sebotron | working on an NES JRPG!'s Avatar

sebotron | working on an NES JRPG!

@sebotron.bsky.social

NES developer, guitar player and math rock enthusiast from Montreal, Canada. Working on The Book of Rynn, an NES jrpg inspired by Dragon Warrior/Quest. We need play testers! Join us on Discord https://discord.gg/k2dfk86hYc

397 Followers  |  351 Following  |  295 Posts  |  Joined: 13.01.2025
Posts Following

Posts by sebotron | working on an NES JRPG! (@sebotron.bsky.social)

Post image

Started work on the title and game start menus. Mundane stuff but necessary! The first story is also slowly taking shape w/ new maps and new characters. Can't wait to share more! #nes #jrpg #thebookofrynn #indiegames #gamedev #retrogames

22.02.2026 02:16 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Bar a few bug fixes, the Book of Rynn is now feature complete. The road to the demo: story writing, maps, sprites, scripting, music, sfx and none of it will be revealed until it's ready so I may post less until then. Join us on Discord to try it first! #gamedev #jrpg #nes #retrogames #indiegames

17.02.2026 14:28 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Join the The Book of Rynn Discord Server! Check out the The Book of Rynn community on Discord - hang out with 48 other members and enjoy free voice and text chat.

Join us on Discord, I post dev builds! discord.gg/k2dfk86hYc

17.02.2026 07:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the pain, i feel it

15.02.2026 23:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Our battle system is very close to complete. We *need* testers able to try any and all commands, spells, items and break the game so we can find and fix every single issue. If you love RPGs from the 8-bit era, we need your help! #jrpg #nes #gamedev #indiegames #retrogames #the-book-of-rynn

13.02.2026 17:42 β€” πŸ‘ 21    πŸ” 7    πŸ’¬ 1    πŸ“Œ 1

Thank you! I've been wanting to do this for decades at this point! 😎

12.02.2026 13:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Battle spells are finished and battle items are on the way. I started working on this game about a year ago and we are finally almost feature complete, ready to enter the content phase and start working on the public demo, which will feature the entire first story. The excitement is unreal!

12.02.2026 02:03 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Post image

Battle spells are coming along! Also implemented critical hits, pre-emptive strikes, parry, evade and many other battle mechanics. Do you wanna try the game while we're building it? Join us on Discord! #jrpg #nes #retrogames #gamedev #indiegames

09.02.2026 22:09 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I haven't really dove into Bun but I don't think Vite and Bun are quite the same thing? I'll have a look at some point 😎

08.02.2026 19:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Before anyone chimes in, I know Python is "portable". I should have said not easily packageable and transportable. There! 😎

08.02.2026 01:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

I recently lost my map editor after wiping my main drive in a hurry. The previous editor was heavy and Python+QT based so not very portable. I redid it in Typescript+Vite and now it runs in the browser! It's much less clunky and loads the same .chr and .pal files as the game uses, which is neat!

08.02.2026 01:56 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Post image

Enjoying the grind! #jrpg #nes #retrogames #nesdev

15.01.2026 19:02 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

Our first battle dev build is out! If you want to help test The Book of Rynn and fight Sillygoos and grind your way to fighting the stronger Goofygoos, join us on our Discord! Link in bio :) #jrpg #thebookofrynn #nesdev #nes #indiegames #retrogames #gamedev

14.01.2026 22:43 β€” πŸ‘ 16    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Post image

I've been wanting to setup this Nintendo nostalgia tower for a while and it's now complete! Wii is in the living room 😎 #radical #nes #nintendo #retrogames

10.01.2026 18:05 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Preliminary XP curves for all archetypes. The game will have a hard level cap of 30 but each story will be completable around a lvl 20 soft cap. Looking forward to the balancing headaches! Join us on Discord, we'll need people to test the grind soon! #nesdev #indiegames #gamedev #retrogames #jrpg

