People reqested Worms game to be done with my physics engine, so I did this little demo.
20.06.2025 13:10 β π 3 π 1 π¬ 0 π 0@zoldengames.bsky.social
People reqested Worms game to be done with my physics engine, so I did this little demo.
20.06.2025 13:10 β π 3 π 1 π¬ 0 π 0Various physics entities in my physics engine I'm making for a game.
19.06.2025 15:36 β π 2 π 0 π¬ 0 π 0I might opensource it after releasing a game or two with it.
12.06.2025 07:22 β π 1 π 0 π¬ 0 π 0Yes, Noita physics is good stuff.
12.06.2025 07:22 β π 1 π 0 π¬ 0 π 0Yea, this would work well as a gory destruction of enemies. I'll try to implement it in a 2d game.
11.06.2025 12:07 β π 2 π 0 π¬ 1 π 02D matter in my physics engine, which I'm developing to create a game
11.06.2025 07:35 β π 89 π 7 π¬ 4 π 0Remember this scene in Terminator 2?
01.06.2025 08:14 β π 5 π 0 π¬ 1 π 0Yea, I'll be posting my recent stuff here.
01.06.2025 07:53 β π 1 π 0 π¬ 0 π 0Prototyping gameplays with my physcs engine.
17.05.2025 15:36 β π 13 π 1 π¬ 1 π 0As a shellfish, Patrick makes caviar.
I'm glad I learned programming GPU physics. So many absurd things can be done with it.
I've read in the news, that SpaceX is going to build a fleet of satellites, that would laser ICBMs from orbit.
So, I made a game about it in my physics engine. You need to laser ICBMs, but not hit the Blue Origin rockets with the girls.
Physics based game I'm working on runs on GPU, which gives plenty of performance to be spent on calculating soft bodies and destructible particle based matter.
15.04.2025 12:18 β π 4 π 0 π¬ 0 π 0I'm working on a simulated physics based game. I use compute shaders in Unity3D to run code on GPU. The asteroids are made of particle based matter. The ship is a textured soft body.
14.04.2025 20:38 β π 10 π 3 π¬ 0 π 0I wonder, if these objects could be textured and maintain UV after being cut to pieces.
14.04.2025 18:06 β π 0 π 0 π¬ 1 π 0