Looks like the normals are correct now too, will share the setup very soon :)
26.02.2026 16:09 β π 23 π 2 π¬ 1 π 0Looks like the normals are correct now too, will share the setup very soon :)
26.02.2026 16:09 β π 23 π 2 π¬ 1 π 0Made it work in BIRP too :D (prev video was URP)
23.02.2026 19:46 β π 17 π 1 π¬ 0 π 0Working on some blending for non-terrain environments, almost got it right #unity3d
22.02.2026 21:41 β π 109 π 12 π¬ 2 π 0Thanks mate~!
28.12.2025 22:00 β π 1 π 0 π¬ 0 π 0Beams.
13.10.2025 17:01 β π 74 π 11 π¬ 3 π 0
Here's the public post with the files you need, Shader Graph and Code.
www.patreon.com/posts/ui-bac...
Happy Holidays!
Needed a UI background with some subtle animation and pattern options, made a fun shader for it, will be public soon :) #unity3d
21.12.2025 15:39 β π 56 π 5 π¬ 1 π 0
I did another commission for @benjamage.bsky.social !
This time of Lilly Regnalia.
Thank you once again for the opportunity, Ben π
#lowpoly #gamedev #indiedev
amethyst for day 8 #Nodevember2025
11.11.2025 11:04 β π 182 π 24 π¬ 3 π 1Might be possible to do the same thing actually π€ Haven't tried that
10.11.2025 20:37 β π 1 π 0 π¬ 0 π 0
Made this old drawing setup work with URP/Unity6 :D
#unity3d
Like the laser beam of the line renderer version, just wanted a more 3d option too, splines/ capsules/ cylinders ~
18.10.2025 08:57 β π 1 π 0 π¬ 0 π 0I could change the texture to move over local position I guess but I kinda like the look myself tbh :D
18.10.2025 08:55 β π 0 π 0 π¬ 1 π 0
I made this bottle liquid shader.
Once again, a special thanks to @minionsart.bsky.social for contributing their wonderful tutorials to the community!
#gamedev #indiegamedev #unity3d
Didn't even think of that! that works too :D
16.10.2025 12:57 β π 1 π 0 π¬ 1 π 0Small adjustment and it looks good on capsules too~
16.10.2025 12:48 β π 41 π 3 π¬ 2 π 0Thats how I feel making these sometimes :V
13.10.2025 17:05 β π 1 π 0 π¬ 0 π 0Beams.
13.10.2025 17:01 β π 74 π 11 π¬ 3 π 0Here's the night sky side too, almost done :)
26.09.2025 18:17 β π 46 π 6 π¬ 3 π 0a concrete facade wall, with waffle slab structures and occasional square holes
a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling
a grey stone castle overgrown in moss and vines, with a metal door in the shade
an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit
misc screenshots from various texture tests and experiments in Quake
17.09.2025 21:53 β π 965 π 207 π¬ 24 π 3Doing another Shader Graph update π€οΈ, will share soon
22.09.2025 15:42 β π 34 π 1 π¬ 0 π 0Trying to make my grass painter setup work with premade meshes too
11.09.2025 12:44 β π 32 π 4 π¬ 0 π 0Updated my lava shader π
02.09.2025 19:08 β π 69 π 4 π¬ 0 π 0
Guess I never linked this but here is the setup post for the Transparent Renderer Feature with the files you need :)
www.patreon.com/posts/custom...
Made a video on setting up a stylized minimap using the generated navmesh... mesh
www.youtube.com/watch?v=L84m...
#unity3d #gamedev
Thanks :D yeah it's just vertex displacement, then reading that displacement in the fragment too for the glow, will share soon :)
30.07.2025 14:26 β π 1 π 0 π¬ 1 π 0Will share this next month in a tutorial :)
30.07.2025 14:24 β π 11 π 0 π¬ 0 π 0Some more glitchy effect showoff~
10.07.2025 14:45 β π 218 π 39 π¬ 9 π 0