Devlog #20
Date: 06/12/25
Update:
The stable pre-alpha is now available to the public.
Compatible with mobile devices and PC.
orithstudio.itch.io/spiddyprealfa
#Godot #Devlog #IndieGameDev #PreAlpha #SpiddyGame
@oriht.bsky.social
Devlog #20
Date: 06/12/25
Update:
The stable pre-alpha is now available to the public.
Compatible with mobile devices and PC.
orithstudio.itch.io/spiddyprealfa
#Godot #Devlog #IndieGameDev #PreAlpha #SpiddyGame
Devlog #20
Date: 05/10/25
Update:
Perfect synchronization.
Collision fixed.
#Godot #Devlog #IndieGameDev #DevGame
Devlog #19
Date: 05/09/25
Update:
Still need to sync Spiddy's animation with the rock.
Fixed the rock's collision.
#Godot #Devlog #IndieGameDev
Devlog #18
Date: 05/08/25
Update:
We're getting closer to adding the object grabbing mechanic.
#GodotEngine #IndieGameDev #Devlog #PixelArt
Devlog #17
Date: 05/07/25
Update:
Still having issues grabbing objects.
#Godot #GodotMobile #IndieGameDev #Devlog
Devlog #15
Date: 05/06/25
Update:
New graphics.
#Godot #GodotMobile #IndieGameDev #Devlog
Devlog #15
Date: 05/05/25
Update:
Been a little absent because of this.
Babosque tileset.
#Godot #GodotMobile #Pixelart #devlog #IndieGameDev
That's how it is🔥📱
01.05.2025 22:24 — 👍 1 🔁 0 💬 0 📌 0Devlog #14
Date: 05/01/25
Update:
Functional carryable object.
#Godot #devlog #indiegamedev #indiegame
Devlog #13
Date: 04/30/25
Update:
New method for the carryable object.
#Godot #devlog #IndieGameDev
Devlog #12
Date: 04/29/25
Update:
Tested the carryable object.
Complete failure.
#Godot #GodotMobile #devlog #IndieGameDev
Devlog #11
Date: 04/28/25
Update:
Created the grabbable object.
#Godot #GodotMobile #IndieGameDev
#Devlog
Devlog #10
Date: 04/27/25
Update:
Created a grabbable object with its own state.
#GodotMobile #Godot #Devlog #IndieGameDev #devgame
Devlog #09
Date: 04/26/25
Update:
Added the function to activate and deactivate when Spiddy jumps.
Successful spike test.
#Godot #GodotMobile #IndieGameDev #Devlog
Devlog #08
Date: 04/25/25
Update:
Added spikes to the scene.
Tested active and inactive states.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
Devlog #07
Date: 04/24/25
Update:
Created spikes.
#Godot #GodotMobile #Devlog #IndieGameDev #Indie
Devlog #06
Date: 04/23/25
Update:
Proper implementation of the joystick.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
mode God
23.04.2025 19:17 — 👍 1 🔁 0 💬 0 📌 0Devlog #05
Date: 04/22/25
Update:
Improved touch controls.
Added joystick.
Implemented new buttons.
#Godot #GodotMobile #IndieDev #Devlog #IndieGameDev
Devlog #04
Date: 04/21/25
Update:
Improved the testing scene.
Properly implemented physics for:
Ceiling
Wall
Floor
#Godot #Indiegame #Indiedev #devlog #IndieGameDev
Devlog #03
Date: 04/20/25
Update:
Jump functions implemented.
Added coyote time function.
Debugged and fixed errors.
Created a testing scene for mechanics.
#Spiddy #GameDev #Devlog #Godot #GodotMobile #IndiGameDev
Yes, bro, I program and record from my phone(Poco F3🔥).
20.04.2025 04:12 — 👍 1 🔁 0 💬 0 📌 0Yes, I program on my phone (Poco f3)
20.04.2025 04:10 — 👍 0 🔁 0 💬 0 📌 0Devlog #02 – 04/19/25
Today I added gravity to Spiddy and a falling animation.
He’s starting to feel more alive on screen!
Follow me for more progress on the game.
#Spiddy #Devlog #GameDev #Godot #IndieDev
Devlog #00
Date: 04/17/25
Created the project in Godot 4.4.1.
Tweaked some engine settings: removed everything related to 3D for easier navigation, added various collisions, adjusted screen resolution, and set the max FPS to 60.
#GodotEngine #PixelArt #IndieGameDev
Today I’m starting to program the foundations of my game!!!💙🕷️
#GodotEngine #IndieGameDev #Devgame
Today we created the first NPC!🐜🧡
#GodotEngine #PixelArt #IndieGameDev
Today we created the dungeon doors.
#IndieGameDev #GodotEngine #Pixelart
Today we created the touch buttons for the mobile version of Spiddy!📱🤳🕷️💙
#GodotEngine #PixelArt #IndieGameDev
Bee's resting animation is ready.
@zaz4s.bsky.social 🐝🍯
#GodotEngine #IndieGameDev #PixelArt