06.01.2026 21:23 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I traded in Final Fantasy Mystic Quest for this and I had an absolute blast for about an hour before I beat it and I was like really, that's it? Amazing but way too short and not worth the trade in, in retrospect! πŸ˜…

06.01.2026 01:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

The work on our battle loop continues! Added a turn order calculation based on actors dexterity and a random % variation as well as a simple attack evade calculation based on the dexterity gap between the attacker and defender. Devil's in the details, as they say! #jrpg #nesdev #indiegames #gamedev

06.01.2026 01:08 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Post image

Hope y'all are having a nice New Years Eve!

We're ending 2025 closer than ever to The Book of Rynn finally becoming a reality and I couldn't be happier to share this with you all.

Happy New Year everyone, stay warm and safe, and here's to releasing The Book of Rynn in 2026! πŸ₯³

01.01.2026 00:26 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Moi aussi, mΓͺme si c'est moi qui l'ai fait! J'ai pas revu le dernier niveau depuis que j'ai fait le jeu πŸ˜…

29.12.2025 14:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That GBC game I developed in about a week and released exactly a year ago, Santa Rush, is gonna be played on a live stream by @johndogb.bsky.social today (French stream) - can't wait to see him rage at the horrible jump physics! πŸ˜…

29.12.2025 14:23 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Haha wow, je serai dans le chat! πŸŽ…

29.12.2025 14:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Merry Christmas everyone! πŸŽ…Our battle loop is functional although only the FIGHT command works for now. Next up: spells, items, parry and run! I'm getting very close to entering the content phase and working on the demo story. I'm *really* excited! #nes #jrpg #indiegames #retrogrames #gamedev

26.12.2025 02:17 β€” πŸ‘ 48    πŸ” 8    πŸ’¬ 3    πŸ“Œ 0
Post image

Hi! I was really hoping for a demo by the end of this year but I hit a few too many snags! A demo is absolutely coming early 2026, however. Until then, Happy Holidays, enjoy your friends and families and this NES-style Santa! See you all very soon!πŸŽ…πŸŽ„

20.12.2025 22:48 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

After a whole month of fixing nasty issues and redoing systems, I'm glad to share that I am finally back to working on BATTLES! Say hi to the SILLYGOO! Name one JRPG that doesn't have a slime monster, I dare you! #nesdev #jrpg #indiegames #gamedev #retrogames

12.12.2025 16:18 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

2/2 To save cycles, I traded this for a bit matrix of mapsize^2. Each bit being a tile in the map. Each collidable tile, NPC pos and trigger tile is a 1. No more loops, just check that bit matrix at X and Y coordinates, if it's a 1, you can't move there! BAM! Nasty stutter gone! πŸ’ͺ

07.12.2025 23:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

1/2 Nerd speak alert! Working with such limited resources as with the NES forces you to be creative. Collisions used to loop through: collidable tiles, trigger tiles and NPCs: 3 whole loops before we even started moving, and if an NPC had decided to start moving that same frame, that was doubled!

07.12.2025 23:16 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

Hi! Been a hot minute! Rewrote the entire npc and sprite update routines and finally got rid of that nasty 1 frame stutter bug. I'm also back to working on the game full time at least until January! Let's go!! #jrpg #nes #gamedev #indiegames #retrogames

06.12.2025 02:53 β€” πŸ‘ 24    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

do it!!

25.11.2025 17:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

My little brother got me this out of the blue! Had a lot of fun building it! Also reminded me I need a shelf for my gameboys πŸ€¦β€β™‚οΈ

25.11.2025 15:37 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Post image

Happy Sunday! I started with refactoring NPCs and ended up refactoring the whole sprite update system as well and it somehow broke the day-night cycle. I think I have some housekeeping to do! Thanks for bearing with me! πŸ˜… #nesdev #jrpg #retrogames #indiegames #gamedev

23.11.2025 13:54 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0