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Silent

@virtuallysilent.bsky.social

I like pretty graphics. Shader programming and reverse engineering are my hobbies. I like bringing interesting places to VR and giving people experiences that'd normally be impossible.

48 Followers  |  1 Following  |  9 Posts  |  Joined: 26.07.2023  |  1.6483

Latest posts by virtuallysilent.bsky.social on Bluesky

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New feature in Filamented 1.3 include...
- Higher quality parallax
- Better sampling for light probes
- New Filamented Extras shaders! Selector, Pixel Art, Rotation, and more!
- Various optimizations and improvements
- Support for Bakery VertexLM (experimental)

18.01.2025 14:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Filamented on Booth is now updated to version 1.3!

s-ilent.booth.pm/items/3250389

It now comes as a Unity Package which will install to your Packages folder - easy! There are a lot of other improvements and changes since the last release as well!

#vrchat #unity

18.01.2025 14:18 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh.
Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this?

#vrchat

16.01.2025 17:01 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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the largest photo of people to date. At today's load test, there is plenty of room for improvement, hitting some software limit at 127 people. It was great seeing everyone.

06.01.2025 02:14 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
An unrelated photo in an abandoned train station.

An unrelated photo in an abandoned train station.

Happy new year! I've released a new prefab for VRC - Spawn Memory.

github.com/s-ilent/udon...

This simple system uses Udon Persistence Player Objects to recall the player's last position in the world on rejoin. Hopefully a useful example of how it can be used!

#vrchat #udon

05.01.2025 04:02 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm really enjoying Infinity Nikki...
It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax.
I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.

09.12.2024 14:37 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Silent's Guide to VR Games - 2024 Edition Silent's Guide to VR Games - 2024 Edition. GitHub Gist: instantly share code, notes, and snippets.

Earlier this year, I wrote a guide to VR games in 2024!

gist.github.com/s-ilent/c45b...

This is my curated list of the best VR games you can play on a PCVR system - in my opinion. Ports, fan mods, and originals are all here! I'll add more if I play something good. Now with Halo VR! #vr

02.12.2024 08:57 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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Released a new map: Plum Pavilion!
vrchat.com/home/launch?...

The autumn leaves slowly fall from a great maple tree... This is a small map I ported over for fun. There's not much to it, but I hope you enjoy!

#vrchat

02.12.2024 08:55 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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New WIP!
I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures.
But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat

27.11.2024 23:01 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've been told to get a Bluesky account for about 2 years now. Well, it's happened now! I'm going to post updates on my projects and other interesting things. Will I get used to Bluesky? Who knows!

27.11.2024 07:47 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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