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Betshet

@betshet.bsky.social

Game programmer & designer Manga & art enthusiast Banner and pfp by @taplaos.bsky.social

82 Followers  |  124 Following  |  392 Posts  |  Joined: 19.11.2024  |  2.645

Latest posts by betshet.bsky.social on Bluesky

Really want to start doing this review of Silksong but I barely have any free time...
Or actually that's not true at all, the small free time I have is just taken up by LoL Worlds

In other personal news school has been really fun, I'm having a blast
Just wish we had a little more theory lessons

07.11.2025 09:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

missed opportunity to say "and that's all there is to say on the matter"

06.11.2025 09:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

OneShot is in my top 10 games of all time, I'm really looking forward to this coming out. Please wishlist!

06.11.2025 08:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Before winter by Betshet, 8era, pouny, Jacke, yadiau Gather acorns before winter without freezing!

I participated in the Cozy Fall Jam 2025 with @arcadepony.bsky.social!
We made Before Winter, a small game about finding acorns and protecting yourself from the cold.

betshet.itch.io/before-winter

#gamedev #indiedev #gamejam #pixelart #indiegame

27.10.2025 09:56 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
Preview
โ€˜Grand Theft Autoโ€™ Studio Accused of Union Busting After Firings Union says 30 and 40 people were terminated. Rockstar Gamesโ€™ parent company cites โ€˜gross misconductโ€™

BREAKING: Yesterday Grand Theft Auto VI maker Rockstar Games fired dozens of people, all of whom were involved in union efforts. A British union calls it "blatant and ruthless" union-busting. Take-Two Interactive says it was due to misconduct.

Here's the scoop: www.bloomberg.com/news/article...

31.10.2025 19:44 โ€” ๐Ÿ‘ 3494    ๐Ÿ” 1507    ๐Ÿ’ฌ 92    ๐Ÿ“Œ 345

The sprites I made ๐Ÿฟ

30.10.2025 15:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 29.10.2025 14:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In the end, I'm happy with what we've got, even though it is less than we hoped.
In the coming weeks I'll try to do a post-mortem version that fixes these issues and makes it a little more fun to play.

Next jam I do will probably be GMTK next summer, or sooner if the urge takes me.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We ended up cutting a few features, like the day/night cycle, and the level only got finished 2 hours before the end of the jam, so we couldn't really do any level design or testing.

Tiling a map big enough to justify the "exploring" game we wanted took a lot more time than we thought.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Once the planning was done, it was just a matter of putting hands on keyboards.
We used Unreal for the project, as always, because it's the only engine that I know sufficiently enough to use in the small timeframe of a game jam (even though it's really not made for 2D).

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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While we were doing all of that, our composer was busy making some incredible tracks, fueled by our suggestions and the general ambiance of the game.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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After the mechanics have been hammered down, it's Kanban time.
Making a kanban is often almost more important that maintaining it (at least for short projects).
It helps define critical points, roles, and refine further each mechanic.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It is vital that everyone's vision aligns with each other, and so the arguments and conversions that happen at this point of the project is, without exaggeration, THE most important part of the project.

Discussions can be heated, but everyone needs to listen to each other and be open-minded.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Then, we made a more detailed breakdown of the actual features, the code needed to make them, and the visuals associated with them.

This is always the most crucial part of any jam or project, as everyone starts to have their own idea of what the game will look like in their head.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I started writing down the concept of the game and its main mechanics, as well as the general vibe and feel of it.
Meanwhile, the artists started putting together a moodboard to start going towards a common vision of the artistic direction.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We refined our ideas into pitches, that we then discussed for a bit to try and flesh them out.
We landed on 4 main pitches, which felt interesting enough to make into a game.

We argued for a while about each of the concepts, before finally landing on the one about a squirrel exploring a forest.

27.10.2025 10:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Here's a breakdown of what it was like to participate in the jam!

The theme was "Lost and Found", so we started the brainstorm as usual, by making an idea cloud to get our creative juices going

#gamedev #indiedev #gamejam #indiegame #pixelart

27.10.2025 10:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We were definitely ambitious for a 3-day jam with 5 people, and the game only came together two hours before the end, so we didn't have time to playtest, or do a lot of polishing.
The game is a little janky, but we're happy with the vibe and the ambiance, which is what we were aiming for.

