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@purnachand7.bsky.social

4 Followers  |  1 Following  |  11 Posts  |  Joined: 23.03.2025  |  1.2537

Latest posts by purnachand7.bsky.social on Bluesky


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A peaceful forest scene with roaming wildlife and rich foliage, using depth of field and cinematic lighting to create a grounded, immersive Unreal Engine environment.

28.05.2025 07:44 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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An epic glowing door placed in a dense forest, with cinematic lighting, realistic foliage, and camera animation to create a magical, immersive Unreal Engine environment.

28.05.2025 07:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rendered the Epic Door in Maya with a basic lighting setup to highlight form and silhouette. Rendered wireframes to show clean topology and structural detailing.

15.05.2025 18:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on the Epic Door concept focused on structure, locking mechanism, and functional details. The sketch and breakdown illustrate how each part moves and fits together.

15.05.2025 18:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Finished adding interactivity, keyboard lights, monitor playing video/audio, and more. Shared a quick GIF to show it all in action!

12.05.2025 19:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Set up light interactions for the chair and LED wall panels. Added blueprint triggers to control material and glow effects.

12.05.2025 19:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Refined lighting and added materials to enhance realism. Introduced interactivity and finalized the room’s mood with warm lighting and effects.

12.05.2025 19:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Started setting up the interactive mouse toy using Blueprints. Built the base room layout and placed initial props for interaction testing.

12.05.2025 19:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
#UnrealEngine #VFX #RealtimeRendering #EnvironmentArt #LightingPass

#UnrealEngine #VFX #RealtimeRendering #EnvironmentArt #LightingPass

Blocked out the environment with terrain, a lake, and props. Ended with a cinematic lighting pass and post-process to bring the scene to life.

12.05.2025 18:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Environment Blockout
I blocked out the base environment in Unreal Engine, focusing on terrain shaping, water body placement, and initial asset layout.The scene includes a cabin, lake, and path for the vehicle.Currently shown in unlit mode to check composition and structure without lighting influence

12.05.2025 18:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Unreal Engine Landscape Blockout

Just a rough blockout to plan the layout and scale of the scene.

29.03.2025 17:44 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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