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Metal helmet render. Curves were tricky but this piece taught me a lot.
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Sharing the process for this silver coin render. I focused on refining the metal texture and lighting to make it feel worn and believable.
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This is a silver coin render. I focused on the metal texture and subtle lighting to give it a solid and slightly worn feel. Learned alot from this!
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Final render of the leather bag. I spent time refining the texture and wear to make the materials feel real.
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Material-rendering study process! Pushing textures was the main goal here. Learned how leather texture worked!
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Some Material Studies I did for class!
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Hereโs the process for Atneul! had a ton of fun capturing his big, friendly energy.
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A D&D Character of a friend! Lets just say he had a way with words and with swords.
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Part 2 Process for the minotaur piece! Finally had dierection and Changed it accordingly.
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Part 1 process for the minotaur!
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First full illustration I have made with proper direction. Learned so much from this and it is actually my most time spent on an image.
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Sharing the process for this skeletal Priestess. Adding a skeletal tattoo was tricky, but I am happy with the final result.
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Commission piece inspired by bones and marigolds. Really enjoyed working on this one.
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Process video for this botanist. You can see me struggling with the colors and lighting on this one haha.
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A botanist I painted while I was learning my way around color. This one was definitely a challenge but taught me a lot.
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