27.10.2025 09:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Before winter by Betshet, 8era, pouny, Jacke, yadiau Gather acorns before winter without freezing!

I participated in the Cozy Fall Jam 2025 with @arcadepony.bsky.social!
We made Before Winter, a small game about finding acorns and protecting yourself from the cold.

betshet.itch.io/before-winter

#gamedev #indiedev #gamejam #pixelart #indiegame

27.10.2025 09:56 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

I can now honestly say that yes, Silksong IS "8 years in development"-good
Still haven't finished the game quite yet, I'll do a more in-depth review when I do
But I can confidently say that it is one of the best games I've ever played
(now if only there was a pantheon it would be perfect)

21.10.2025 23:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โ—ๅฑ•็คบใฎใŠ็Ÿฅใ‚‰ใ›
ใ€Œใพใˆใ ใฎใจใ‚‚ใ ใกใ—ใ‚„ใ—ใ‚“ใฆใ‚“ใ€
ไผšๅ ด:tokinon 50/1,4

1ๆžš็›ฎใฎ็ตตใฎใƒขใƒ‡ใƒซใซใชใฃใŸไธญ้‡Žใฎๅฑ…้…’ๅฑ‹ใ•ใ‚“ใงใ€ไปŠ้€ฑใ‹ใ‚‰ใ‚ฐใƒซใƒผใƒ—ๅฑ•ใŒ้–‹ๅ‚ฌใ•ใ‚Œใฆใ„ใพใ™ใ€‚ใŠๅบ—ใฎๅธธ้€ฃใ•ใ‚“ใŸใกใซใ‚ˆใ‚‹ๅฑ•็คบใงใ€็งใฏ2ๆžš็›ฎใฎไฝœๅ“ใงๅ‚ๅŠ ใ—ใฆใŠใ‚Šใพใ™ใ€‚ๆฑไบฌใ€€ไธญ้‡Ž้ง…ใ‚ˆใ‚Šๅพ’ๆญฉ็ด„5ๅˆ†ใ€‚11ๆœˆ1ๆ—ฅใพใงใ€‚

21.10.2025 02:18 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Chargรฉs ร  Bloc by Betshet Place les blocs sans les faire tomber!

Hey bsky! I made a game for my first workshop at GOBELINS Paris, a french art school where I enrolled this year.
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev

betshet.itch.io/charges-a-bloc

18.10.2025 08:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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hex maniac wants to battle! ๐Ÿ‘ป๐ŸŽƒ
#pokemon

19.10.2025 18:01 โ€” ๐Ÿ‘ 6301    ๐Ÿ” 1695    ๐Ÿ’ฌ 23    ๐Ÿ“Œ 2

It's been fun to finally get actual lessons on game design after spending so long doing it on my own, and the people in my class are incredibly nice, everyone is hyped about the year.
This is not the finest game I've ever made, but I WAS the only dev, so ยฏ\_(ใƒ„)_/ยฏ
Artists did incredible work tho

18.10.2025 08:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Chargรฉs ร  Bloc by Betshet Place les blocs sans les faire tomber!

Hey bsky! I made a game for my first workshop at GOBELINS Paris, a french art school where I enrolled this year.
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev

betshet.itch.io/charges-a-bloc

18.10.2025 08:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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crabs

09.10.2025 11:27 โ€” ๐Ÿ‘ 1321    ๐Ÿ” 466    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3

Once I just stopped using the lockers, the gameplay became a lot more fun, but it also kinda became "how well can you trick the AI" instead of feeling like an intense chase, which broke even more of the fragile immersion.

05.10.2025 16:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Something I kinda glossed over in this review : the "hide in locker until the killer goes away" gameplay that has been so present in the last 15 years of horror games is becoming incredibly stale at this point.
Too often the gameplay slowed to a crawl while I waited for the Mimic to move on.

05.10.2025 16:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I kinda want to talk about Silksong, but I still haven't finished it
Even if I did talk about it, it would be such a long review... There's just so much to talk about

It's not often that a game comes out with such baggage behind it, talking about the weight of expectations alone would be an essay

05.10.2025 10:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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