Digging those clavicle joint placements
06.08.2025 02:08 β π 5 π 0 π¬ 0 π 0@chowgood.bsky.social
Freelance Senior Rigging TD in Melbourne Australia. Open to work/commissions. (He/him). Has a Simpson's quote for everything https://linktr.ee/robbiereidrigs
Digging those clavicle joint placements
06.08.2025 02:08 β π 5 π 0 π¬ 0 π 0Conversely, if you live outside of Australia, there are several studios looking for mid to senior rigging talent here. Mainly in games and animation. They do generally require relocation to work on-site, but most offer visa and moving assistance
06.08.2025 01:03 β π 5 π 0 π¬ 0 π 0If you are a rigging TD (Or tech artist with rigging experience), you live in Australia, and you are currently out of work, I'd love to connect with you! There is a high demand for riggers in Australia at the moment, and I've run out of local people I know to recommend for jobs
06.08.2025 01:01 β π 7 π 1 π¬ 2 π 0We're working on some exciting projects over at #Gameloft Brisbane. If you're an all-star tech artist/rigger, do not hesitate to apply.
Come join a wonderful team working on world-class games!
#gamedev #gamejobs #techart #rigging
www.gameloft.com/jobs/Senior%...
I second that
05.08.2025 08:05 β π 3 π 0 π¬ 0 π 0Oh no! That's truly awful to hear Liz, if I see anything come up I'll send it your way
01.08.2025 21:51 β π 1 π 0 π¬ 1 π 0I use motion paths and uValues to place them along lid curves. So they can be evenly spaced automatically, or I override them and set the specific values I want
01.08.2025 06:06 β π 1 π 0 π¬ 1 π 0Main idea was for animators on film or games to have access to the same features despite project limitations. Things like automated lid follow with eye movement, intuitive controls for quick and detailed posing, blinking via a meet point between the lids, and more
01.08.2025 02:11 β π 6 π 0 π¬ 0 π 0As a freelance rigger, I need to make sure my builds have a lot of flexibility. So I've recently reworked my lid modules to add variable joint counts. Higher joint counts for fidelity and control, lower counts for simplicity and optimization. Or I can test and iterate to find a happy middle ground
01.08.2025 02:10 β π 45 π 5 π¬ 2 π 0A screenshot stating I recently viewed a film "Pizza My Heart" 5 days ago, and that only I can see it
Only I can see this? We'll see about that
31.07.2025 09:55 β π 3 π 0 π¬ 0 π 0Being a freelancer is just being in a constant state of "my resume is out of date"
30.07.2025 17:16 β π 116 π 11 π¬ 7 π 0This is tonight!
25.07.2025 00:03 β π 3 π 1 π¬ 0 π 0Blankets
21.07.2025 12:26 β π 1 π 0 π¬ 0 π 0The return of the king
21.07.2025 11:50 β π 2 π 0 π¬ 0 π 0Banner for networking event. Australian Animation Network. 2025 Melbourne VFX, Gaming and Annimation Industry Social. All industry professionals from any studio welcome! Friday July 25th, 6:30-10:30pm. The Emeral Peacock, Peacock Lounge, 233 Lonsdale St. Free nibbles, raffle prizes
Hey Melbourne folks, the Australian Animation Network industry social is on this Friday. Last year it was mainly artists from the VFX industry in attendance, would be great to see people from games and animation there too. A nice way to make connections across adjacent industries. I'll be there!
21.07.2025 09:50 β π 8 π 0 π¬ 0 π 2Steelcase Leap v2 is a great option
17.07.2025 22:11 β π 2 π 0 π¬ 0 π 0Soulja Boy was a regular poster on the same stick figure animation forum I frequented as a teenager. He shared his early music there, several years before Crank That blew up
17.07.2025 21:53 β π 19 π 0 π¬ 3 π 0Thanks a lot Jess!
17.07.2025 21:38 β π 1 π 0 π¬ 0 π 0Okay so it can work when it wants to. Also shoutout, Glitch are looking for a mid level rigger to join their team. Remote possible!
15.07.2025 00:36 β π 4 π 1 π¬ 0 π 0Wait Taxiride are Australian?! How did I never know that
14.07.2025 23:06 β π 0 π 0 π¬ 1 π 0And now for some colours:
13.07.2025 06:33 β π 48 π 10 π¬ 1 π 0The purest form of a "3D artist"
12.07.2025 00:13 β π 1 π 0 π¬ 0 π 0I once had someone reach out via LinkedIn messages showcasing a catalogue of pipes and poles. I replied "not that kind of rigger" and they immediately blocked me...
12.07.2025 00:11 β π 1 π 0 π¬ 1 π 0A push notification from LinkedIn showing a job ad for scaffolding based rigging, when I have a notification for "character rigging"
Thanks LinkedIn
12.07.2025 00:08 β π 15 π 0 π¬ 4 π 0Ah thanks man! The team really knocked it out of the park
09.07.2025 13:52 β π 1 π 0 π¬ 0 π 0I rigged and skinned all four variations provided by the modelers at Blizzard, with animation being handled by the team at Superseed. The King Krush pet is now available through the Lost City of Un'Goro expansion for Hearthstone!
09.07.2025 03:01 β π 8 π 1 π¬ 1 π 0King Krush is here! I've been working for Superseed Studios, in collaboration with the team at Blizzard, to build the rig for Hearthstone's first pet. He was a fun and unique challenge, balancing rig flexibility and expression controls with low joint and polygon counts
09.07.2025 02:58 β π 44 π 11 π¬ 2 π 0Shaved my beard, got carded at the liquor store. Why yes, please go on about how under 25 I look
06.07.2025 09:00 β π 11 π 0 π¬ 1 π 0Runs well! It strikes me as the kind of game that would suit it. Right now it is defaulting to the trackpad "mouse" layout, a controller layout might be less fiddly. I think the UI updates you guys have talked about will improve the experience too, the tooltips are a bit tiny on the screen
03.07.2025 00:06 β π 2 π 0 π¬ 1 π 0Cozied up on the couch, booted up my Steam Deck and gave the early access build of @summerfallstudios.com 's Malys a go tonight. As someone who has never played a roguelite deckbuilder before, I gotta say, there might be something to this genre...
02.07.2025 12:07 β π 12 π 0 π¬ 2 π 0