I gave the Gran Turismo 7 tonemapper a spin, courtesy of @virtuallysilent.bsky.social. Scene lit with 1 realtime directional light and @sim.red's Light Volumes. No lightmaps! #VRChat #3D #Unity
01.09.2025 06:10 β π 5 π 1 π¬ 0 π 0@virtuallysilent.bsky.social
I like pretty graphics. Shader programming and reverse engineering are my hobbies. I like bringing interesting places to VR and giving people experiences that'd normally be impossible.
I gave the Gran Turismo 7 tonemapper a spin, courtesy of @virtuallysilent.bsky.social. Scene lit with 1 realtime directional light and @sim.red's Light Volumes. No lightmaps! #VRChat #3D #Unity
01.09.2025 06:10 β π 5 π 1 π¬ 0 π 0New feature in Filamented 1.3 include...
- Higher quality parallax
- Better sampling for light probes
- New Filamented Extras shaders! Selector, Pixel Art, Rotation, and more!
- Various optimizations and improvements
- Support for Bakery VertexLM (experimental)
Filamented on Booth is now updated to version 1.3!
s-ilent.booth.pm/items/3250389
It now comes as a Unity Package which will install to your Packages folder - easy! There are a lot of other improvements and changes since the last release as well!
#vrchat #unity
I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh.
Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this?
#vrchat
the largest photo of people to date. At today's load test, there is plenty of room for improvement, hitting some software limit at 127 people. It was great seeing everyone.
06.01.2025 02:14 β π 16 π 4 π¬ 0 π 0An unrelated photo in an abandoned train station.
Happy new year! I've released a new prefab for VRC - Spawn Memory.
github.com/s-ilent/udon...
This simple system uses Udon Persistence Player Objects to recall the player's last position in the world on rejoin. Hopefully a useful example of how it can be used!
#vrchat #udon
I'm really enjoying Infinity Nikki...
It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax.
I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.
Earlier this year, I wrote a guide to VR games in 2024!
gist.github.com/s-ilent/c45b...
This is my curated list of the best VR games you can play on a PCVR system - in my opinion. Ports, fan mods, and originals are all here! I'll add more if I play something good. Now with Halo VR! #vr
Released a new map: Plum Pavilion!
vrchat.com/home/launch?...
The autumn leaves slowly fall from a great maple tree... This is a small map I ported over for fun. There's not much to it, but I hope you enjoy!
#vrchat
New WIP!
I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures.
But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat
I've been told to get a Bluesky account for about 2 years now. Well, it's happened now! I'm going to post updates on my projects and other interesting things. Will I get used to Bluesky? Who knows!
27.11.2024 07:47 β π 5 π 0 π¬ 1 π 0