*heavy breathing*
17.10.2025 11:05 β π 0 π 0 π¬ 0 π 0@saltymorty.bsky.social
I make games and take care of children (my own, mainly)
*heavy breathing*
17.10.2025 11:05 β π 0 π 0 π¬ 0 π 0super quick look at my content pipeline for #aurumvitea
30 minutes of work condensed into 20 seconds #indiedev
Ok my potion does not look right
06.10.2025 18:05 β π 0 π 0 π¬ 0 π 0Fren!
04.10.2025 18:22 β π 0 π 0 π¬ 0 π 0improving the UI of my game Aurum Vitae
scrolling text on the detailspanel, cool background effect, little ease in animation, using UI placeholders when the 3D based cards are behind the UI...
Phew! What a week
#AurumVitae #Godot #IndieDev
mlem
02.10.2025 10:15 β π 0 π 0 π¬ 0 π 0I mean, it's not exactly inaccurate I guess.
02.10.2025 07:29 β π 1 π 0 π¬ 0 π 0Calicooo~
01.10.2025 18:18 β π 1 π 0 π¬ 0 π 0Haha π₯²
01.10.2025 18:13 β π 1 π 0 π¬ 0 π 0I have seen the words co-op, kaiju, horror, and cooking before. But never arranged in this way, which intrigues me
01.10.2025 18:12 β π 1 π 0 π¬ 0 π 0Anyone who says theyβre sane to begin with is lying
01.10.2025 18:09 β π 0 π 0 π¬ 0 π 0OBJECTION~!!
πΉDoop-doo-doo-doop-doop.
Doop-doo-doo-doop-doop-doo-doo.
Very cute! I miss my cat..
01.10.2025 18:05 β π 2 π 0 π¬ 0 π 0Love it, the content pipeline has been a bit of a weakpoint in monogame, but other than that Iβve always loved the framework. Strikes such a good balance between ease of use and simplicity. Great to see the improvements!
01.10.2025 14:13 β π 1 π 0 π¬ 0 π 0the limited palette here is really cool, very pretty
01.10.2025 09:24 β π 1 π 0 π¬ 1 π 0I feel this
01.10.2025 09:23 β π 1 π 0 π¬ 0 π 0Creating a 40 step progression tree for your alchemy game
and then realizing you have to create 40 icons.
Ok I am not a huge fan of AI for game development, but to visualize my spreadsheet of insanity of combinations in my alchemy game it can be useful for some throwaway visualizations. After a few hours I think I have enough for the first mainline series of transmutations.
#IndieDev #AurumVitae
βThe trans man that pegged the elfβ
30.09.2025 18:08 β π 2 π 0 π¬ 2 π 0And itβs just cutting down on half their staff and crunching the remaining staff even harder because βthey have AI nowβ. Sad times.
30.09.2025 17:48 β π 3 π 0 π¬ 0 π 0They never quite recaptured this aesthetic. Such a good FF game
30.09.2025 17:46 β π 0 π 0 π¬ 1 π 0Amazing! One time a Robin flew into my window and while he was dazed he sat on my finger for a bit. Theyβre good birdos
30.09.2025 17:41 β π 1 π 0 π¬ 1 π 0well, getting semi-close to having all the basics in place for the steam store page. It's a ton of work (it turns out). Mad respect for anyone who has gone through this.
Anyway, here's some of the early promotional art for my game Aurum Vitae
#AurumVitae #IndieDev #PixelArt
Improved my alchemical circle animation.
Next up! Making a whole bunch of starter content and move from there.
#AurumVitae #IndieGame #GodotEngine #gamedev
Love the squashing and stretching going on here! Looks great
29.09.2025 17:29 β π 0 π 0 π¬ 1 π 0ok this is awesome
29.09.2025 07:04 β π 0 π 0 π¬ 0 π 0I love shaders! Very cool
28.09.2025 08:44 β π 0 π 0 π¬ 0 π 0Next up Silent hill hex code
28.09.2025 08:43 β π 1 π 0 π¬ 0 π 0Flash games were something else
27.09.2025 22:03 β π 2 π 0 π¬ 0 π 0