's Avatar

@zoldengames.bsky.social

52 Followers  |  2 Following  |  14 Posts  |  Joined: 14.04.2025  |  1.4102

Latest posts by zoldengames.bsky.social on Bluesky

Video thumbnail

People reqested Worms game to be done with my physics engine, so I did this little demo.

20.06.2025 13:10 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Various physics entities in my physics engine I'm making for a game.

19.06.2025 15:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I might opensource it after releasing a game or two with it.

12.06.2025 07:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes, Noita physics is good stuff.

12.06.2025 07:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yea, this would work well as a gory destruction of enemies. I'll try to implement it in a 2d game.

11.06.2025 12:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

2D matter in my physics engine, which I'm developing to create a game

11.06.2025 07:35 β€” πŸ‘ 89    πŸ” 7    πŸ’¬ 4    πŸ“Œ 0
Video thumbnail

Remember this scene in Terminator 2?

01.06.2025 08:14 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yea, I'll be posting my recent stuff here.

01.06.2025 07:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Prototyping gameplays with my physcs engine.

17.05.2025 15:36 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

As a shellfish, Patrick makes caviar.

I'm glad I learned programming GPU physics. So many absurd things can be done with it.

03.05.2025 07:15 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

I've read in the news, that SpaceX is going to build a fleet of satellites, that would laser ICBMs from orbit.

So, I made a game about it in my physics engine. You need to laser ICBMs, but not hit the Blue Origin rockets with the girls.

20.04.2025 09:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Physics based game I'm working on runs on GPU, which gives plenty of performance to be spent on calculating soft bodies and destructible particle based matter.

15.04.2025 12:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

I'm working on a simulated physics based game. I use compute shaders in Unity3D to run code on GPU. The asteroids are made of particle based matter. The ship is a textured soft body.

14.04.2025 20:38 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I wonder, if these objects could be textured and maintain UV after being cut to pieces.

14.04.2025 18:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@zoldengames is following 2 prominent accounts