A peaceful forest scene with roaming wildlife and rich foliage, using depth of field and cinematic lighting to create a grounded, immersive Unreal Engine environment.
28.05.2025 07:44 β π 2 π 0 π¬ 0 π 0@purnachand7.bsky.social
A peaceful forest scene with roaming wildlife and rich foliage, using depth of field and cinematic lighting to create a grounded, immersive Unreal Engine environment.
28.05.2025 07:44 β π 2 π 0 π¬ 0 π 0An epic glowing door placed in a dense forest, with cinematic lighting, realistic foliage, and camera animation to create a magical, immersive Unreal Engine environment.
28.05.2025 07:15 β π 0 π 0 π¬ 0 π 0Rendered the Epic Door in Maya with a basic lighting setup to highlight form and silhouette. Rendered wireframes to show clean topology and structural detailing.
15.05.2025 18:30 β π 0 π 0 π¬ 0 π 0Working on the Epic Door concept focused on structure, locking mechanism, and functional details. The sketch and breakdown illustrate how each part moves and fits together.
15.05.2025 18:25 β π 0 π 0 π¬ 0 π 0Finished adding interactivity, keyboard lights, monitor playing video/audio, and more. Shared a quick GIF to show it all in action!
12.05.2025 19:49 β π 0 π 0 π¬ 0 π 0Set up light interactions for the chair and LED wall panels. Added blueprint triggers to control material and glow effects.
12.05.2025 19:16 β π 1 π 0 π¬ 0 π 0Refined lighting and added materials to enhance realism. Introduced interactivity and finalized the roomβs mood with warm lighting and effects.
12.05.2025 19:11 β π 0 π 0 π¬ 0 π 0Started setting up the interactive mouse toy using Blueprints. Built the base room layout and placed initial props for interaction testing.
12.05.2025 19:10 β π 0 π 0 π¬ 0 π 0#UnrealEngine #VFX #RealtimeRendering #EnvironmentArt #LightingPass
Blocked out the environment with terrain, a lake, and props. Ended with a cinematic lighting pass and post-process to bring the scene to life.
12.05.2025 18:46 β π 0 π 0 π¬ 0 π 0Environment Blockout
I blocked out the base environment in Unreal Engine, focusing on terrain shaping, water body placement, and initial asset layout.The scene includes a cabin, lake, and path for the vehicle.Currently shown in unlit mode to check composition and structure without lighting influence
Unreal Engine Landscape Blockout
Just a rough blockout to plan the layout and scale of the scene.